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Grand Moff Tarkin


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#1 sliebert

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Posted 30 January 2013 - 07:45 AM

Grand Moff Tarkin states:  Enemy objectives require 1 fewer damage to destroy.

Say for example that an objective requires 4 damage normally to destroy and already has 3 damage markers on it.

Then Grand Grand Moff Tarkin is played, is that objective automatically destroyed? 



#2 Toqtamish

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Posted 30 January 2013 - 07:56 AM

Yes as it now has enough damage equal to its new damage capacity of 3.



#3 dbmeboy

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Posted 30 January 2013 - 08:44 AM

Note that such an objective will be destroyed before the LS has the ability to play any actions or reactions to Tarkin's being played.



#4 sliebert

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Posted 30 January 2013 - 08:57 AM

Awesome, thanks so much!



#5 Bomb

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Posted 12 February 2013 - 06:43 AM

Sounds like a great character to have in your hand to wait for your turn for a sneak attack on weak objectives.  Sounds like a unit that may keep LS players on their toes when managing objective damage.



#6 MasterJediAdam

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Posted 12 February 2013 - 06:23 PM

Bomb said:

Sounds like a great character to have in your hand to wait for your turn for a sneak attack on weak objectives.  Sounds like a unit that may keep LS players on their toes when managing objective damage.

I actually won a game like that this evening. I used him to destroy some already damaged objectives. It was the cheapest "auto" death star dial increment I have seen …


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