Seeing that this card has a named character on it, are these the stats for a generic At-At or for a "special" one...
Posted 27 June 2014 - 09:23 AM
I think it should get the cannon upgrade and/or boost the attack value to 3.
REBEL: 1 A-Wing, 1 B-Wing, 1 E-Wing, 3 X-Wings, 1 Y-Wing, 1 Z-95, 1 HWK-290, 1 YT-1300, 1 GR-75
IMPERIAL: 1 Advanced, 1 Bomber, 2 Defenders, 3 Fighters, 3 Interceptors, 1 Phantom, 2 Firesprays, 1 Shuttle
Posted 27 June 2014 - 09:41 AM
I like this idea. I think that the point value for Veers should definietly be higher.
Since veers coordinates with Vader during the battle of Hoth, he could have an ability like, "when attacking a target with a red TL token, roll 1(or 2) additional attack dice.
"What's 'e going to do? Nibble my bum?"
Posted 27 June 2014 - 09:42 AM
Posted 27 June 2014 - 10:06 AM
Just a thought on additional movement options. Would anyone think it appropriate to use the bank 1 as a reverse barrel roll as a standard movement option?
That would represent it pivoting around its rear legs to face a diferent direction without moving forward.
Just a thought to give it more options than standing still or moving forward/banking forward 1.
Edited by boow, 27 June 2014 - 10:13 AM.
Imperials: 5 TIEs, 1 TIE Advanced, 3 TIE Interceptors, 1 TIE Bomber, Slave 1, Lambda Shuttle
Rebels: 3 X-Wings, 2 Y-Wings, 2 A-Wings, 1 B-Wing
Posted 27 June 2014 - 10:30 AM
I'm of the mind that the ATAT should be on a regular ship base and be pretty small to represent the perspective of the fighters behind way up high. Also you shouldn't be able to collide with the ATAT or any ground obstructions, that's really illogical. A10s never get down to ground level when bombing, they come down on their target from an angle.
Also the 9 armor is reasonable because the speeders are heavily undergunned compared to something like an Xwing or, God forbid, a torpedo. Ordinance meant to punch through capital ship armor should absolutely shred something as small as an ATAT.