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Next Expansion for Talisman


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#21 Velhart

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Posted 20 February 2013 - 07:40 AM

The_Warlock said:

Velhart said:

 

I hope that we get a Barbarian character in the next expansion.

A sort of Conan theme, with berserkers, evil mages,dark knights on horses etc :)

 

Really? We're sharing the same hope this time my friend sonreir

Ok for the evil mages, they often show up in Conan novels, but what do you think about

1) some Events/Strangers/Places that make you lose Spells or punish you for having Spells (something like lose 1 Life if you have at least 1 Spell, just as a Storm Caller for Armour)

2) some Object/Followers that protect you from Spells and/or prevent you from casting Spells?

3) some additional "counterspells"?

Not that I'm saying that mages and warlocks are less powerful in a Conan-like setting, but they usually get crushed by "brutish" characters like the Barbarian.

 

Now that we have the City expansion, everyone can become a wizard if they buy spell books, and they can sell their spells too.

1) events such as magical vortex is always welcome so that players can;t hold the spell cards too long in their hand.

     A stranger that let you lose 1 life if you have a spell is a nice idea :)

2)  I am thinking about a object (trinket) that prevent you against one spell for one use. I think that's fair enough.

     Maybe it can be included in the forest expansion, because it's a magical place with spirits etc

3) To be honest, i don;t like to see the counterspells again.

 

 



#22 marboso

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Posted 25 February 2013 - 10:18 AM

Most users seem to agree that the next expansion will be either a forest or a graveyard expansion. But IMHO it would be much cooler if we'd get both at the same time. In my vision of a future Talisman expansion evil/neutral characters enter the cemetary gate to visit the Lich King, the Emperor of the graveyard part, while good/neutral characters wander through the deep forest until they reach the fae realm, where they meet the Faerie Queen. Both sides are in conflict and meet each other in the middle of the region where the forest becomes gloomier until the barren land of the Lich King begins. If you manage to kill the Faerie Queen for the Lich King or vice versa they give you a unique boon like being ressurected when killed or doubling the effect of all spells you cast. Depending on which gate you choose you get a counter that represents your allegiance. You draw cards a deck that matches your choice. So if you chose the Faerie Queen you will find followers that are alligned to the Faerie Queen while the enemies are mostly undead under the command of the Lich King. Also the enemies get stronger if you are closer to their Lord (thus undead subtract 2 from their attack score if you encounter them near the Faerie queen whilst fae enemies add 2 to their combat roll on the same tile.) At last about the Lords: They aren't that impressive at first (8/8), but the more life their creatures take from characters the better they get (variantly a strength/craft counter is placed on them each time a character loses a life in their realm). You can discard two spells to remove one of these counters from them.

#23 0beron

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Posted 26 February 2013 - 03:29 AM

marboso said:

Most users seem to agree that the next expansion will be either a forest or a graveyard expansion. But IMHO it would be much cooler if we'd get both at the same time. In my vision of a future Talisman expansion evil/neutral characters enter the cemetary gate to visit the Lich King, the Emperor of the graveyard part, while good/neutral characters wander through the deep forest until they reach the fae realm, where they meet the Faerie Queen. Both sides are in conflict and meet each other in the middle of the region where the forest becomes gloomier until the barren land of the Lich King begins. If you manage to kill the Faerie Queen for the Lich King or vice versa they give you a unique boon like being ressurected when killed or doubling the effect of all spells you cast. Depending on which gate you choose you get a counter that represents your allegiance. You draw cards a deck that matches your choice. So if you chose the Faerie Queen you will find followers that are alligned to the Faerie Queen while the enemies are mostly undead under the command of the Lich King. Also the enemies get stronger if you are closer to their Lord (thus undead subtract 2 from their attack score if you encounter them near the Faerie queen whilst fae enemies add 2 to their combat roll on the same tile.) At last about the Lords: They aren't that impressive at first (8/8), but the more life their creatures take from characters the better they get (variantly a strength/craft counter is placed on them each time a character loses a life in their realm). You can discard two spells to remove one of these counters from them.

 I would be down with an idea like this. So the "entry" points off of the main board are the Forest on one side from the Village, and the Graveyard from the other side. The adjacent spaces on this next board would have indicators that good or evil can pass through.

Would Neutrals be able to go in either, and how would other game dynamics you propose be affected?



#24 marboso

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Posted 26 February 2013 - 10:30 AM

Neutrals would be able to go either, but they get a card that shows which way they chose (or you just use the two sides of the fate counter to signify your choice). Alternativly you don't tie this mechanic to alignment, but instead you just use a card "blessing of the fae"/"blessing of the dead" that you receive by entering the realm through the matching entrance. Perhaps for the price of a spell? Both undead and faeries are magical creatures, so it would make sense.

#25 Jake yet again

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Posted 07 March 2013 - 09:05 PM

I'd prefer a Forest to a Graveyard, if only because a Graveyard would marginally favour evil characters, whereas the original Talisman game had a very slight bias towards good characters.


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#26 Calinor

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Posted 23 March 2013 - 03:53 PM

I like the idea of a Necropolis alot. As the 4th corner. 

 

If they do a Space and/or Timescape expansion… maybe it could go on any corner. For people like me that don't use Highlands.

 

That said, what I would really like is a small box expansion that was half new and half old. By that I mean, half the stuff in it is additional stuff already out there in other expansions. The stuff that people really like, the useful stuff, so we could have more than 1 of some things in our deck. However I don't want to have to buy multiples of other expansions.

  • Need some more 2 & 3 bags of gold.
  • Some of the Enemy dragons from the Dragon Expansion with Adventure Card backs.
  • Maybe some Dungeon or Highlands cards reprinted with Adventure Card back.
  • Place: Necropolis and it's Chapel counterpart. I'd love to have 3 graveyards and 3 chapels.
  • Spells: Blessed, Enrich, Mesmerism!!!, Counterspell, Enchant Blade (it doesn't even get recycled), Acquisition
  • Another Wand; Bag of Carrying; 3xConcealed Pouch for the Magic Emporium.
  • etc.

New stuff.

  • New Lunar Events.
  • Always want more characters.
  • More spells that do various metagame functions. A spell to move a place, or swap two places; one to emulate any board space of your choice placed where you want;
  • Maybe some buff spells that last 3 turns.
  • More Pets

 

In other words I want a Hodge Podge expansion.



#27 Calinor

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Posted 23 March 2013 - 03:58 PM

Jake yet again said:

I'd prefer a Forest to a Graveyard, if only because a Graveyard would marginally favour evil characters, whereas the original Talisman game had a very slight bias towards good characters.

If they did a Necropolis they could add a bunch of Adventure Cards that aid good and/or hurt evil… then evil would want to stay in the necropolis region because the Outer/Inner region would clearly favor good. That could be an interesting alteration to the game.



#28 0beron

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Posted 24 March 2013 - 01:00 AM

I think it is more likely that a Necropolis would be like the Blood Moon Expansion; a small set - - but with lotz, LOTZ of cards like that one has.

  As I've been on this board, I've come to realise that the 'balance' aspects of gaming in Talisman are pretty darn important. So I don't know if they could or would make the Necropolis too much like Blood Moon in other respects.  FFG wouldn't put lunar events in this or other sets because there are folks who haven't and won't buy the Blood Moon, so that just wouldn't work.  A future large or small set might not interface with a previous set like FrostMarch due to the same reason.

  But a Necropolis small set could have its own dark themes and not rely on Blood Moon memes.  So perhaps Zombies and walking Skeletons should be a big part.  Some while ago there was mention of a Master Evil Lich; this would work.

  I suppose to have real drawing power - and value, there should be at least one concept, or enhanced concept that is very important to Necropolis.

   This should be a true, new way of using Dark and Light fate.  I've seen a number of posters and posts, ideas etc that indicate 'paying' dark or light for various actions or situations, but I think this misses the mark.

  The payment of either side of Fate should be marked somehow, and when a threshold is reached, a consequence must occur.

Gonna go crazy here (well as crazy as a 57 year old gets!)

 Necropolis advances the idea of alignments, fate and DEDICATION to Gods, either evil, good, or indifferent to the fate of mortals in the land of Talisman.

Whenever any player lands for the first time on 'their' spot to pray (graveyard-evil, chapel-good) they either can or cannot 'dedicate' to their respective Gods (Neutrals can pick, but you can only hold one dedication at a time).       Once you are dedicated, every time you pay a Fate you must place it, appropriate side based on your dedication or choose, on your playing area (or a new card in your area like quest or quest-reward cards?).

  Let's say the threshold number is 3. ONce three Fate of either dark or light is paid, the threshold comes due. What could that be? ( I could go a number of ways or have them all even).

Possibly new decks, like the Dragon decks with differing encounter cards for each alignment (again neutrals pick their poison ). Like the Dragon cards there are cool objects or places, etc, but there are a lot of bad things too.

 Another idea would be that you inherit a new ability or one time opportunities (luck!).  Light side threshold:  When you land at the Castle, roll a die: 1) you get an immediate extra turn. 2) Get a gold/extra gold (turning in Prince/ss), 3) gain a life. 4) take a purchase card or a stable card. 5) take a Quest reward card at random. 6) You do not have to turn in the Prince/ss at the Castle, instead they are your permanant compansion (unless other affects, spells abilities) and you heal 1 life automatically at any 'good' place you can pray at.

Whew. got myself going there. Well I have my own other ideas for Dark rewards, and I see different ways of doing this; reward decks or die rolls as indicated. I'll leave Dark Die Roll effects for someone else to speculate on?



#29 Crag78

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Posted 28 March 2013 - 08:44 AM

I think the next corner expansion should be the forest simply to balance with the Highlands corner and also to keep the classic Talisman expansions line.Then the next big expansions if there's any,should be in the same vein as the Dragon's one but with different mechanics.I'd like to see a Vampire's Tower or castle as a small board to replace the inner region.On one side the castle and the other a gothic horror world or Necropolis,etc.We'd have our fix of zombies,skeletons,gargoyles,etc….and vampires of course.The Vampire Hunter needs to kill some…Anyway,after all the corners expansions are done,any small board to replace the inner region with new mechanics or epic bosses or both would be great.



#30 Nioreh

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Posted 31 March 2013 - 11:42 AM

The_Warlock said:

0beron said:

As I wrote in another thread, I wish they could release an expansion with a heroic fantasy theme, à la Conan the Barbarian. An expansion with an anti-magic feeling, with a lot of cards to punish the vile magic users. The previous expansions have already added an incredible amount of bonuses for spellcasters, from powerful Spells to ways to gain Spells. The same expansion might be a good occasion to release the Barbarian, the Pirate and other missing characters, all with new abilities.

 


As for the next corner:
 
Im totally with you 0beron on the anti-magic thing, I even think we were on this very topic once before in a previous thread where many good ideas for events, items etc came up. And yes definitely additional counter-spells and at least one additional protection from magic amulet (cant remember the name, the small lightning bolt shaped one, it totally drowns in the huge pile these days and I think its a very important card).
 
I too hope the next corner is The Forest and I really really like a lot of the ideas (anti magic, more water/a sea, a swamp, a necropolis) you all are writing about here and in a previous threads about this subject. My hope is that all this will be combined.
 
What Im pondering is something like this, The Forest:
Same layout as dungeon/highlands.
The two spaces in the first turn (above graveyard) would be undead-themed marsh areas that has to be encountered and has limitations for movement (possibly inner region- or mountain pass-style).  More of the same type of spaces just before the boss-space that makes the final few steps like a light inner region before encountering the boss. 
A majestic mages guild amidst and/or in the giant trees. Located in the middle/center bend.
The river from the main board should continue along the path allowing rafting to take shortcuts.
The waterfall was also a nice thought.


#31 Nioreh

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Posted 31 March 2013 - 12:04 PM

As for the next expansion I doubt it will anything else than a small box since they've done small/large/small/large so far.

Im hoping for more anti-magic here too and also lots of enemies, the world is too easy on the players at the moment imo.
Maybe something like an outbreak from the underworld, monsters and perhaps dwarfes? A playable dwarf ..priest? Fits kinda nice with anti-magic too, dwarves dont really like that stuff now do they?

Id also like another death/werewolf kina figure that targets high lvl players (increasing chance of encounter with higher lvl, moves wheh gaining  craft/strength, worse outcome the better you are etc) to push players to make more risky moves towards the coc. At the moment I find myself and most others to wait until you're really sure on winning against a srt/cra 12/12.

 

As for expansions after the next small, large and possibly another small box im really hoping for a large box that complements every other box. Something like "Talisman the Grand quest"
-One box that can hold all the cards!
-Extra cards both the base game and all the corners that ties them toghether, I really like the day/night feature but there is no day/night cards for the corners.
-Replacement cards that converts objects from pre-highlands to trinkets. I mean come on, how the f*** should a four leaf clover not be a trinket :D
-More endings and printed danse macabre and original ending
-Printed and summarized faq



#32 0beron

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Posted 02 April 2013 - 03:49 AM

I like your thoughts, Nioreh, and… YEAH, we have talked about these before.

 

If not a waterfall, maybe a whirlpool, and *that* is the way out of the board (portals or teleports you back to the main board like Dungeons or other expansions can).

 since we like the Forest for its' magickal overtones, I'd like to see a high level Magic-user "female", for a change. Maybe the Enchantress has to check on things in the woods (her secret coven or similar?), or maybe the Enchantress has a not-nicer evil sister? (runs in the family; Enchantress gets grumpy, changes you into a toad… what could an eviler sister do?)

Yes, friend, the world is a bit easier lately (must be the City where you can buy anything that helps you).

  I am thinking that if they do decide to issue an expansion that works with all the others, or links them or whatever, it would be the very last one, and probably a 'designer' issue set of some sort.  The marketing aspects would indicate that not every player can or will have all sets, so such an expansion has special/deluxe all over it.

 Having said that, I would certainly be interested in this. As I've pondered wiser thoughts than my own, I understand from a sense of game dynamics and balance that some of my ideas, though cool, to me at least, would not work unless one has all sets.

 But another thing that may seem missing from the games is the sense of a King and court, with possible intrigues or situations.  So if there is a Queen card, follower or stranger, like the Prince or Princess, maybe this allows a reward or bonus, because you must give safe escort passage back to the Castle.  A Duke or Count needs escort to the Chapel, Temple, City, etc. Your reward could be gold or items from purchase/stable, etc. decks.

But if not these things, certainly more undead and possible amulets to protect from magic, would be welcome too.



#33 ninepointone

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Posted 03 April 2013 - 07:00 PM

Wishing next expansion would be small box with "chaos" which adds "Champion of Chaos",  "Demonologist" and "Daemon". This would obsolete the "timescape" cause it´s just stupid to have a futuristic theme for Talisman with adventurer, robot, astronomer and whatever.

After that I would like a big box with the last corner "The Swamps" with old forest, marsh, witches cottage, lake (with an island?), maybe some caves. Also including Woodsman, Ranger, Satyr and Centaur.



#34 0beron

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Posted 04 April 2013 - 04:49 AM

I'm incredibly flexible when it comes to Timescape; it would not kill me if we didn't have it again. Your suggestions on Chaos-champion and Demonologist, would certainly fill the bill.

 

Now a swamp corner, hmmmm.  That sounds interesting too, because swamps occur in and/or near forests, so…. check!

A witches cottage, oh, that sounds pretty great too.  I wonder if it would be possible to have a 'good' Witch character, or at least a NPC as such, in the cottage you describe.  There are gentler Witch encounters (Verdant Witch?), I think, so not too ground breaking.

With the idea of caves, perhaps there are 3 or maybe 4 of these and if you enter, one option would be to take you to another cave-space.



#35 Crag78

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Posted 05 April 2013 - 12:42 AM

I've always loved the Timescape expansion.The idea of imagining my character walking side by side with the Maiden and the Battle Droid was kinda funny.But there's no need for a Timescape expansion,now that we have Relic.



#36 Czev

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Posted 05 April 2013 - 02:47 PM

There's always the potential for a small board/box expansion that would fit between the corner expansions, or possibly extend out as another layer to each side from the dead space between the corners. Something like a slightly flattned capital T.


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#37 0beron

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Posted 06 April 2013 - 07:54 AM

Czev said:

There's always the potential for a small board/box expansion that would fit between the corner expansions, or possibly extend out as another layer to each side from the dead space between the corners. Something like a slightly flattned capital T.

 

I've been saying this for months! You're the first person, I think, to mention/elaborate, as well.

  I have an idea for Gods or other-worldly realms, where small mini-boards that fit between the boards on the long side of the game.

One is a necropolis or 'death' realm kind of place, the other more general Godz; Zeus, Odin, what ever. The dark realm is next to the graveyard side of the board, so you enter there through the graveyard.

 the one on the other side may be more ethereal. Maybe you enter through some astral way, rathter than wandering in through the fields or plains on that side of the board.



#38 Graverobber

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Posted 07 April 2013 - 12:01 AM

Great ideas, all. Here are my two cents: The last corner should be the Orient, with the Ninja and Samurai, etc. Only, you get there by getting on a ship from the village - and that means that half of the new spaces are sea ones that take you to the orient (and back). So, you could fight sea monsters and pirates along the way and then oni and tengu when you get there…



#39 0beron

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Posted 07 April 2013 - 10:50 AM

I like the Orient.  I would also like more desert, with Geni, Djinn, etc.

 

thinking way out of … whatever (as in: need a much bigger table).

 Ok, its silly, but why not:  After the 4th corner/set completes the basic playing area, then a set that places a circle entirely around the main game and 4 regions.   This circle, is the ocean. Perhaps occasional spaces would be islands, each with a different menace or set of dynamics.  The sets of tiles, boards that ring around the main sets would be about 4 or 5 inces wides and however long. Some spaces wouldn't be 'draw card spaces' so we could have whirlpools or underwater kingdoms where you have your usual die roll to avoid, attack, evade, various things.

  The points of entry could be the Wharf in the city and possibly some space in the 4th, yet unnamed and themed expansion.

Or the space between City and Dungeon, and Highland and ?, could be a bay that takes you to the outer ring… of ocean.

 



#40 Czev

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Posted 08 April 2013 - 11:50 AM

There's always the possiblity that secondary expansions could be created allowing different expansions to be used at the corners.  This leaves the base game intact while allowing additional expansion and customization.  What if I don't like the city as it is?  Could be that there is a second version of the city that offers a uniquely different feel.  Perhaps the second city includes a citadel with its own unique challenges.  I've been gaming for over 30 years, I've got a lot of ideas….


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