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#21 gatharion

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Posted 09 November 2012 - 10:05 AM

 How do you deal with the Troll at the beginning of Journey down the Anduin? Simply hope to get lucky with sneak attacks and Gandalf?



#22 gatharion

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Posted 09 November 2012 - 03:15 PM

 I just did the three core quests with my slightly modified version of the deck.

I did beat Journey Down the Anduin on my first try, but I also did get lucky with a Rivendell Minstrel (for Song of Kings), Sneak Attack, and Gandalf.

 

For Escape from Dol Guldur I had Glorfindel as my prisoner and a really brutal set-up (Ungoliat Spawn, Chieften Ufthak, etc). It was a loss within a couple of rounds.

I reshuffled and said "Heck with it, ima jus make Denethor be my captive."  That time things went MUCH better. It was still close in the end though, Denethor went down, the other two Heroes were one wound away from being dead, I only had one ally left, and I was over 40 Threat, but I won! 

It was my first solo victory against Escape From Dol Guldur !



#23 Maggical

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Posted 12 November 2012 - 02:19 AM

CJMatos said:

 What is negative threat? You become the hunter instead of the hunted?

 

I would have assumed that there are only two options:

a) you have threat; So you have a positive number in your threat marker (1 to 50)

b) you don't have threat; S you have zero in your theat marker;

 

You cannot have a negative threat. What is that? You become the defender of the quest and the encounter becomes the "thing" that tries to accomplish the quest?

 

You will say "then I will not fulfill Gandalf response or Elrond's Counsel; the FAQ says:

Q: If I can’t discard 3 resources from all of my heroes due to Bitter Wind (KD 56), do I have to partially fulfill the effect?
A: Yes, players should resolve as much of any “discard” effect as they are able to.

 

So if it has this rulling to encounter card efects, i assume we must follow the same rule to player card efects.

I see your point but I still think a negative threat should be possible. Either way hopefully we get an official answer…

 

gatharion said:

How do you deal with the Troll at the beginning of Journey down the Anduin? Simply hope to get lucky with sneak attacks and Gandalf?

You have such a low threat that you can basically build up. You then can defend with Denethor with +1D thanks to Arwen and swing with Glorfindel, Northern Tracker and such a couple of turns. Basically you build yourself and choose when to engage, that's the good thing about this deck…

 

gatharion said:

I just did the three core quests with my slightly modified version of the deck.

I did beat Journey Down the Anduin on my first try, but I also did get lucky with a Rivendell Minstrel (for Song of Kings), Sneak Attack, and Gandalf.

For Escape from Dol Guldur I had Glorfindel as my prisoner and a really brutal set-up (Ungoliat Spawn, Chieften Ufthak, etc). It was a loss within a couple of rounds.

I reshuffled and said "Heck with it, ima jus make Denethor be my captive." That time things went MUCH better. It was still close in the end though, Denethor went down, the other two Heroes were one wound away from being dead, I only had one ally left, and I was over 40 Threat, but I won!

It was my first solo victory against Escape From Dol Guldur !

Glad you hear you like the deck! I've put a lot of effort into it…



#24 gatharion

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Posted 12 November 2012 - 03:30 AM

 Here's how the deck looks with my modifications: (Remember, only one core set.)

Heroes-

Eowyn, Glorfindel, Denethor

Spirit-

Norther Tracker x 2

Arwen Undomiel x 3

Elfhelm

West Road Traveller

Escort from Edoras

Ancient Mathom x 3

Light of Valinor x 3

Unexpected Courage

Miruvor

Elrond's Counsel x 3

A Test of Will x 2

Hasty Stroke x 2

The Galadhrim's Greeting

Lore-

Warden of Healing x 3

Master of the Forge x 2

Rivendell Minstrel x 2

Gildor Inglorion

Haldir of Lorien

Gleowine

Henamarth Riversong

Asfaloth x 2

A Burning Brand

Daeron's Runes x 3

Secret Paths

Leadership-

Steward of Gondor x 2

Sneak Attack x 2

Neutral-

Gandalf x 3

Song of Wisdom

Song of Kings



#25 gatharion

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Posted 12 November 2012 - 03:35 AM

 I burned through the Mirkwood cycle.

Easy victory on the first time through with all of the quests, except for Journey to Rhosgobel. For the second run through I modified the deck for that one, took out a few cards and added some Healing Herbs and Lore of Imladris, it then became a snap.



#26 Maggical

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Posted 13 November 2012 - 03:15 AM

gatharion said:

 I burned through the Mirkwood cycle.

Easy victory on the first time through with all of the quests, except for Journey to Rhosgobel. For the second run through I modified the deck for that one, took out a few cards and added some Healing Herbs and Lore of Imladris, it then became a snap.

You really don't have to do that. The whole idea of the deck is to not modify it and beat all the quests. For that one in particular you just need to mulligan for a Northern Tracker…



#27 gatharion

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Posted 15 November 2012 - 04:16 AM

I played through Kazad-Dum. I failed the first time on the Seventh Level, just swarmed by enemies. For the next  run through I got Burning Brand on Denethor and that made a huge difference. Easy victory for the others.

 

Maggical said:

gatharion said:

 

 I burned through the Mirkwood cycle.

Easy victory on the first time through with all of the quests, except for Journey to Rhosgobel. For the second run through I modified the deck for that one, took out a few cards and added some Healing Herbs and Lore of Imladris, it then became a snap.

 

 

You really don't have to do that. The whole idea of the deck is to not modify it and beat all the quests. For that one in particular you just need to mulligan for a Northern Tracker…

I'm not really seeing how Northern Tracker makes a big difference for Journey to Rhosgobel.

I'm sure I could have beaten it with out modifications, but it would likely have taken awhile, JtR is a pretty specialized quest, very different from the others so I don't feel bad about building for it.



#28 CJMatos

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Posted 15 November 2012 - 04:46 AM

gatharion said:

 

 

I'm not really seeing how Northern Tracker makes a big difference for Journey to Rhosgobel.

I'm sure I could have beaten it with out modifications, but it would likely have taken awhile, JtR is a pretty specialized quest, very different from the others so I don't feel bad about building for it.

 

Partialy agreed. Only 14 locations, but with Northern Tracker you can clear Rhosgobel in the stage 1b of the quest and use, for instance, Warden to heal Willyador, without problems.

 

And unlike Caradhras, Rhosgobel do not return in stage 2b, because the quest card doesn't order you to travel to it when you reveal quest card 2a or 2b.

 

So, if you take your time during stage 1b, but you have explored Rhosgobel, then you can heal Willyador wihle searching for Athelas and then storm through stage 2b (12 progress) and in 1 or 2 turns win the quest….

 

So I see why he says Northern Tracker is a must in hand.


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#29 gatharion

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Posted 18 November 2012 - 03:30 AM

CJMatos said:

gatharion said:

 

 

 

 

 

I'm not really seeing how Northern Tracker makes a big difference for Journey to Rhosgobel.

I'm sure I could have beaten it with out modifications, but it would likely have taken awhile, JtR is a pretty specialized quest, very different from the others so I don't feel bad about building for it.

 

 

 

Partialy agreed. Only 14 locations, but with Northern Tracker you can clear Rhosgobel in the stage 1b of the quest and use, for instance, Warden to heal Willyador, without problems.

 

And unlike Caradhras, Rhosgobel do not return in stage 2b, because the quest card doesn't order you to travel to it when you reveal quest card 2a or 2b.

 

So, if you take your time during stage 1b, but you have explored Rhosgobel, then you can heal Willyador wihle searching for Athelas and then storm through stage 2b (12 progress) and in 1 or 2 turns win the quest….

 

So I see why he says Northern Tracker is a must in hand.

But you've only got the Warden for healing Wilydor and he just heals one damage and then has to be discarded. Useful in a clutch situation as one is better than nothing, but hardly something you can strategize around.



#30 CJMatos

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Posted 18 November 2012 - 05:30 AM

 Not in stage 1b.

 

Only stage 2b says the the healing card must be discarded…


Carlos José Matos


#31 Thorsen

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Posted 19 November 2012 - 02:05 AM

Hi Maggical! Master of the forge can help you to find stuart of gondor, light of valinor or song of kings very quicly! what do you think about?



#32 gatharion

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Posted 19 November 2012 - 02:20 AM

Thorsen said:

Hi Maggical! Master of the forge can help you to find stuart of gondor, light of valinor or song of kings very quicly! what do you think about?

Yeah, I added a couple copies of Master of the Forge and he works great!



#33 Thorsen

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Posted 19 November 2012 - 02:24 AM

gatharion said:

Thorsen said:

 

Hi Maggical! Master of the forge can help you to find stuart of gondor, light of valinor or song of kings very quicly! what do you think about?

 

 

Yeah, I added a couple copies of Master of the Forge and he works great!

 

Yes it is one of my favorite cards…



#34 Maggical

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Posted 19 November 2012 - 07:30 AM

Thorsen said:

Hi Maggical! Master of the forge can help you to find stuart of gondor, light of valinor or song of kings very quicly! what do you think about?

I love the card, don't get me wrong. I'm just concerned about having to use 2 resources from just 1 hero's pool for 1DEF and 1HP. Seems it won't cut it…

You already have 3 copies of Steward of Gondor and Light of Valinor, and "3 copies" (counting Minstrell) of Song of Kings, that should be enough to draw one. Also the thing I don't like is that all of these attachments are unique, so you can't play more than 1. Once you get a, for example, Light of Valinor in play then searching for more attachments won't be beneficial…

Hope it makes sense, thanks for the suggestion!

Javier



#35 Thorsen

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Posted 19 November 2012 - 11:43 AM

yes it make sense… but many time i had lost the attachments and try to fint them again is very useful . In any case it's a great deck!

 

Maggical said:

Thorsen said:

 

Hi Maggical! Master of the forge can help you to find stuart of gondor, light of valinor or song of kings very quicly! what do you think about?

 

 

I love the card, don't get me wrong. I'm just concerned about having to use 2 resources from just 1 hero's pool for 1DEF and 1HP. Seems it won't cut it…

You already have 3 copies of Steward of Gondor and Light of Valinor, and "3 copies" (counting Minstrell) of Song of Kings, that should be enough to draw one. Also the thing I don't like is that all of these attachments are unique, so you can't play more than 1. Once you get a, for example, Light of Valinor in play then searching for more attachments won't be beneficial…

Hope it makes sense, thanks for the suggestion!

Javier



#36 Angus Lee

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Posted 19 November 2012 - 01:06 PM

Maggical said:

Thorsen said:

 

Hi Maggical! Master of the forge can help you to find stuart of gondor, light of valinor or song of kings very quicly! what do you think about?

 

 

I love the card, don't get me wrong. I'm just concerned about having to use 2 resources from just 1 hero's pool for 1DEF and 1HP. Seems it won't cut it…

You already have 3 copies of Steward of Gondor and Light of Valinor, and "3 copies" (counting Minstrell) of Song of Kings, that should be enough to draw one. Also the thing I don't like is that all of these attachments are unique, so you can't play more than 1. Once you get a, for example, Light of Valinor in play then searching for more attachments won't be beneficial…

Hope it makes sense, thanks for the suggestion!

Javier

I don't totally agree here.  First of all, using Master of Forge to increase the chance to pull out a unique Attachment can let you put less copy of the unique Attachment in your deck.  Even you still put three copies of a unique Attachment in the deck and you do draw one early in your game, using Master of Forge to pull extra copies out is good to minimize the chance that you waste your one draw per turn on drawing a duplicate unique Attachment, so as to increase the chance to draw a card that is useful to you.  So it is still beneficial to search for additional copies of a unique Attachment after you get one.


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#37 gatharion

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Posted 19 November 2012 - 06:17 PM

Angus Lee said:

Maggical said:

 

Thorsen said:

 

Hi Maggical! Master of the forge can help you to find stuart of gondor, light of valinor or song of kings very quicly! what do you think about?

 

 

I love the card, don't get me wrong. I'm just concerned about having to use 2 resources from just 1 hero's pool for 1DEF and 1HP. Seems it won't cut it…

You already have 3 copies of Steward of Gondor and Light of Valinor, and "3 copies" (counting Minstrell) of Song of Kings, that should be enough to draw one. Also the thing I don't like is that all of these attachments are unique, so you can't play more than 1. Once you get a, for example, Light of Valinor in play then searching for more attachments won't be beneficial…

Hope it makes sense, thanks for the suggestion!

Javier

 

 

I don't totally agree here.  First of all, using Master of Forge to increase the chance to pull out a unique Attachment can let you put less copy of the unique Attachment in your deck.  Even you still put three copies of a unique Attachment in the deck and you do draw one early in your game, using Master of Forge to pull extra copies out is good to minimize the chance that you waste your one draw per turn on drawing a duplicate unique Attachment, so as to increase the chance to draw a card that is useful to you.  So it is still beneficial to search for additional copies of a unique Attachment after you get one.

Yup. Even if the Master of the Forge is pulling extra copies of your unique attachments (don't forget he can also help draw the Ancient Mathoms), it will help you cycle through your deck faster and you can burn them on Eowyn anyway. Plus, he does have 1 Defense (two if he's getting the bonus from Arwen) so in a pinch he can help block those small, but annoying enemies.



#38 shipwreck

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Posted 20 November 2012 - 01:07 PM

 I like this deck a lot.

That is all.


The Grey Company; Master of Lore; & Frebooter Kommand are all things I work on.


#39 Koz

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Posted 23 November 2012 - 01:55 AM

Maggical said:

 

For some quests I mulligan till I get a Northern Tracker, for example Emyn Muil or Conflict at the Carrock, and for some others I need more allies (like Haldir or Gleowine) fast like playing Khazad-dûm.

 

Uh, you can only mulligan once.  It sounds like you are mulliganing until you get the hand you want, which isn't allowed by the rules.  If you are only mulliganing once (which isn't how this is worded), then what happens when you don't get your Northern Tracker which you seem to rely on?



#40 commonroomgames

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Posted 27 November 2012 - 08:07 AM

Good luck when you try to quest through any of the Heirs of Numenor expansion, I fear you are going to need it. I have a Noldor deck (Glofindel [Sp], Elrohir, Elladan) that performed very well all the way through until Heirs. The lands of Elendil offer no solace for Elves in the Third-Age…






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