No update available yet, but I am working on things. Some nice changes coming, and a few fixes for errors I found. Some of the changes and fixes include the following…
Adjusted most screen displays so that fields that shouldn't be filled in (you don't meet requirements) will not be seen, though they can still be selected.
Added 'Custom' to the list of species. This selection has enough extra XP to create the same base stats as existing non human/droid species with 100 XP left over. This selection also opens extra fields where you can name the species, select a bonus skill, a bonus talent, and type in your own special abilities. All of which should then appear on the Character sheet.
Adjusted Armor & Weapons tab to prevent overuse of attachments based on hard points. If you have too many hard points assigned, the benefits of all attachments will disappear from the stats.
Corrected Cumbersome quality to only affect weapon's difficulty die notification… it no longer adds/subtracts from ENC.
Limited ability points to a maximum of five (5) through creation XP purchase.
Added the ability to add ability points through the "Dedication" talent, and capped the ability points to the maximum of six (6).
In addition to these, I am thinking about some layout changes and would like some input from other users. When it comes to equipment, we currently have the carried option for gear, and the equipped option for weapons and armor. What I would like to do, is have the gear and weapons with the "Carried" option and armor with the "Equipped" choice. I would then set up a fourth character sheet page where any non-carried/equipped items would be listed. The second page would then only display currently equipped/carried items. As I type this, I am beginning to not like this idea… it puts too much book keeping into the play experience. I like the idea of keeping a record of what the PC has left on the ship, but unless you're using a tablet or laptop to make on the fly changes, reprinting a sheet every time you change gear out seems like a waste of time. I would still like to set up a fourth sheet for extra equipment, The current layout can't fit all the gear slots available. Thoughts?
Another question… regarding Bipod and Tripod attachments. They currently do not automatically grant the Cumbersome bonus, as the weapon has to be set up to gain the benefit. Should I change it to include the benefit automatically in the weapon stats, or should I leave it as is and have an asterisk ( * ) show up near the Cumbersome rating to note that it could be different if properly set up. Or… try to set up a dual cumbersome listing… 5 / 3.
Next up… Looking at the Weapons and Armor tab. I am going to try and set up attachment mods on this page. My thinking is to add a set of mod options underneath each attachment slot. My goal is to have a valid list of whatever mods are available for each attachment. You would then be able to select each mod slot for each attachment. While I believe I could attach a cost to the 'successfully' added mods whenever a mod was selected, to track failed attempts I think a player would have to do a negative credits entry on the Character Description tab. Anyway, as a layout question… I know an early request was made to try keeping the layouts narrow and long to accommodate monitors that are not widescreen, so should I try to narrow this tab up some more by moving the armor and attachment portion above and/or below the weapons list. Or just try moving the weapons SA's into the space between the weapon selection line and the attachments line(s)? Doing this as well as adding the mod lines would mean a lot more scrolling up and down on this tab, but should hopefully eliminate any left and right scrolling.
That's where I am right now. Hopefully I will have my changes done and uploaded within a week. Have a good holiday.