I'm disappointed that Fantasy Flight Gmes did not use Savage Worlds for their Star Wars RPG.
They weren't ever going to do that. Savage Worlds is the propoerty of another company, and so they would have to get their permission to use it (or is it Open Liscence?), and almost certain some proportion of the profits from their brand new, shiney Star Wars liscence. They were obviously going to go for a system they had full control over (or create a new system entirely). In the end they chose an existing ruleset they had (WFRP 3rd) and heavily modified it.
Just to note, I agree that Savage Worlds could certainly have done Star Wars, and done it very well. The "pulpy" feel that I associate with Savage Worlds suits at least some Star Wars campaign concepts. However, I personally would still prefer a specific system for it. Savage Worlds is just a bit… generic to get a Star Wars feel for me.
Derp… seems people already made my point.