Vorpal Sword said:
Well in my experience Ties are more difficult to kill than X-Wings. Evasion is basically a free shield every turn plus you have more agility, and would you shoot with an equal number of dice on an evading Tie and an X-Wing, my experience tells me the X-Wing goes down faster. Let the mathematicians argue if that is true. Offensively an X-wing is a lot better of course but defensively i am not even so sure. That is by the way why i think Ties are severely undercosted and/or X-wing slightly overcosted.
But hey if you have 5 Ties that are not as fragile as it seems, even with a low HP count, why not take 6-8 of them.
Personally i will abuse Interceptors, Tie fighter defense and X-Wing offense. That's gonna rock if you ask me even with no target lock.
It depends on who's doing the shooting, of course, but if it's an X-wing with Target Lock or Interceptor with Focus:
TIE/ln + Evade lives an average of 6.1 rounds
X-wing + Focus lives an average of 4.7 rounds
That analysis discounts the extra value of critical hits, which would adjust things back toward the X-wing a little bit. All in all, it's pretty close to even.
Of course, the X-wing is going to do a lot more damage in return than the TIE will. In fact, if the two ships are shooting at each other (instead of both being shot by the same mystery opponent), the X-wing is almost guaranteed a kill and then some.
You are damn right,
of course it implements that you evade every turn, but that loss of offensive power is quite worth it. You outlast X-Wings despite them having more HP since evading gives you a free shield every turn you have an action. I wonder what the survival rate is against enemy 2 dice focus attackers.
I wonder what wave 2 ships will do, but wave 1 only i find the game quite out of balance in favor of the empire. Swarms are a problem since they are too durable. They have roughly same HP as a 4 ship rebel squad with shields. They have more attack dice and a lot more defense dice, they have nice synergies with Howlrunner for example, and they have evade which i find, and i hate to say it, overpowered. I am literally undefeated by any Rebel list as soon as i take 7 or 8 Ties. 3 reasons for this, Ties are 1. too cheap, 2. Too durable for the cost because 3. They have evade.
And i am not even so sure that this is what FFG intended, or if wave 2 will change it a lot. The missiles that are supposed to solve the problem are too expensive so the team taking lots of them are outnumbered further making the problem worse…