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New FAQ (v 1.6) is out!


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#21 blkdymnd

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Posted 13 November 2012 - 04:56 AM

 And loophole just beat me to the punch :)



#22 Loophole Master

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Posted 13 November 2012 - 05:02 AM

Hahahaha. Poor Zach…



#23 blkdymnd

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Posted 13 November 2012 - 05:06 AM

Loophole Master said:

Hahahaha. Poor Zach…

kudos to him for giving us both the same answer ;)



#24 Kriegschatten

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Posted 13 November 2012 - 05:17 AM

Loophole Master said:

Got an official answer from Zach today on Yakov's Acid Thrower:

"It is not a misprint. Yakov's Acid Thrower does not ignore cover."

Well, that's that. I find it pretty weird that acid does not ignore cover, but there you go. SSU heroes overall seem generally weak and overpriced.

 

Loophole Master said:

Got an official answer from Zach today on Yakov's Acid Thrower:

"It is not a misprint. Yakov's Acid Thrower does not ignore cover."

Well, that's that. I find it pretty weird that acid does not ignore cover, but there you go. SSU heroes overall seem generally weak and overpriced.

 

Who really picks Yakov for his damage output, though?  He could be armed with nothing but a pointed stick and his Legendary Tactician skill would still make him worth 30 points.

As for the other heroes, Winter Child sure looks worth every bit of his 65 points.  That bloke is a monster.

Koshka seems priced about right.

Red Yana might be a little high--I don't know why she merits 20 points when she's basically Koshka with a better weapon and no ability to pilot a walker.

As for Nikolai…hmm, haven't quite decided about him, yet.  26 points seems kind of a lot, but he does have a skill with unlimited uses.  On the other hand, it only works for sustained attacks.  Still, I can see him being really devasting behind the controls of a Matrioshka.

 

The SSU heroes may just seem overpriced because a few popular heroes *cough*Lara*cough* are very much underpriced.

 

 

 



#25 Loophole Master

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Posted 13 November 2012 - 05:37 AM

Yeah, the problem is when you compare the SSU heroes to the other factions' heroes. For example, Koshka and Bazooka Joe. Same price, but Joe's Grenade weapon has better range and damage, his C combat is stronger and he has an extra weapon. Black Ops is also much better than the single-use Fighting Spirit skill and the ability to pilot a walker.

I wouldn't use Lara for any base of comparison, though, cause that unit is RIDICULOUSLY underpriced. Can't believe she'll become even more powerful when we start using aircraft…



#26 Lska

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Posted 13 November 2012 - 09:05 AM

 Well koska is pretty useless, other's are OK IMO. I wish Johny-one-eye was used more often in my gaming group;)



#27 blkdymnd

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Posted 13 November 2012 - 09:59 AM

Lska said:

 Well koska is pretty useless, other's are OK IMO. I wish Johny-one-eye was used more often in my gaming group;)

He's had a revival in my lists for Hades scenarios where infantry can only go underground



#28 Loophole Master

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Posted 13 November 2012 - 11:50 AM

Johnny has been instrumental in bringing the Gunners back into my game. Badass turns the Gunners into a very effective little squad in the current state of the game.



#29 ItsUncertainWho

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Posted 14 November 2012 - 03:49 AM

Major Mishap said:

golem101 said:

 

 The Hans no longer ignores cover with its anti infantry weapons?

Well, here's another light walker to the scrapyard…

 

 

And what's more they errata'd in Warfare to give Hans to ignore cover when the rules said it didn't.  WTF FFG, get some consistancy with your stats and weapons!

When and where did this happen?

The Warfare Hans has never ignored cover and the FAQ certainly doesn't change this.



#30 Kriegschatten

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Posted 14 November 2012 - 02:45 PM

Loophole Master said:

Johnny has been instrumental in bringing the Gunners back into my game. Badass turns the Gunners into a very effective little squad in the current state of the game.

I think the Gunners also got a boost when the Type 3 infantry came out, since they actually have Kinves & Grenades while the Bot Hunters, Death Dealers, and Recon Boys all just have Knives.

 

It makes the Gunner's a bit more of a threat against melee Type 3 infantry like zombies and apes.



#31 Loophole Master

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Posted 14 November 2012 - 02:58 PM

Which reminds me of the interesting fact that ALL of the SSU armor 2 soldiers can hurt armor 3 soldiers in Close Combat.



#32 Kriegschatten

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Posted 14 November 2012 - 03:27 PM

Loophole Master said:

Which reminds me of the interesting fact that ALL of the SSU armor 2 soldiers can hurt armor 3 soldiers in Close Combat.

 

Interesting, I hadn't noticed that.

 

They're probably trying to make for those crappy PPSh-48 submachine guns they all carry…



#33 Major Mishap

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Posted 15 November 2012 - 12:34 AM

Loophole Master said:

Which reminds me of the interesting fact that ALL of the SSU armor 2 soldiers can hurt armor 3 soldiers in Close Combat.

That's why I love my cheap SSU units and wondered why so many bleated it's unfaif on the SSU for not having any and would get decimated by A3 armies, the fact is the opposite is true.  Any A3 unit combating any SSU unit will probably not survive.



#34 Kriegschatten

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Posted 15 November 2012 - 02:55 AM

Major Mishap said:

 Any A3 unit combating any SSU unit will probably not survive.

 

Well, maybe in close combat.  At range, I certainly would bet on the Grim Reapers or Heavy Recon Grenadiers coming out on top.






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