Damn it's so funny when someone says "I don't even know why I put up with this game " or "Everybody has problems with the game"…
Everyone will have problems with EVERY games out there. Some aspects won't please you while others will. You didn't made the game, they did and they did it following their own ideas and concepts. They had the idea, they developed a game around it and they offer it to us gamers.
DT and DW are 2 different games with 2 completely different mechanics. You can't simply transpose every stuff from one another.
The customer, me included, will alwasy have something to say about a product, ALWAYS. We'll find something that we don't like and we'll call out loud that this product is sh**.
When I buy a game, I buy an idea, a concept, thought out mechanics that I think will appeal to me and my gaming buddies. If someone doesn't like the game I won't blame him/her. If someone doesn't like some of the game mechanics, i'll gladly listen to what he would do to make it better. I bought FFG/Dust Games ideas and I play with their games.
Why don't you write what serious problems you have with this game and offer alternatives and variants. While at it, don't forget that YOUR ideas won't necessarily please everyone out there. Are they making your games better? Great, use them! Share them! But don't expect everyone to like them though and if we don't, I hope you won't mind receiving some critisism…
I don't think anyone who commented on this post thinks Dust tactics is ****. Why would we take the time to care to be fans if we hated the entire game.
I was very specific as to the fact that the SSU walkers where broken and why. This view was supported by the majority of other fans. Did you fail to read this whole post?
I understand that no set of rules will be perfect in everyone's eyes. But you are missing the big picture here.
If the majority of your customers are saying aspects of your rules are broken. Then maybe you should listen.
Are the designers of the rules so arrogant as to think nothing in the rules needs to be improved or corrected! I think the track record of Tactics speaks for itself so far.
Maybe the designers are to lazy to put forth the effort to listen? We don't know. We just have people like you who seem to take things personally but no one says “Hi I am Oliver a rules designer and I like or dislike your idea because.” That's rite no one has the courage to step up!
I have been a war gamer for 30 years and have designed my own rules. I welcomed comments and criticism. I am not perfect or so arrogant and insecure that I can't consider other peoples ideas.
As I have said before your fans are beta testing these rules every day. What an opportunity you have to improve your rules by listening to them. If you won't to be sure that an idea is the most popular one then have a vote.
I can't believe FFG and Dust don't do this already.
So again does anyone care what the fans have to say?