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Black Crusade: Prison Edition


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#21 ygnar

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Posted 29 January 2013 - 05:50 PM

"Sathlyu" Webb

Age: 35

Gender: Male

Threat: Aposate (Hereticus Minoris) 

 

Crime: "Unauthorized" worship of the God-Emperor. Given the vast differences in the ways the Emperor is worshiped it is little surprise there is infighting in the Imperial Church. Sathlyu, as he is now called, has been accused of heathenistic views by the Cardinal of the local shrine world. When the Inquistion investigated they decided he had strayed from the path, but not so much to warrent execution. He was sent here instead, for an unspecified sentence.

 

Personal History: Born on a frontier world of <<classified>>, Sathlyu was born Sam Webb to grox herders. He would have continued the family business had he not been caught in a stampede during a migration run. Rushed to the local medicea he was given a very low chance of survival. By the grace of the Emperor, or some other power, he made a full recovery. During this time he had several visions, and walked out of his room as Sathlyu. Buying his way off-world he headed to the Shrine World of <<classified>> and became a devout member of the Imperial Creed.

Returning home he traveled from community to community, spreading the word of the Emperor and ensuring the people stayed on the path. Soon the visions returned, however, and  his teaching started to change. During a visit the Cardinal witnessed this new view, and had Sathlyu arrested. Luck was with him, in the form of the Black Ships that came for their tithe. Investigated due to his visions he was sent to <<prison>> when they were deemed trama from the injuries he sustained during the stampede.

 

Prison: He has been at <<prison>> for 10 years. During this time he joined the Purifiers, his views extreme even in among the harsh standards of the Creed. His views have become warped with time, however as have his visions.



#22 DigitalRedneck

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Posted 30 January 2013 - 10:44 AM

Your write ups are fantastic. Love the PCs , so far. They rock. 

Black Crusade has yet to arrive at my house, So stats will have to wait for me. (would have this book much sooner but my wife is not interested. It's on the way)

 

But a background.. That I can do. Silas Green was the first son of a under hive ***** who loved him immensely but couldn't shake her addictions nor find a more profitable way for a pretty girl to make enough Thrones to feed her three kids. Silas was raised in a remarkably stable home for that sort of  environment. his nanny was a minor mutant who was proficient in stealing **** in plain sight (sleight of hand) and other survival tricks, while his early heroes were usually thugs or millirary vets who came to port and were looking for a real good time. As well as several Pimps who had ample time to hang out and teach the kid a thing or two while mom was working. Just to pass the time. 

As a result Silas was raised with a solid understanding of base human emotions and needs. And Silas also gained intimate familiarity with manipulating those needs.  Although fairly well cared for under the circumstances Silas became a very selfish and manipulative child, and his early teens saw him branching outforom petty theft into a savy drug dealer who used the addictions of his female clients as a means to coerce them into becoming whores that work for him in a desperate effort to make ends meet while also earning another hit. Back then Silas had his own demons as well. He became addicted to several of his own products for a time which made him all the more beholden to his suppliers. not only was their **** necessary to keep his girls in line, but he had to have a twice daily fix himself.

unhappy with this situation and certain of his own innate superiority (sees himself as a survivor and manipulator) he struggled to not actually kick but rather to control his drug habbit. During this "Zen"like time of introspection Silas discovered he could read minds when he put forth the effort. Taking this new found "gift" as yet more proof of his superiority his ego finally allowed him to regain control over his addictions. 

Yet, Silas's new found self control did nothing to moderate his decent into depravity but rather added fuel to the fire. Now he felt like he was smart enough to try just about any new thrill and come out ahead. Now the boss of a small and ruthless criminal syndicate he began arranging thrill parties for wealthy and unsavory clients. It was the perfect arrangement. He was getting paid to thrill himself (and his clients) with a whirlwind of debauched parties that included copious amount of Drugs and manny a depraved sexual act. Usually the main event included women and girls who were recently abducted from the street and whom were never intended to survive the night. 

It's no surprise that he began arranging parties for Slaanesh Cultists. The Cultists liked Silas and he liked them. Thus it was not long at all, until Silas embraced Slaanesh and Chaos, becoming a full member of the small cell of cultists. Two years later the Cult was accidentally uncovered by the Adeptus Arbites and those Cultists that survived the brutal raid were arrested. Silas however was not turned over to the Ecclisiarchy and exicuted as a Chaos worshiper with the rest of his fellow Cultists.  Fortunately for him, during the quick follow up investigation the Arbites assumed he was simply a pimp and drug pusher rather than a cultist. Silas was quickly tried on multiple counts of drug possesion and distribution before being sent of world to <<<name of prison world>>> where Silas is to serve out his twenty year sentence. His home Hive World has laws against whoring but no laws explicitly forbidding acting as a pimp. So he was not charged for his activities as a pimp during the raid on the cultists. 

Prison life

Two years into his twenty year sentence Silas has endevored to maintain as much of the appearance of a model prisoner as possible while being knee deep in the Deciples and their activities. He has aquired extensive tattoos depicting all sorts of depraved acts, such as erotic murder scenes, etc. while many of the tats strongly feature the colors of his patron, Slaanesh and also a few obvious hermaphrodites, none of his tats can be tied directly as proof of involvement in the Disciples or the Worship of Chaos. But the overall effect practically screams Slaanesh. 

Silas was strongly impacted by the fact that none of his fellow cultists gave him up during and after the arrest. So these days he is highly unlikely to betray any friend he considers to be even the slightest bit trustworthy.  He is also likly to viciously defend anyone he conceders a true friend, even at great cost to himself. His usual manner is now soft spoken and friendly to both inmates and guards without any of the typical prison bravado of the majority of inmates. Yet his walk does carry a certain swagger that betrays his confidence in himself, and Slaanesh's protection.  Despite his friendly and controlled exterior he is still Silas and will cheerfully kill or worse for both pleasure or necessity without hesitation. 

Silas usually has a runner or two (minions maybe?) holding the drugs he is becoming known for and his current endevors are centered around increasing his client base and also securing a larger and steadier supply. Currently he feels confident the guards are not suspicious despite a few close calls. But who really knows for sure. 

 

 

 



#23 DigitalRedneck

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Posted 02 February 2013 - 07:39 AM

Damn. No comments after Silas posts. If this guy sucks cuz he's too much of a bastard or whatever (I say he's a total bastard, than just let me know, & I'll make a different guy. No prob!). Let's keep this awesome thread rollin??



#24 Boss Gitsmasha

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Posted 02 February 2013 - 04:22 PM

Sorry about my slow response. I've been somewhat busy. A quick update, with a few things that are probably going to be essential for further character development.

  • The cogboy gang is going to be called the Crimson Hammers. Their emblem is a white cogwheel with a red hammer inside, in place of the Mechanicus skull. Rather than the usual orange jumpsuit, their jumpsuits are red with a white stripe down the shoulders and legs to indicate their status.
  • The planet is the first planet of the Antaeus system, and the closest one to the system's star. Antaeus I was specifically chosen as a prison colony due to the sweltering, unpleasant atmosphere and mineral-rich mines, giving the inmates a chance to "work off the debt" to the Emperor for their crimes. The Imperium being what it is, the debt for many prisoners is too steep for them to ever work off in their lifetime, but this is never mentioned to them.
  • The prison complex's official name is Penal Colony #228-Alpha, commonly called "The Pit" by the inmates and "Treacher's Cove" by fearful citizens in the rest of the Antaeus system. 
  • Antaeus II is an Agri-world, and has such a pleasant atmosphere it is very close to being called a garden world. Crime is rather low thanks to the sparse population density, but it does happen. Antaeus II's rolling, idyllic fields and clean water allow it to grow the massive amounts of food required to feed not only its own population, but the populations of the other planets in the system as well. Thanks to its amazingly fertile atmosphere, is one of the few planets in the Imperium where Terran Lobster can survive in the wild. Warden Carpalo is a particular connoiseur of this lobster, and he will traditionally share a lavish meal of it with his family every Sunday.
  • Antaeus III is a Hive World, and supplies the rest of the planets in the system with vehicles, tools, and machinery. Raw minerals from Antaeus I are sent there to be processed and made into manufactured goods. Weapons are also manufactured for the guards of The Pit and the Imperial Guard regiments raised from the local population. The planet's surface outside the hives is rather cold, thanks to its distance from the Antaeus star, but the constant heat generated by the unceasing machinery means that inside the factories, the temperature is rather hot.
  • Antaeus IV is a Dead World; the Adeptus Astra Telepathica Observation Post is the only notable landmark on the otherwise frozen, lifeless planet. Its two moons have been hollowed out into orbital fortresses crewed by Adeptus Mechanicus and Imperial Guard personnel, ready to repel intruders or repair and refuel visiting Imperial vessels.
  • The closest Chapter of Imperial Space Marines is the Ebon Knights, on a penitent crusade to atone for the disgrace of their fallen Captain Revellion, who betrayed the Imperium to Khorne after a brutal battle with the World Eaters on Iriad IV. They are currently allied with the Antaean Guard on a campaign against Waaagh! Skullkruncha, which has invaded the nearby star system of Capaneus. While the Antaean Guard are well disciplined and the Ebon Knights are vicious combatants, the Orks are numerous and hardy and the battle has been driven to a near-stalemate. (This is a foothold to allow for more powerful foes once the Acolytes get too big for their britches, and a possible source of Chaos Space Marine characters if/when this campaign allows for it. If you don't feel like retiring your Human character, then you may have to search for a Traitor Apothecary to judge you and see if you are worthy…)

I'm liking the characters so far. To be honest, I kind of expect them to be morally dubious (this is Black Crusade after all), but there is an upper limit to how much of a frothing sociopath your character can be. I'd like to run an exciting game, not an extended Aristocrats joke. Just to keep that in mind.

Once you get to the crunch portion of your characters (stats and stuff) I'll give you gear and talents based on your history and crimes. Make sure to include a brief summary of their crimes and specialties. And by brief, I mean a sentence or two, at most.


"Oomans are pink an' soft, not tough an' green like da Boyz. Dey'z all da same size too, so dey'z always arguin' about who's in charge, 'cos dere's no way o' tellin' c'ept fer badges an' ooniforms an' fings. When one o' dem wants ta lord it over da uvvers, 'e says 'I'm very speshul so'z you gotta worship me', or 'I know summink wot you lot don't know, so yer better lissen good'. Da funny fing is, 'arf of 'em believe it an' da uvver 'arf don't, so 'e has ta hit 'em all anyway or run fer it. Wot a lot o' mukkin' about if yer asks me. An' while dey'z all arguin' wiv each uvver over who's da boss, da Orks can clobber da lot."


#25 Deimos

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Posted 03 February 2013 - 06:59 PM

How do we want to do stats? Roll for them using an online dice roller or the allocation method mentioned on pg 52 of the core book? Should we roll for Pride, Disgrace and motivation or choose them based on our characters background?

 

Widget

Crimes

Tech Heresy: Innovation and modification of Servitors outside proscribed bounds.

Attempted to engage in thought transference.

Illegal modification of prisoners bodies, specifically illegal hidden weapon and compartments.

Xenos weapon tech trading, particularly poisons

 

Specialties

Trained medicae, particularly cybernetics and servitor work

Low profile due to his modified cybernetics, he doesn't stand out initially as a former Mechanicus

Works well with people due to his training to be a Mechanicus liasion to other Imperial agencies and his time managing the servitor manufactorum.



#26 DigitalRedneck

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Posted 04 February 2013 - 06:08 AM

Silas Green. Renegade Psycher and a follower of Slaanesh.

(funny how Khorne is my fave but my guy favors Slaanesh.)

skilled at concealment and sleight of hand. Moderate Psycher who is a  new Chaos sorcerer if possible. Very personable. (high fellowship I hope)

Convicted of multiple counts of drug possession with intent to distribute. ( pimping is not a crime on his world. Prostitution is tho..)

Served two years on a 20 year sentence. Could get off in ten (good behavior plus work?)

     Will try to buy a minion drug runner/ holder as a minion or something if I can to flesh out background



#27 Elurindel

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Posted 04 February 2013 - 02:23 PM

Hi there. I'd like to express my interest in this campaign. The idea for my character would be a Xurunt Frost Father named Boris with his trusty Legacy Greataxe, Trusty. Boris is not the original Boris, but a man of the Xurunt Tribe of Loathing who has inherited the name since the death of the previous Boris. It is said that when the old Boris has died from his bloody, murderous adventures of conquest, fighting, feasting and shouting across the stars, the Elders of the Tribe of Loathing hold great contests and rituals to decide in whom of the other tribesmen Boris' Avatar resides. He is then entrusted with the heirlooms of Boris, that always find their way back in the Tribe of Loathing's hands: His horned helmet, his armour, encrusted with sorcerous runes of protection, and the axe, Trusty, said to be made of older stuff than the Stars themselves. Thus equipped, he is then given one of the tribe's minstrels, who it is said also possesses some of a great spirit passed down through the ages, and together they will adventure across the plains, the ice and the stars themselves, until he finds a foe too big to kill him, or the eventualilities of his inhuman appetite gives him a massive heart attack.

(This would be a Xurunt Frost Father, obviously, but my idea for this character is that he would be very ascetic, with the exception of his gear, and an endless supply of good food, weak booze and combat drugs with which to fuel his warrior's spirit. Very old-fashioned and distrustful of technology, he nonetheless sees its necessity for ensuring he is taken between the stars. He would also have cursed heirlooms for his axe and armour. Normally i like to twink out characters to the max, but this time I really want to take style and give it substance, rather than the other way round.)



#28 DigitalRedneck

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Posted 06 February 2013 - 09:29 AM

Elurindel said:

Hi there. I'd like to express my interest in this campaign. The idea for my character would be a Xurunt Frost Father named Boris with his trusty Legacy Greataxe, Trusty. Boris is not the original Boris, but a man of the Xurunt Tribe of Loathing who has inherited the name since the death of the previous Boris. It is said that when the old Boris has died from his bloody, murderous adventures of conquest, fighting, feasting and shouting across the stars, the Elders of the Tribe of Loathing hold great contests and rituals to decide in whom of the other tribesmen Boris' Avatar resides. He is then entrusted with the heirlooms of Boris, that always find their way back in the Tribe of Loathing's hands: His horned helmet, his armour, encrusted with sorcerous runes of protection, and the axe, Trusty, said to be made of older stuff than the Stars themselves. Thus equipped, he is then given one of the tribe's minstrels, who it is said also possesses some of a great spirit passed down through the ages, and together they will adventure across the plains, the ice and the stars themselves, until he finds a foe too big to kill him, or the eventualilities of his inhuman appetite gives him a massive heart attack.

(This would be a Xurunt Frost Father, obviously, but my idea for this character is that he would be very ascetic, with the exception of his gear, and an endless supply of good food, weak booze and combat drugs with which to fuel his warrior's spirit. Very old-fashioned and distrustful of technology, he nonetheless sees its necessity for ensuring he is taken between the stars. He would also have cursed heirlooms for his axe and armour. Normally i like to twink out characters to the max, but this time I really want to take style and give it substance, rather than the other way round.)

 

I like Boris. He's way cool. But this game starts with us all being convicts in a Prison World. So think we need to get Boris convicted of a crime so he can be hanging with us in prison. And we need to figure out a cool rational for why Boris's ax and armor are being stored on the prison world in a place where we can grab them during our escape. 

My first idea is this. Boris was rescuing a woman from a mugger or rapist and during the scuffle he beheaded the rapist/mugger due to his warrior training taking over  Meanwhile the intended victim runs away befor the fight is concluded. So there was no witnesses to explain to the Arbites that Boris had a justifiable reason to kill the guy. So Poor Boris got convicted for murder or manslaughter and sent to prison. But! Boris is appealing the conviction and so all his personal effects have been sent to the prison to be stored in case Boris is found not guilty during the appeal. 

Its just a quick idea, you do won't hurt my feelings if you decide it sucks and go a totally diferent direction. 

One thing I can promise is that Silas will be stoked to have such a buff dude as a friend inside the prison. 



#29 Boss Gitsmasha

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Posted 06 February 2013 - 10:20 AM

I'm not too familiar on the rules for Legacy weapons, but since this campaign is (initially) set in a prison, you will have neither your weapons nor your armor. Your personal effects are being held in a contraband vault which is, of course, heavily guarded. Your minstrel is probably going to be your cellmate.

So that's four people, I think, unless I'm missing someone. I can probably start the campaign as soon as I'm ready. I thought about running this as a play-by-post, but combat will be rather slow if we do it like that. Perhaps I should set up a chat room or something.


"Oomans are pink an' soft, not tough an' green like da Boyz. Dey'z all da same size too, so dey'z always arguin' about who's in charge, 'cos dere's no way o' tellin' c'ept fer badges an' ooniforms an' fings. When one o' dem wants ta lord it over da uvvers, 'e says 'I'm very speshul so'z you gotta worship me', or 'I know summink wot you lot don't know, so yer better lissen good'. Da funny fing is, 'arf of 'em believe it an' da uvver 'arf don't, so 'e has ta hit 'em all anyway or run fer it. Wot a lot o' mukkin' about if yer asks me. An' while dey'z all arguin' wiv each uvver over who's da boss, da Orks can clobber da lot."


#30 Deimos

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Posted 06 February 2013 - 01:20 PM

The group I play with has had pretty good luck with the Skype message system (which I believe is still free just using computer to computer) and using http://rolz.org/group for doing the groups rolls. The trick would be picking a good play time and date to meet.

Personally I can do evenings after 5 pm (Mountain Standard Time, United States) pretty much any day of the week and Saturdays any time.

As for starting crunch on characters would you want to start us as basic starting level characters? And as I asked earlier how would we like to do stat generation?



#31 Elurindel

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Posted 06 February 2013 - 02:22 PM

@Gitsmasha:  Well, the rules for Legacy Weapons are there for characters to elevate a more mundane weapon to have extra abilities to allow it to compete with more powerful weapons. For instance, they only have a 10% chance to be destroyed by Power Weapons, and give half the character's Infamy bonus to Damage and Pen, to begin with.

Since the idea was to have them as Cursed Heirlooms, they would return to him at the end of every session, but I understand if you wish to limit that until such time as we can successfully escape. The Minstrel being a cellmate would not be a problem, as he also has a good singing voice. He'll mostly be a Lesser Minion whose job it is to make Boris feel better about himself, perhaps boosting his abilities during combat, or otherwise just being a companion.

And speaking of companions, I hate to make things complicated, but what would become of my Xurunsh if that were the case? All Frost Fathers begin play with a Xurunsh as a Greater Minion. Would they simply shut it away into stasis, or would it have fled into the wilds, if this world does indeed have wilds? Also, I know that it says a Xurunsh has to roll a WP test at -10 to see whether or not it receives a Gift of the Gods, but could I simply roll for it anyway? The idea of a mutated carnivorous triceratops is so incredibly awesome!

 

@DigitalRedneck: That sounds like a fair enough idea. IN his adventures across the stars, it is more than likely Boris will have taken a shine to one or more wenches in his time (not my word for women, more the word of Boris). His appeals would likely be taken up by his minstrel Clancy, since Boris does not suffer authority gladly, save as people to perform mercenary work for. Naturally his love of freedom would be something the Imperium frown upon. Boris will likely find Silas' attention flattering, and likely refer to himself in the third person. He will likely enjoy the company of good, fellow warriors, especially since Frost Fathers have a pathological need to fight people they see as worthy challenges or become incredibly antsy.

 

As for when I'd be available, I'm available most weekdays except tuesday at 9am-4pm EST. Soon I'll be available on Sundays from 2pm-6pm EST.

As for character creation, the only thing I'd say is a necessity is 4000xp to start with since the Frost Father is one of the Archetypes that starts off with about 4600xp in order to cover their abilities.



#32 Boss Gitsmasha

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Posted 06 February 2013 - 03:49 PM

Yes, starting level, 1000 XP, and you'll roll for it. When rolling for stats, roll 2d10 for each stat and add it to 25. You can distribute your rolls between your stats as you see fit. Infamy is the exception: Infamy is always rolled 19+1d5. You get one free re-roll, which can be used on any stat (usually your lowest one), including Infamy.

I don't know what book the Frost Father archetype comes from, but 4600 XP is far higher power than I intended for the campaign arc, so I'm afraid we have a problem.

As for the Xurunsh, the Imperials would have put it down if they discovered it, so it more than likely escaped into the wilderness on whatever planet they captured you on. Your first priority will likely be to return to the planet to get it back, and hope it remembers you.

I'm free on afternoons on Mondays, Wednesdays, and Thursdays, from 1 PM Pacific onwards, and all day on Friday and the weekends unless something comes up. Tuesday is a no-go. However, since I'm currently trying to get a job, this may be subject to change in future.


"Oomans are pink an' soft, not tough an' green like da Boyz. Dey'z all da same size too, so dey'z always arguin' about who's in charge, 'cos dere's no way o' tellin' c'ept fer badges an' ooniforms an' fings. When one o' dem wants ta lord it over da uvvers, 'e says 'I'm very speshul so'z you gotta worship me', or 'I know summink wot you lot don't know, so yer better lissen good'. Da funny fing is, 'arf of 'em believe it an' da uvver 'arf don't, so 'e has ta hit 'em all anyway or run fer it. Wot a lot o' mukkin' about if yer asks me. An' while dey'z all arguin' wiv each uvver over who's da boss, da Orks can clobber da lot."


#33 ygnar

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Posted 06 February 2013 - 04:58 PM

@Boss

Frost Father is the Tome of Blood Human Khorne archetype. I'm eastern standard if this becomes a voice-based game.

 

 

"Sathlyu" Webb, Aposate for chaos

 

Crime: "Deviant" worship of the Emperor.

 

Specialties: Tongue of silk, hypnotic tone, extreme loyalty to the "Emperor"



#34 Boss Gitsmasha

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Posted 06 February 2013 - 05:06 PM

That explains it. I don't have the Tome of Blood. Even if I did, something that's supposed to be taken at 4,000 XP is too powerful for what I have in mind.

As for everyone else, I have bonus starting stuffs for all y'all. You get some bonus skills and talents in exchange for not having bolters and such. You get the bolters later.


"Oomans are pink an' soft, not tough an' green like da Boyz. Dey'z all da same size too, so dey'z always arguin' about who's in charge, 'cos dere's no way o' tellin' c'ept fer badges an' ooniforms an' fings. When one o' dem wants ta lord it over da uvvers, 'e says 'I'm very speshul so'z you gotta worship me', or 'I know summink wot you lot don't know, so yer better lissen good'. Da funny fing is, 'arf of 'em believe it an' da uvver 'arf don't, so 'e has ta hit 'em all anyway or run fer it. Wot a lot o' mukkin' about if yer asks me. An' while dey'z all arguin' wiv each uvver over who's da boss, da Orks can clobber da lot."


#35 Deimos

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Posted 06 February 2013 - 06:11 PM

I have Widget statted up and ready to go. Unfortunately because of the update system I can't fix my zipcode (just moved back from overseas recently) which makes it impossible for me to PM you the character sheet. If you have an email or drop box I can send it to I wouldn't mind sending it for a look over.

I have my gear in a word document with the understanding most of it is in lock up and leaving what gear he has access to up to you. I did pick the Lesser Minion of Chaos (Servo Skull) with the understanding it won't be totally under my control until we can escape with it.



#36 Elurindel

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Posted 07 February 2013 - 02:11 AM

Well, crap. Not sure exactly how I'd work out putting a Frost Father at starting-level XP. And if you don't have Tome of Blood I'd just be creating difficulties for you with Legacy Weapons…



#37 DigitalRedneck

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Posted 07 February 2013 - 03:43 AM

Boss Gitsmasha said:

I'm not too familiar on the rules for Legacy weapons, but since this campaign is (initially) set in a prison, you will have neither your weapons nor your armor. Your personal effects are being held in a contraband vault which is, of course, heavily guarded. Your minstrel is probably going to be your cellmate.

So that's four people, I think, unless I'm missing someone. I can probably start the campaign as soon as I'm ready. I thought about running this as a play-by-post, but combat will be rather slow if we do it like that. Perhaps I should set up a chat room or something.

 

I am up for a chat room or whatever method y'all think is best. My wife is tech savy where I am tech challenged… But she can help me figure out how to get in on the game. 



#38 DigitalRedneck

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Posted 07 February 2013 - 04:53 AM

I am available weekdays after six pm Pacific Time as I'm in Central California, USA weekdays and by four or five on Saterdays. Sunday's any time at all. 

For the Boris delema I wonder if Boris could be sic while in prison and be bought down to represent the illness? As he gains XP he can regain his Heath and metal faculties reperesenying Boris adapting to prison life…which can be represented buy buying his previous traits back to normal levels?  (just an idea, obviously). I can see The Morally stout Boris liking us because we are outraged that the prison put poor sic Boris in general population rather than the infermary…

One concern I have is that Boris seems like a stand up guy, and I think we all will wind up serving the Lords of Chaos or at least be morally dubious enought to hang out with those that are. My PC (Silas Green) has already sold out to Slaanesh in fact. Are you cool with Boris hanging out with people of less than stellar moral character?  I personally see lots of plot hooks and character development opritunities as well as a wonderful future for Boris as a eventual worshiper of Khorne…

 

 



#39 Elurindel

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Posted 07 February 2013 - 08:21 AM

Well, a sickness might work, or perhaps he has merely deteriorated through lack of action due to his long imprisonment. Either way works. I wouldn't classify him as "morally stout". The guy goes around fighting for the hell of it, after all.



#40 DigitalRedneck

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Posted 08 February 2013 - 04:12 AM

Bro, I don't have tomb of blood. I got black crusade, yesterday in fact. (good god is it cooool!!). I'm reading character gen right now so I can make Silas and it says the total xp for a starting BC pc is 7000. This 7000xp includes the 1000 xp we are supposed to spend. Is the 4500 xp your talkin about on top of that? If so make your guy and then buy him down an see if ya still think he's still  ta play. (lol. I just figured out his tribe digs Khorne… That's awesome. .. Welcome brother!) 

As for Silas. After reading some of the character creation sections I have to say there will undoubtedly be some slight modifications to Silas's backstory. I think I can use the Psycher character archetype in the BC core book to stat him out just fine. In fact I'm sure I can stat him out with just the BC core. But.. There might be minor adjustment to his story as a result. For instance I was reding about how your alignment to different Chaos gods may change over time. So starting out Silas is most attuned to Slaanesh and Teznich (autto correct sucks). But to play it safe Silas has tattoos that celebrate all the Ruinous Powers with graphic depictions of acts and incognito symbology. Such as orgies for Slaanesh and skulls for the skull god… But while each tat is by itself just kinda foul, nothing is unequivocally a symbol of Chaos. But the overall effect is still striking. 

Silas should be ready in a day or two. 






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