I'm pretty stoked about this expansion actually. My biggest *whoop* came at new dice actually. Adding just one more type gives a lot of diversity.
I'm now wondering if:
The 'overland map' will be the same as base set campaign
Will we see a 'Road to Legend' type expansion that actually links the existing CAMPAIGNS together to form one huge 'game'. Adding in Acts 3, 4, 5, 6, beyond, the works
When will the two remaining classes get filled out, and what else will that expansion add
Will they add more skills to existing classes/a 'generic' pool of skills that anyone could use, instead of adding more and more classes. Personally, I don't feel we need a choice of 10 classes in each archetype - diversity WITHIN that class is better from my perspective.
1) Probably NO. ("The comprehensive campaign in Labyrinth of Ruin features nineteen narratively rich quests. While they can be enjoyed as standalone experiences") A new overland map is likely to happen
2) no, for the quotation abothe
3) probably in another mini expansion like lair of the wyrm, this one is a big expansion , and will probably feature 4 new classes ("new heroes, monsters, classes, and more!")
4) probably new classes, not adding something to the old classes, for the same reasons as in 1)
The heroes have no plans of sitting idle as the overlord unfolds his vile plot; hero players benefit from the addition of four brave new characters and four versatile new classes. The mighty Beastmaster is a hunter of unparalleled skill, and with his loyal wolf at his side, he’s prepared to stalk his prey through any wilderness.
Meanwhile, the avaricious Treasure Hunter may excel at claiming wealth and uncovering relics, but he’s more than capable of defending himself – and his newfound riches – should his situation demand it.
Those drawn to the esoteric ways of magic may prefer the Hexer, a “de-buffing” class capable of making overlord’s minions pay for every step they take. With an arsenal of plagues, curses, and other afflictions at his command, the Hexer is a grim reminder of that even the most objectionable forms of magic can be used in the name of good.
Finally, the versatile Apothecary is a walking treasure-trove of elixirs, tonics, and other concoctions. It would be foolish, however, to assume that the Apothecary is a mere peddler of potions; many a foe has made that mistake, only to find themselves choked with poison gas.