Paladin, I've re-read my post and I am sorry that it sounded so arrogant and if it caused offence. Sincere appologies.
This issue (stating out major NPC's) is an issue that I feel passionately about.
I used to crave stat lines for major NPC's of the campaign setting (AD&D Greyhawk, Shadowrun etc etc) but then I got to play and run a game called SLA Industries. The major NPC's in that setting were never, and will never be given stat blocks. It was a revelation. It keeps them in the realm of the mysterious, the intangible. If I need a major NPC to succeed, or fail a check to drive the plot, I can. They are made up of the purest of GM-Handwaveium, the most powerful substance know at a role-playing table.
As for the comment about who you game with, I have been gaming with most of the members of my group for 24 years. Running games for 29 years. I would not even describe my 15 year old son who plays with us old grognards as a power-gamer. A lot of people have come and gone over the years, but I have been blessed with my players, a really cool group of assorted sentients that I have the sincere privilege of running games for.
Even given that, we have had our moments like in 3rd ed DnD where a mage in the party crafted an epic level spell purely to slay Elminster with literally no chance of survival (VERY long running campaign, long story). How could that happen? He had a stat-block.