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What are the 6 most powerful non-epic, non-spell Combat Action Cards?


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#21 DevoutBadger

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Posted 11 January 2013 - 01:45 PM

My concern here would be to seems most of the cards your are addressing are two handed weapon ones, not leaving a lot of specific actions for them.



#22 Emirikol

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Posted 12 January 2013 - 03:11 AM

WFRP3, like D&D has more damage for larger weapons (with no drawbacks). 

Not to go too real-life on this, but anyone with a great weapon would get their ass handed to them by someone with a short sword (gladius anyone?) because the # of useful attacks would be 10:1.  Instead of a DR5, a shortsword would have a DR50 against a slow weapon.

Then, considering that the more action cards a WFRP3 character has, he can essentially ignore any delays or "slowness" that would otherwise be there.

 

Thoughts?  Solutions/

jh



#23 Yepesnopes

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Posted 12 January 2013 - 03:37 AM

In previous editions of the game, great weapons had an insane amount of encumbrance. If I am not wrong, something like 200 enc in W2 and 150, in W1. Halberds were of enc 150 in W2 (no idea right now of how much enc in W1). This ofcourse, limits a lot the amount of armou you can carry if you also wield a great weapon. For example, 200 enc would be something like enc 9 - 10 for W3, 150 would be something like 7 - 8 enc in W3.

I will think more.


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#24 Yepesnopes

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Posted 12 January 2013 - 05:46 AM

Another thing could be the following. In warhammer 2 you did not get a free parry if wielding a great weapon, you need to spend a half action. You only got a free parry if you had the Lightning parry talent.

One could decide that parrying with a great weapon inccurs in puting one extra recharge token into the parry action card.

Cheers,

Yepes


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#25 DevoutBadger

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Posted 12 January 2013 - 02:05 PM

You lose out on 1 defense, 1 soak and the Block/Improved Block defenses due to lack of a shield. This isn't an issue?



#26 Emirikol

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Posted 12 January 2013 - 03:51 PM

The soak yes, but defense doesn't really count for anything in this game simply because the chance to get hit is already so high.  Otherwise, no, great weapons and high soak are pretty much the answer to everything melee combat.  The loss of a single soak is nothing compared to reckless cleave, thunderous blow and that other thing that breaks the game simply because you're already using a great weapon, you've already got massive strength.  The power escalation is the issue (if it's an issue :)

 

jh



#27 Yepesnopes

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Posted 12 January 2013 - 07:57 PM

What Emirikol says is pretty much true. Of course one has to see if this is an issue at his table.

I told my players time ago about this part of the game, but they did not wanted to house rule antything (some were wielding great weapons). So what I did is start puting Beastmen, Orcs and the like with greatweapons and recklesscleave and thunderous blow action cards.

They understood then, but we haven't come to any satisfactory "solution".

As for the Immobilising Shot, we are playing with the modififed version, and it works fine so fat.

Cheers,

Yepes


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#28 No:12

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Posted 13 January 2013 - 08:29 AM

Hi all,

Its just a thought but would increasing the effectiveness of a shield help to balance the 2H weapons issue?

I havent found great weapons to be too much of a problem so far. Yes they do kill normal sized people very quickly, but I kinda think thats right…  It doesnt feel quite right to me to affect the parry using great weapons either, you do get alot of coverage for defence with a long weapon, and you have lost block already.

Would giving shields a base increase to defense of 1 challenge dice rather than misfortune, in addition to all the Block/Imp Block/Guard Pos and Bulwark cards, help to create a more balanced game?

 



#29 k7e9

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Posted 16 January 2013 - 04:18 AM

Shields are good enough in my mind. Cheap increase in defence, soak and the ability to use the block-cards is a great bonus.



#30 Emirikol

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Posted 01 February 2013 - 12:00 PM

I personally find some of the LF7 animal tricks to be pretty powerful, but I think they're so specialized as to be a non-issue.  Being able to make 2 actions in one turn is pretty good :)

 

There is an errata, btw, that animals are supposed to be able to learn 2 tricks (just like a sbvd).

 

jh






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