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Focus on Your Objectives - Deckbuilding Article


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#81 Aahzmandius_Karrde

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Posted 15 November 2012 - 06:42 AM

Budgernaut said:

Actually, Superlaser Blast is an action, so you can play it on your opponent's turn at the end of their refresh phase. It will be too late for them to flip over a new objective, so they will be down one resource and be less able to mount a strong offensive against your objective. It would be a shocking way to start off a game.

Plus, if you had a bunch of ESPO troopers floating in your deck, you could lay a couple of them down for free, so you have some defense, and still fire your superlaser on turn one. If you drew into enough free allies, you could even commit one to the Force to put the pressure on your opponent to do the same.

except

Superlaser Balst - Play only during your turn. Action: Destroy a target objective.

Good point on the Espos, but since the OSet is limit 1 it could make it difficult to gather enough in your opening hand.


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#82 Budgernaut

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Posted 15 November 2012 - 08:20 AM

Aahzmandius_Karrde said:

Budgernaut said:

 

Actually, Superlaser Blast is an action, so you can play it on your opponent's turn at the end of their refresh phase. It will be too late for them to flip over a new objective, so they will be down one resource and be less able to mount a strong offensive against your objective. It would be a shocking way to start off a game.

Plus, if you had a bunch of ESPO troopers floating in your deck, you could lay a couple of them down for free, so you have some defense, and still fire your superlaser on turn one. If you drew into enough free allies, you could even commit one to the Force to put the pressure on your opponent to do the same.

 

 

except

Superlaser Balst - Play only during your turn. Action: Destroy a target objective.

Good point on the Espos, but since the OSet is limit 1 it could make it difficult to gather enough in your opening hand.

Wow. Good catch on the "Play only during your turn." That's two strikes on me for misreading cards in one day. I need to be more careful when I read these things.


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#83 spalanzani

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Posted 15 November 2012 - 08:50 AM

I think this is going to be the first game I will buy where I will get it be able to play straightaway without reference to a physical rules booklet! Grand!


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#84 qwertyuiop

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Posted 15 November 2012 - 10:15 AM

Budgernaut said:

Actually, Superlaser Blast is an action, so you can play it on your opponent's turn at the end of their refresh phase. It will be too late for them to flip over a new objective, so they will be down one resource and be less able to mount a strong offensive against your objective. It would be a shocking way to start off a game.

Plus, if you had a bunch of ESPO troopers floating in your deck, you could lay a couple of them down for free, so you have some defense, and still fire your superlaser on turn one. If you drew into enough free allies, you could even commit one to the Force to put the pressure on your opponent to do the same.

You already know the limitation of this card, but you can still play it turn one. Nuke that one per deck opening objective and set the tone for the rest of the game. Yeah, they get a new objective on their turn, but it's a random objective. The only rule to this is you must say "Now witness the power of this fully armed and operational battle station"!



#85 spalanzani

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Posted 15 November 2012 - 11:18 PM

qwertyuiop said:

The only rule to this is you must say "Now witness the power of this fully armed and operational battle station"!

I love this!!!!!


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