I see dark/light fate being the main focus of the next small box expansion!
That would be a missed opportunity and I really hope that small box will NOT feature dark/light fate. This mechanic begs to be included in 4th corner expansion.
The way I see it:
- we have too many adventure cards , so adding a few dark/light cards inside the pool will not be noticeable
- we have too few dungeon/highlands (and probably city) cards
- every corner expansion should serve a purpose, is there anything left for "forest" (or graveyard, whatever comes next)? apart from craft focus ? another boss to defeat? that would be boring. I really hope dark/light tokens are there. If any player takes a lead, other characters could go to forest , get dark fate and try to make life harder for leader.
Following their pattern of board/small/board/small sets, the next set would be a small. Why can't it have a Fate focus? Every expansion is meant to be on its own - you don't need Highlands to play with Blood Moon, for example.
So *wherever* the fate thing happens in an expansion - well - its there!
I would like to see Fate go to what I think its NATURAL point should be: Fate is the gift - or curse of the Gods. Whether we believe or not (sorta contradicting my earlier thought), Fate is supernatural, ie; God/the Gods etc.
So maybe Fate should also be tied into praying or anything that seeks to gain favor with the non physical beings. The sacrifice ability a character may have, or the Altar places.
This new use of Dark/Light fate should transcend most game dynamics, the way that Day/Night has. With a distinct way or meaning to each side of the Fate token - and what it means as rewards or consequences.