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WFRP 3.5 or 4e - truth or rumour?


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#81 Daedalum

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Posted 27 March 2013 - 07:42 PM

Just listened to two FFG RPG writer/editor/producers on D6G podcast. Although they had positive things to say about v3, it was all in past tense and they clearly stated that Starwars IP is their current focus. (not saying other IPs aren't but pretty clear). J little's blog post that have mentioned v3 also tend to past tense. I think the problematic aspects of v3 have put it in the past. I see the release of the new format of pod a positive sign but also think it will be quite some time before FFG reproach wfrp in any large manner. 

Would love to be surprised though.

regarding my EotE remark, I've not read the rules but imagine it offers some solutions to v3 bits glut.



#82 Yepesnopes

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Posted 27 March 2013 - 08:01 PM

Daedalum said:

regarding my EotE remark, I've not read the rules but imagine it offers some solutions to v3 bits glut.

Oh definitely it does!


The Book of the Asur - High Elf fan supplement

The Dark Side - Witches, Warlocks, Dark Magic and more

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Dice statistics calculator for SW EotE


#83 ragnar63

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Posted 27 March 2013 - 09:23 PM

Daedalum said:

Just listened to two FFG RPG writer/editor/producers on D6G podcast. Although they had positive things to say about v3, it was all in past tense and they clearly stated that Starwars IP is their current focus. (not saying other IPs aren't but pretty clear). J little's blog post that have mentioned v3 also tend to past tense. I think the problematic aspects of v3 have put it in the past. I see the release of the new format of pod a positive sign but also think it will be quite some time before FFG reproach wfrp in any large manner. 

Would love to be surprised though.

I think the earliest we would see anything would be after SW:EoE has come out as well as a number of supporting products. More likely nothing will be done until after the final part of the Star Wars trilogy is produced in 2015, and by then the GW license will be up for renewell. Make of that what you will.



#84 Beren Eoath

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Posted 27 March 2013 - 10:35 PM

All those are sad news for WFRP 3e. Looks like the game is pushed away and will not have any support. I was looking to the previuos editions and I see one bg problem of 3e - lack of fluff. WFRP 3e has a good mechanic (but without cards and tokens it would be a lot better) but it has no fluff, no importent information dor the GM & players alike. The 2e was so much supported, all books had a lot of information about cities, festivals, games, enemies, sects, minor gods, a lot of everything and what 3e has? WFRP 3e has nothing of that! No big cities maps, no knowledge about minor gods and sects, nothing about supestitions, just no fluff and no radom tables so You can roll yourself something. In previus editions we could make a random character, NPC, enemies, just all what You would need to make a fast session without to much work from the GM. I know that it is maybe to soon after the WFRP 2e to publish the smae amterial but those book are out of print. So amybe it time to say it loud - WFRP 3e was nice but it;s time has come. FFG wake up!!! What your doing to WFRP?!?

WFRP 3e is to much boardgame. really after so much time I spended playing it (from the release of the core set) I can tell that the game is like a boardgame where fluff does not matter becouse You have all things on cards. You know this is like Descent but with more option to build a character, even the stad-up are like figures.RPG are made to play with fluff and a lot of information that the GM can use to create sessions here we don't have it.

For me this game is playable up to Rank 3 above the are rules that look like they were made becouse they must do something. That how I feel about skill mastery - so designers sit down around tabel and thinked of what we can do to play above rank 3 and someone said ok lets make a 4 square in each skill and we will call it skill mastery. The Talents that have slots are also not so good. Becouse when I play a character that has  for example Tactic and Reputation and on next carrer I will have Tactic and Focus - what should I doo with my Reputation Talents? This makes some Talents playable only on some careers and after advacien on next career  they are useless. So why I should buy to many Talents? Why they dont wor all the time  not only socketed that would make sense to buy them. And the recharge on cards like dodge/parry/block is wierd, why can't I use it all the time? WFRP has to many small mistakes that make the game hard t o play not only on high ranks but also outside of your own home.

Sorry but after so many years I must say that. When it was released I was very enthusiastic not I'm not. Sometimes I think that FFG made the core set not thinking about expansions and how problematic it will be when You need to reprint some cards in each expansion. That this will make the game expensive and that many WFRP wil turn away form it. The future of 3e does not look bright but lets hope the future of WFRP has some light of hope for the setting.

Cheers



#85 Ceodryn

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Posted 28 March 2013 - 02:09 AM

You don't need fluff to play an RPG. You only need imagination. When WFRP1st edition was out, and all we had was the Enemy Within campaign, we had just enough fluff to play. Today we have a 1000 times that and don't need it.

You want to create a town? Pick up a german town name, say Scharzburg. You want an NPC, do you really need Stat Block for it? Just give it a few dices for what the NPC will be used for.

Players and GMs are making RPGs too complex. An RPG is about imagination, not books after books of fluff or rules. I doubt FFG is going to release many books of fluff for EotE. Why would they, it's a big Star Wars universe with so much available already… it reminds me of another universe, ah yes the Old World.

All what we need are scenarios. FFG has produced many scenarios in all those supplements, and if a playing group goes through all of those, that group should have enough experience to create their own or to play without pre-written scenarios.

It is tiring to be hearing about what WFRP3 needs, the death of WFRP3, how FFG screwed up WFRP3 because there are bits and so on. This board has become a downer. The game is playble, fun to play, easy to pick up for new GMs and new players. It's a game! Just a game! and a good one. It has flaws, what game doesnt? FFG did their best, they did their parts, let now WFRP3 rest and be the mature product it is, with small but continous support as it should be. 

If a 4e edition comes out one day, wonderful, one more game to the serie, if it doesn't we have enough of the 1st, 2nd and 3rd to enjoy the Old World. Let's stop bitching and continue playing.

 

 



#86 Beren Eoath

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Posted 28 March 2013 - 03:39 AM

I agre, it's all imagination - that's all the RPGs are about. But why then You need cards & tokens in 3e? Fluff is needed, no game exists without fluff. If You use it or not it's your choise but stil something that should be in the game.  And remamber not everyone has 1e & 2e books, those are out of print and as I looked last time even no longer avaliable legaly as a pdf.  So fluff, fluff, fluff plus a good mechanics - thath the recipe for a good RPG. And WFRP shuld be a good RPG. The 3e has its special feeling but it has no fluff, you need to have 2e books to know more about the Empire and that is not ok. I'm not ok withy that.

If there ever will be a WFRP 4e, then I hope that it will not make the same mistakes as the 1e, 2e, & 3e where making. One thing I'm sure about - I will buy it!

But in one thing I agre have fun and play the game, that all You can do.

Cheers



#87 Kilsern

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Posted 28 March 2013 - 06:10 PM

Ceodryn said:

You don't need fluff to play an RPG. You only need imagination. When WFRP1st edition was out, and all we had was the Enemy Within campaign, we had just enough fluff to play. Today we have a 1000 times that and don't need it.

Have to agree with Ceoydrn here. The little fluff published in v3 has been lite. When I want fluff for inspiration, I turn first to v2 Sigmar's Heirs, offered by FFG at a very reasonable download price, btw. 

It is tiring to be hearing about what WFRP3 needs, the death of WFRP3, how FFG screwed up WFRP3 because there are bits and so on. This board has become a downer. The game is playble, fun to play, easy to pick up for new GMs and new players. It's a game! Just a game! and a good one. It has flaws, what game doesnt? FFG did their best, they did their parts, let now WFRP3 rest and be the mature product it is, with small but continous support as it should be. 

Amen Brother. I'm tired of hearing about it.

If a 4e edition comes out one day, wonderful, one more game to the serie, if it doesn't we have enough of the 1st, 2nd and 3rd to enjoy the Old World. Let's stop bitching and continue playing.

Sigmar be praised! My thoughts exactly.



#88 Johann Rowlocks

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Posted 29 March 2013 - 02:22 AM

Thank you Ceodyn, the brother speaks the truth…

Now can we all please stop replying and stop bumping this useless thread?



#89 Stuntie

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Posted 04 April 2013 - 07:09 AM

James Sparrow said:

Herr Arnulfe said:…

I still don't know whether the success of the W40K lines is down to its more traditional system or the higher fire-power of the setting.

I ran WFRP 2e and we played for ages. they loved it.
I switched to 3e and the group didn't get on with the mass of cards and tokens.
I now run Balck Crusade and they love it.

I recently ran the Star Wars beginner set and they liked that. They thought it good, and lacking in their words 'the pile fiddly bits' of WFRP 3e.

Ok, we are are all old gamers and used to the traditional style, but even I found as a GM 3e to be too overloaded with bits and pieces.

I am dying to run the new Eneamy Within, but would need to redo half ther rules and bits to get the group to go for it.

I can't wait for a slimmed down Star Wars like 4th edition that gets around the mass of bits.



#90 schoon

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Posted 04 April 2013 - 11:57 AM

I would actually say that it's likely that WFRP3 will be getting the SW:EoE treatment at some time in the future.

Will it be the same system exactly? Likely not. There are aspects of the Warhammer universe that don't translate well to Star Wars and vice versa.

However, there are many basic system elements that are better in my opinion, such as the new attribute/skill dice pools. I also like not having so many cards on the table.

It's too visible and valuable a property to simply let die on the vine.



#91 Daedalum

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Posted 04 April 2013 - 07:32 PM

Well until then, v3 is actually the easiest Rpg FFG can support, as career pods etc are pretty easy to get done and get out the door vs tradiditonal format. Either way I'm happy, though I agree that it could be worth FFG try a new (old) tack to appeal to new (old) players :)






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