Why would it bother you to remove opportunities to min/max if you never min/max? I am thoroughly confused. Are you saying that it is futile to try to balance things? If so than either changing it or not would be invisible to you.
So if FFG fixes the problem so that it can not be min/maxed you would not have a problem. The issue would not be there. This is what good game design does, nips problems in the bud, and makes sure they are not in the final product. This is why we are in a beta.
I didn't have a problem with the way things were, I don't have a problem with the way things are now and I probably won't have a problem if things change again. Whatever the final decision is, its not going to break the system and if I think that its not right for my game then I will change it.
Its clear that we all have different gaming styles, different ways of running a game and different expectations to what we think makes a good game. And as part of the Beta we get to give our opinions on all of this. The problem is that instead of just dissagreeing with each other we try to change each others minds about such things, which most often ain't going to happen.
So if we do disagree, lets not get too snarky about it. I respect your opinion and the arguments that you have put forward but I play differently to you so lets leave it at that. Good gaming buddy.