Just for my understanding since we couldn't find anything in the rules.
Movement - due to the abstractness of range, how does movement work? I couldn't find it mentioned much in the ruleset but I suppose it counts as a maneuver?
All characters can do ONE action and a maneuver on their turn. One maneuver takes you one space on distance (example from medium to close). You can get additional maneuvers for one fatigue each.
Here's the bit on movement: http://fantasyflight...ws.asp?eidn=799
Shooting into melee. The other systems have a penalty on this, but this situation does not seem to be included in the standard system? Is it meant to be up to the GM to set difficulty ad hoc?
This game is rules light. There isn't a chart for everything and this is one of the things that they don't get hung up on (that and stuff like flanking). This is a good example where the GM may wish to start a chart for his game (example, add an additional purple and if a chaos star comes up, he has to roll again against one of his own guys). Other effects you may wish to add to this chart are: medium ranged attack (add 1 purple), long ranged attack (add 2 purples), extreme range (add 3 or 4 purples).
But I'm overall very impressed, and will be spending some money on the other rulesbooks mentioned to get some more advanced careers for people to aspire to.
I would HIGHLY advise that you check out the pregenerated characters (all 44 examples of them) at: http://www.liberfana...F7download.html