GM Chris said:
I don't know, guys. That scenario sounds EXACTLY like a narrative declaration. [shrug] You'd use a DP to have that extra reload when you didn't purchase one.
I'm struggling to see the value of this talent as well…
Maybe it does need some refinement. Right now, the restrictions of Rarity 3 or lower and no restricted goods does put a bit of a damper on things as far as what you could do.
Then again, for your specific case Chris, it might be that as a GM, you're willing to roll with just about anything a player suggests as long as it's cool and makes even the slightest modicum of sense to the situation. If you're used to running your games that way, then as written, Utility Belt isn't much use.
Other GM's may not be so quick to let players "do as they will" or require something more than "sounds cool and shaky explanation." Again, it's not because the GM has failed the D.B.A.D. rule, but rather they're more hesitant about letting the PCs have something that they don't think the players have provided a truly adequate explanation for, particularly if the party has a lot of Light Side Destiny Points to call upon. At least with this talent, those GMs can take some comfort in the fact that the PC has paid a valuable resource (XP) to gain this particular ability to pull whatever item they want out of their hindquarters.
And let's be honest, there are some truly douchey GM's out there, otherwise the Order 66 podcast would never have aired a "When Good Games Go Bad" segment, featuring such things as cortosis-weave doors that can't have their locks picked no matter how well you roll.
Ultimately, I think this talent's value really does come down to what sort of a GM you are or are playing under. Playing under a fairly magnanimous GM like GM Chris, this talent really isn't worth it. Under a very tight-fisted GM, it could well be worth the player's weight in gold.