made the deck last night after my box came in; works pretty great but i needed some extra questing power in the second quest to get past smaug so i substituted Dain in for Thorin. Its also pretty satisfying make Bombur a defensive wall. Throwing in some cheap dunedain signals and giving him a burning brand turn him into an absolute wall. His high hp is really nice too especially for the flies and spiders quest because he can soak up a lot of poison before going "unconscious". Another nice little combo i've found with the deck is using Stargazer (despite her lack of theme…or hey maybe she can help them read the moon writing on the map!) with king under the mountain to consistantly draw a good card and discard an unnecessary (or superflous) one. Having Oin in the deck i was able to run Will of the West too incase i ran through my deck too quickly (whcih i did especially on the first scenario that makes you discard a lot of cards from your deck a la foundations of stone and the nameless things)
i'm planning on posting a new topic later with my observations on all the players cards and quests later today
I might try out a deck along those lines myself. I like how you can get all four spheres represented in a single Dwarf deck.
However, I can't try any solo runs through On the Doorstep until my wife and beat them all together.
We're trying to play at least mostly thematic and utilize all 13 dwarves. Her deck is Bombur, Ori, & Nori while mine is Thorin, Balin, and Oin.
So far the only time we've beaten Flies and Spiders, it was via accidentally cheating (we didn't discard all of the Baggins resources on beginning Stage three).
I'd like to make the decks stronger, but I'm not sure how without sacrificing some theme. (Thorin or Balin might need to bow-out in favor of Dain.)