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Wave 3 ships


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#41 shade_1313

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Posted 26 March 2013 - 12:18 PM

CaptainRook said:

magadizer said:

 

If you saw his thread with proposed stats for the TIE defender, you would understand why he thinks it's a "Must Have." If you have a single ship that could take down any Rebel list by itself, it has to be a must include.

I am biased against this ship though. I think it looks a little gary stu-pid. But what do I know? I'm an old school fan of the originals who likes both the EU and even the prequels, even though I understand their very huge flaws.

 

 

Menu>Select Difficulty>Easy 

I used to administrate for the SW Freeform RPG back in the day, and it seemed like every new player would include "Ace TIE Defender Pilot" if they were playing Imperial.  I don't have anything against them, and for the sake of filling out the game, I would certainly love to see them.  What I don't want is a ship as powerful as that one can be.  I'm amazed they didn't cram a Turbolaser Cannon into it's stats somehow.

 

I never really cared for the Defender, myself.  In that particular run of new TIE types, the Avenger was always my favorite. If you go through ALL TIE types that have been put forth by any legitimate publication, it's a tie (no pun intended) between the Avenger and the Interceptor, followed closely by the x1.



#42 Patriarch

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Posted 26 March 2013 - 12:28 PM

Vorpal Sword said:

I'm a fan of some parts of the prequels, and many parts of the EU. I draw the line, though, at playing with Gungans or anything from any point in the timeline after someone at LFL decided to just dynamite the universe by introducing Force-immune Klingon masochists as villains.

Not that I'm bitter.

See, this is why I stick with the OT.  If it isn't in IV-VI, it doesn't exist. The Clone Wars series is fun, but I don't see it in the same universe. 

If there are no more OT ships for the game, I'll still be playing it…just not with any new stuff. Could be any SF game otherwise.



#43 Ravncat

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Posted 26 March 2013 - 01:03 PM

of course - there's a good possibility that it will just be the tie bomber and b-wing, in a two ship release…

 

Though, my money is on current ship model repaints with new pilots and upgrade cards… There's a pretty good profit margin on using the same molds with pallate swaps - but that doesn't seem to go so well with the imperial ships….



#44 Fiachra

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Posted 26 March 2013 - 01:30 PM

Would much rather see EU ships than anything from the Clone Wars. So many great ships in the EU wheras noth from the prequels really stands out or even fits that well with the Civil War era ships. While wave 4 will most likely see the B-Wing for the rebels I am more interested in seeing the much underused E-Wing somewhere down the line. It was introduced as the X-Wings replacement after all.



#45 shade_1313

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Posted 26 March 2013 - 01:54 PM

There is one really important factor weighing against Clone Wars/Prequel era ships, in my mind.  All of those ships are no longer in use by the timeframe of the current game, and for a reason.  They're outdated and obsolete.  As flashy as they looked on the screen, they've been outmoded by newer models by the rebellion era.  Faster ships, more maneuverable, better armaments and avionics systems, better shields, etc.  So, with all that in mind, just how do you downgrade them, in terms of ship stats, to properly fit in?  No shields for anything?  Or just one shield for those that, by canon, do have shields?  Heavily restricted manuever dials?  1 or 2 rated firepower and agility, at the very BEST?  To do otherwise doesn't ring true to the evident advances in starfighters.  To downgrade them from the benchmarks set by the current ships makes them quite unappealing to a lot of players, although they should, by rights, be dirt cheap per ship.

 

Something to consider for anyone who wants stuff from episodes I-III.



#46 Hida77

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Posted 27 March 2013 - 05:18 AM

shade_1313 said:

There is one really important factor weighing against Clone Wars/Prequel era ships, in my mind.  All of those ships are no longer in use by the timeframe of the current game, and for a reason.  They're outdated and obsolete.  As flashy as they looked on the screen, they've been outmoded by newer models by the rebellion era.  Faster ships, more maneuverable, better armaments and avionics systems, better shields, etc.  So, with all that in mind, just how do you downgrade them, in terms of ship stats, to properly fit in?  No shields for anything?  Or just one shield for those that, by canon, do have shields?  Heavily restricted manuever dials?  1 or 2 rated firepower and agility, at the very BEST?  To do otherwise doesn't ring true to the evident advances in starfighters.  To downgrade them from the benchmarks set by the current ships makes them quite unappealing to a lot of players, although they should, by rights, be dirt cheap per ship.

 

Something to consider for anyone who wants stuff from episodes I-III.

Agree 100%.  It really would not make sense to have the older ships in the current system without totally re-thinking the statistic scaling.  While I think it would be neat to do, in my opinion it makes more sense to add the EU stuff (anything in the midst of the original trilogy or AFTER Endor) than it would to try and back-track into Republic/Clone War Era ships now.


2013 Star Wars: The Card Game Worlds Top 16

X-Wing Ships:

5xX-wing, 4xB-Wing, 2xYT-1300, 4xY-Wing, 4xA-Wing, 2xHWK-290

8xTIE/LN, 5xTIE/IN, 2xTIE/Adv, 4xTIE/B, 3xFirespray-31, 3xLambda


#47 Sergovan

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Posted 27 March 2013 - 03:21 PM

Has anyone speculating on wave 3 looked at the time frame for the next trilogy?

Wave 3 news will trickle out this year, probably announced Q2 or Q3, with a Q4 release date like Wave 2, but may come out in Q1 2014, like wave 2 did. So, much of wave 3 will be played, discussed, and bought in 2014. 2015 rolls around and the movie release date. I'm sure FFG would be able to get previews of content, as will other developers for games/merchandise, for the SW7 movie release of 2015 (if the schedule doesn't get pushed back) and could time the release for when the movie starts its run up of trailers and/or release for a marketing boost.

It has been put forth from various people here that after wave 3 it will be a shot in the dark as to where the game will go for ship development. Will it be EU or OT?  Or is Wave 4  going to be made up from new, as yet, unknown ships that are being drawn up over at Disney?

If I was in the boardroom at FFG, I would push for a card, booster, new pilots, upgrades packet to stretch development time between mid 2014 and early 2015 to get near the new movies release date so wave 4 would be all new ships from the movie. 

:o


Rebels: 4 X-Wing, 4 Y-Wing, 4 A-Wing, 2 Yt-1300, 3 B-wing, 3 HWK-290, 1 Redeemer CR 90

Empire: 6 Tie Fighters, 6 Tie Interceptors (1- 181st, 1- RG), 2 Tie Advanced, 2 Firesprays, 3 Tie Bombers, 2 Lambda, 1 Vigil Corvette

Tournament results: 11 of 11; 3 of 11;


#48 Daeglan

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Posted 27 March 2013 - 07:01 PM

My guess is announcement at the Star wars event. With release at Gen con. Like Wave 1. With Wave 4 Potentially in Q 4 like they planned Wave 2 to be.

 



#49 Wes Janson

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Posted 27 March 2013 - 08:46 PM

I hope wave 4 moves further into the EU with the options, as I feel the clone wars stuff does not really fit in to a game called X-wing.

E-wing

Tie Defender

The above would be my obvious guess, followed but some odd possible types.

Tie Droid

Preybird Fighter

Assault Gunboat

Z-95 Headhunter

A-9 Vigilance Interceptor



#50 Endgame124

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Posted 28 March 2013 - 04:12 AM

One thing to consider is they have the bases pretty well covered at this point for the fleets:

Swam Ship: A-Wing & Tie Fighter
Multi Purpose, Mid Cost: X-Wing, Tie Advanced, Tie Interceptor
Tank: Y-Wing
High point specialists / Big Ships: Falcon & Slave 1

Imperial could use a tank (Tie Bomber, I suspect).  Rebels could use another Multi Purpose ship (B-Wing?).  While i won't complain about more ships, especially EU ships like the Z-95 & Tie Defender, you start overlapping existing design space pretty quickly… For example, what do you do with the Z-95?  the A-Wing is already a low point cost ship - do you make the Z-95 even cheaper?  If so, what stats do you give it that you wouldn't rather have an A or X wing?



#51 Himmelweiss

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Posted 28 March 2013 - 05:50 AM

This game also needs some boxed expansions, not just minis… You know some kind of additional/optional ruleset, along with extra bits & stuff for the playfield (more obstacles like maybe a nebula field). Planets, Star Bases (no obviously not the Death Star). Dunno, just anything you can think of in space that might fit to the Star Wars universe. Always just ships, and then ships again and after that even more ships seems boring to me in the long run.



#52 plokoon9619

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Posted 28 March 2013 - 08:22 PM

A-wing really shouldn't have been cheaper/swarm ship. It should be a trade between firepower and speed/agility when compared to a X-wing. 


Though if your looking for roles to fit future ships in. Then the Skipray Blasboat and R-51 Starchaser would fill a new role between large ships and fighters. These ships are basically fighters but with extra slots for other pilots instead of one. The Z-95 would fill the role of the cheap fighter for the rebels but it would still be slightly above a tie fighter since it has shields. The Tie Defender would be the most expensive fighter for the Empire. Then the YT-2400 would offer a different big ship.

Honestly though the top 5 ships that should appear in X-wing before anything else are the B-wing, Tie Bomber, Tie Defender, Z-95, and Outrider(YT-2400). Then the game should go on expanding with new packs of pilots with fighters.

 



#53 Daeglan

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Posted 28 March 2013 - 08:34 PM

Lambda as well..



#54 Cilionelle

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Posted 28 March 2013 - 09:46 PM

What's the appeal of the Outrider/YT-2400 vs. the YT-1300?  What does it do different?  What role do people who advocate for it see it having?


"There is no point to owning a copy of the rules if you aren't committed to actually reading them."

#55 DingusFett

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Posted 28 March 2013 - 11:02 PM

Agreed, I never was really interested in reading Shadows of the Empire so don't know much about it, but is a YT-2400 really that different to the YT-1300 other than look to justify it?



#56 shade_1313

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Posted 29 March 2013 - 03:17 AM

plokoon9619 said:

A-wing really shouldn't have been cheaper/swarm ship. It should be a trade between firepower and speed/agility when compared to a X-wing. 


Though if your looking for roles to fit future ships in. Then the Skipray Blasboat and R-51 Starchaser would fill a new role between large ships and fighters. These ships are basically fighters but with extra slots for other pilots instead of one. The Z-95 would fill the role of the cheap fighter for the rebels but it would still be slightly above a tie fighter since it has shields. The Tie Defender would be the most expensive fighter for the Empire. Then the YT-2400 would offer a different big ship.

Honestly though the top 5 ships that should appear in X-wing before anything else are the B-wing, Tie Bomber, Tie Defender, Z-95, and Outrider(YT-2400). Then the game should go on expanding with new packs of pilots with fighters.

 

 

I still would far rather see the TIE Avenger than the Defender.  The Defender just doesn't do much for me.



#57 Endgame124

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Posted 29 March 2013 - 03:48 AM

shade_1313 said:

I still would far rather see the TIE Avenger than the Defender.  The Defender just doesn't do much for me.

I hate to say it, but the Avenger really isn't different enough from the Advanced to justify a new model - its really just the production model of the advanced.  



#58 shade_1313

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Posted 29 March 2013 - 04:55 AM

With more guns and a tractor beam.  But that's beside the point that my comment was about personal preferences, and the Defender is somewhat fugly.



#59 Rogue_Four

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Posted 31 March 2013 - 09:18 AM

My personal hopes is that they release the B-Wing and the TIE Bomber wave 3, and then wave 4 start introducing small cruisers like the CR90 Corvette (Blockade Runner from ANH) and the Vigil-Class Corvette (from EU, miniature Star Destroyer) which are fairly close in size (CR90 is 150 meters, Vigil-Class is 225 meters).

 

Basically my train of thought is to have the current ships out be your dogfighters, and wave 3 be your capital ship destroyers, with wave 4 being the smallest of the capital ships. The B-Wing was designed to take down Star Destoyers, and the TIE Bomber could be equipped with bombs, mines, or torpedoes. My thoughts are to have the B-Wing be able to be equipped with 2 torpedo bays, the ability to have a forward facing ion cannon, and would have 3 primary weapon slots. The TIE Bomber would have 2 bomb bays, 1 torpedo bay, and a large amount of hull points (at least 6, no more than 8).

 

One flaw though is the B-Wing was much better at dogfighting than the Y-Wing, and the TIE Bomber did not have shields canonically. This would make the B-Wing an amazing ship all around and the TIE Bomber an up-armored TIE Fighter without the manueverability.



#60 hothie

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Posted 31 March 2013 - 09:45 AM

As I've said before in other Wave 3 speculation threads, the only concrete rumor we have is the Homing Missiles card art.

That being said, very few people mention the Chiss for Imperials. How awesome would a chiss clawcraft be? There are plenty of examples of pilots. I think there are nearly endless possibilities of ships, and if FFG continues to hold the license, I think Ep 7 TIE-in ships (pun intended. :P) will definitely come out as excitement grows for the new movies.






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