Foo 82- Sounds like an excellent idea.
Robin-There was no "looting heaps of treasure". Treasure was randomly and strategically placed as I have already explained. And, this edition is a re-issue of the first edition. Or maybe I'm reading your comment wrong(?) Anyway, I think you'd have to play it to get the feel of it. Saying that you already read about the first edition but didn't like what you read about it is not the same as playing it. The first time I played it, and this was after only one dungeon, I immediately went on-line and purchased all the expansions. It was just that good. This new one was okay, but I haven't bought any of it. My playing experience with this one was far different from the first edition. It was still fun. It just wasn't so much fun that I wanted to purchase it until they added more elements, which they will be doing soon. For example, the first dungeon gives you an ettan and a handful of goblins. You have to kill the ettan and stop the goblins from leaving the board before 5 escape. There were 3 search tokens. Two of them gave potions that were completely unnecessary since the dungeon was so ridiculously easy to beat. There were no treasure items at all. The whole thing was over very quickly. After that, we were allowed to buy items from the store, but all the items were basic equipment more or less. I can understand that, from a campaign point of view, this is more of the ideal since it's a slower and more realistic build up of the characters strength. But from a stand alone dungeon crawl point of view, it was pretty disappointing. The first dungeon in the base game of the first edition had you braving the depths of a four level dungeon. Your goal was to kill a giant called Narthak. Along the way, you have to deal with beastmen, skeletons, giant bats, hell hounds, giant spiders, wizards, and the giants henchmen. In level one, there is one copper chest. In level two, there are one copper and one silver. In area 3, there is one silver. In area four, there is one gold chest. The contents of each chest are different, but each contains at least one treasure item card among other things. There are 22 copper item cards, 18 silver item cards, and 16 gold item cards. None of these items can be bought from the store deck, which is separate. When you are instructed to get an item, you draw it randomly from the specific deck. And the items are pretty cool. Way better than the new 'search' function, which gives you nothing to really get excited about. This dungeon, the first dungeon in the base game, was way more fun, 100 times harder to get through, and much more rewarding to play in general. Now can you see what I'm talking about?