I use all the tokens but I do like the idea of filling the click card and emptying it as you go, so I might grab some beads for that
Do you use the counters?
Posted 26 September 2012 - 04:08 PM
I just use different colored glass beads for counters, clicks, etc. Coming from playing MtG, I'm used to having beads and dice all over the play space.
Posted 29 September 2012 - 01:18 AM
I've not punched out a single token from the card set.
I use coloured plastic "bits" Red and Blue for the two faction for the bits, sorry credits, and advancement tokens. Action trackers I don't use.
Posted 30 September 2012 - 02:20 AM
While some people here don’t like to use dice, I actually like them for my card and tabletop games. They’re convenient: one object contains several values at once. That makes putting them into the game or taking them out much easier than moving around several objects. Also, counters (102 in the Core set!) can be a pain to keep track off when you’re starting a game or packing up. It’s much easier to lose a couple of 102 counters than any of a small bagful of dice.
Yes, it’s easy to accidentally (or deliberately) roll a die to show the wrong value, but that’s nothing to be feared if a) you’re playing with people you trust, and/or b) pay attention and make sure everything is out in the open, in plain sight.
If I can just get enough right colored dice for my game, roughly:
1 Blue D4 – Corp Click Tracker
1 Red D4 – Runner Click Tracker
10 Green D6 – Credits
8 Black D6 – Advancement (prefer to separate Credits and Advancement)
1 Red D6 – Brain Damage
3 Yellow D6 – Bad Publicity / Tag
8 Purple D6 - Generic
Posted 01 October 2012 - 03:12 AM
For commonly handled tokens (bits, virus, advancement, etc) I'm using a few color glass markers - red for runner, blue for corp, and white for bits. I've also ordered a set of the Litko Monolith markers to use as click trackers, moving them from my tracker card to the board relative to my action as noted previously.
Posted 01 October 2012 - 09:13 AM
I don't mind the click track.
Person whose turn it's NOT. No counter on the track.
Person whose turn it's on. Put the counter on the track at your number. 3 or 4. This works even if you have to get up from the table for a break.
Problem is I have a toddler in the house and if he's around things can "accidentally" get knocked around. In those cases having beads is a good idea. If you have a total of 4 beads it doesn't matter if things get knocked around a little you still have 4 beads.
Posted 11 October 2012 - 05:25 PM
I like to use the 20-sided spindown counter from MTG to represent credits. It's very convenient, and all the consecutive numbers are next to each other.
Posted 12 October 2012 - 04:58 AM
Metropolis Games said:
For the runner, since I play criminal, I use four of the characters from Infiltration as my team, and take one off every time I take an action.
That's pretty cool - I love the idea that you have your criminal gang with you when pulling Bank Jobs etc.
Yeah, that is definitely clever and cool.
I use all the tokens from the box set, because it's unambiguous what they are -- if things get knocked around there's no question as to "what was this again?", and it's easier to teach new players with. I even use the click tracker and card, if I take any length of time at all to decide on actions in the middle of the turn, so neither me nor my opponent forgets what click I was on.
(I put the click tracker on the space corresponding to what action I am ON -- it's on 1 at the start of the turn, 2 after I have spent 1 click, etc. My friend who I play the most with puts his click tracker on the space corresponding to the action he JUST COMPLETED, meaning at the start of the turn it isn't on his card, and he never places it in space 4 of the Runner track or space 3 of the Corp track as when he has completed those actions his turn is over. Which bothers the hell out of me, and he admits makes less sense, but he just cannot get used to doing it the other way.)
Posted 16 October 2012 - 07:33 PM
They don't travel particularly well, but at home I'm using b&w Go stones for my credits and advancements. What I'm finding I really like is using my set of Looney / IceHouse pyramids for turn counters and persistent credits on cards. I make a stack of clear pyramids in descending size, with a small purple or blue one at the center. Resembles layers of ice protecting an agenda at the core…. (http://www.looneylab...looney-pyramids)
Posted 17 October 2012 - 01:02 AM
I do and I found a nice Plano container that holds all the tokens from two sets and fits nicely in the box.
Posted 08 January 2013 - 11:05 PM
I personally find it easier to use dice for keeping track of credits and counters and everything.
Posted 12 January 2013 - 01:31 AM
I use the counters, but I just flip over recurring credits when they're used to the advancement token side as opposed to tossing them back in the pool, and I like to use generic tokens on each of the click tracker spaces and just slide them off when I take an action, as it's much clearer then as to how many you have.
Posted 12 January 2013 - 01:51 AM
The click tracker is a little confusing because there are so many ways youcan use it. I do try, though and I'm still trying to figure out what the best way is to do it.
I use all of the other tokens though. I don't have the problem with the credits that others have. I especially like the conveniene of turning credits into advancement tokens just by flipping them. I like the look and feel of the cardboard chits and I'm too lazy to tote glass beads around with my games. The cardboard fits nicely into mini ziplock bags and they make no noise when you rattle them around.