I'm glad to see people are still enjoying these. As luck would have it, I've just run the adventure again for a group of totally new roleplayers and added/expanded some more locations:
Teemo the Hutt has the monopoly on entertainment within Mos Shuuta, his palace located near the Electrogate is home to an arcade of mechanical and electrical gambling devices, and he has his own arena for gladiatorial combat. However, that is not to say that the people of Mos Shuuta go without entertainment. In the early days of the settlement, the residents were only too happy to enter the palace and gamble on the Hutts infrequent open days, but after one too many worker became indebted into the Hutt’s service as slaves, they came upon a more acceptable solution.
In a courtyard surrounded by the homes of several of Mos Shuuta’s more wealthy residents is a small rundown shack, bearing the sign “The Pit”. On an irregular basis, the sign is moved to a prominent place in the town. When this happens, the residents know that the courtyard will be used that night for an arena fight, typically a worker or bounty hunter against a repaired battle droid, provided by Vorn.
Housing in Mos Shuuta can be roughly divided into 3 categories. At the top end of the scale, you have those owned or rented by the relatively wealthy such traders, imperial employees. These town houses are powered, cooled, relatively spacious, and equipped with necessary luxuries like air-showers and water tanks. At the opposite end of the scale is the poor folk who live within the Shantytown, the miners and beggars and their extended families that eek out a living on the mesa. The shantytown, joined to the unstable pillars of rock by rope, wood and worse, are home to an uncounted mass of unfortunates, who live in ramshackle shacks made from whatever scrap they can find, spaceship parts, fabric, wood, and bantha dung and sand.
The Nest is the name given to the mass of small dwellings near landing bay Aurek, lots of small buildings built on top and against each other, some several stories high, creating a crowded maze of rooms. About 30 people wlife in these small cramped rooms, with little more than a bed. Bathing and other utilities are shared, if you don’t get lost trying to find them…
The actual size of this warehouse is deceiving, as the main building is hidden by the surrounding smaller store rooms. Its vast cargo door is open during the day time and is a hive of activity as aqualish workers move cargo around, from the landing bays, to the main store or one of the many smaller sub stores rented by other businesses. It is the go to place for people needing supplies for a desert expedition, or an off-planet trip. For everyday items, the warehouse is ideal, but for hard to find equipment, you’ll have to find the elusive owner, order the item, and wait for it to be delivered. Where the store excels, is their blind eye to illegal cargo. For a small fee, they will stow any cargo, no questions asked
Given the close proximity of buildings in Mos Shuuta, and lack of water, fire is a massive danger to the towns residents. This building, near the cantina, was once a hi-tech R&D lab, working on a prototype moisture vaporator with an almost 100% higher yield of water. Its unclear whether the fire that burnt down the lab was an accident, or planned by Teemo in order to maintain a strangle hold on the economy of life.
The water tower is located on the sturdiest part of the Mos Shuuta mesa, and is the tallest structure in the town. Its not too hard to climb to the top of the tower, but doing so without being seen is difficult. From the top of the tower, you have an excellent view of the entire town and out into the dune sea beyond.
Most of the actual water is stored below ground, in vast tanks sunk into the cool bedrock. The tower itself mainly contains the pump equipment and a small reservoir of ‘unclean’ water, that is to say, it is water tainted by the heat ofd the planets dual suns. Its warm with a metallic tang to its taste.