Pedro Lunaris said:
Alright. Back to the Second Edition?
(I really hate upgrades before a decade. That was one of the reasons I stopped playing D&D, not only the game itself was feeling more and more like a videogame, it's releases were feeling like eletronic development: throw everything away and get new stuff to be updated. If WHRP 3e is left to rust, it will be the second great FFG game I play with which this happends - the first one being the excelent BattleLore.)
I was thinking about 2nd edition and I would not mind if FFG would do a revised WFRP 2ed version. It wouls be similar to that what some comp-anies do so they let players choose which edition of the game they want to play. Look at Wotc they released the 1st D&D as a reprint and now they will release the AD&D books but they are throwing out pdf versions - which is good in my opinion. FFG could do the same by making the WFRP 2ed as a revised edition in hardcover 400 pages books and only for a limited time or in limited number of copies. They could do 4 books with all the content from WFRP 2e:
- 1st Players Book (Rulebook, Career Compendium, Realms Of Sorcery, Tome of Salvation )
- 2nd GM Book (Old World Bestiary, Old World Armoury, Sigmars Heirs, Knights of the Grail, Realm of the Ice Queen, Children of The Hornet Rat, GM Toolkit + WFRP Companion)
- 3rd Adventure Books (1st part of all adventures published for 2nd edition)
- 4th Adventure Books (2nd part of all adventures published for 2nd edition)
And then a new edition of WFRP with a begginers box and a open beta would be great (If I could get the beta ;p). It should have all the best mechanics from each WFRP edition plus some new twists (The dice from WFRP 3e should stay or similar ones). And the most important thing is that it should have optional card components not required to play - this way every one could custom the game the way they want to play. Everybody would be happy with such a thing.