Well, it has been far too long. I apologize for my disappearance. I was moved around at work into a job that I don't enjoy, and I allowed my dissatisfaction to carry over into my personal life and lost all my momentum. Sorry.
But now… I have been moved back to a more enjoyable role at work, at least for now. I have made a bit of progress… newer features include the following.
Updated to reflect all changes through the week 11 final update.
Moved Weapons, Armor, and Attachments off of the Gear tab onto their own tab, and added the ability to apply/assign purchased attachments to the weapons and armor. Once an attachment is placed in an available hard point, the base stats of the weapon or armor should change to reflect the benefits of the attachment. However… I have not yet added the ability to add mods to the attachments. Also, I have not limited the attachments to only be applied to an appropriate piece of equipment. For example, you can put a weapon attachment in an armor's hard point slot, though it shouldn't reflect in the armors stats. Also, you can put Bowcaster attachments on any weapon, so I still need to set up some limitations, but that will take a bit more work.
Added a 'Looted' option to all but the attachments, allowing a zero cost for looted items. I personally don't agree with the loot everything mentality in my Star Wars games, it does happen, so the feature will come in handy.
Added the ability to select additional career skills when the 'Well Rounded' talent is taken.
I believe I have corrected the spelling errors… or at least spelled them as seen in the book.
I also am aware of the skill costs being 'refunded' if a new specialization is chosen that grants career access to an already purchased skill, and I can't think of a way to prevent that. So eldath's solution of an xp penalty (which could be added as a -xp reward on the Character Description tab) is the way I think it should be handled. I don't think I can come up with an easy formula to calculate it out since there are too many variables between which specializations can be chosen, which skills they grant, which skills you already have… yuck.
I still hope to put in descriptions for talents, at least a short note that will be displayed on the character sheet. But trying to consolidate it down to what will fit on the sheet looks a bit daunting, so I have not put much effort into it yet.
I will consider adding some of the unofficial species, but that is not a high priority yet. What I may try is to create a 'custom' choice that will begin similar to the droid, with 1's across the board and a nice initial XP. You could add your own bonus XP on the Character Description tab to allow further customization as you see fit, though special abilities can't be purchased… so I will think some more on that one.
I like the idea of a space on the character sheet for a picture of your PC. I have not done much to make the sheet look cool. I am not much of a designer, which is why I just slightly modified Sumqui's excel sheet for my use. If someone else is able to design a good sheet in excel with accessible spots for all the necessary information, I would be happy to try using it, no promises though.
I have also thought about creating a text block summery… but that is also not a high priority.
Regarding the proposed fix to the skills issue, changing the >=4 to just >4 can be abused. If we use the >4, you can actually get away with selecting 5 skills. I wish I could believe that nobody would cheat the system, but I know some of my players. So for now I have left it as is, and instead of hitting [enter], [tab], or arrow keying after your last bonus skill, you still need to use the mouse to click a different box.
Anyway… that's where I'm at for now. Thanks for all the support and feedback. Keep up the good work in finding errors and giving ideas. Hopefully we can make this work well and have an excellent jumping off point for when we get a final draft of the rules sometime next year.
Wow, all that typing and I just realized I still didn't put in a link. guess I'd better get that in here.
That was a close one.