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Dark Heresy = Rogue Trader


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#61 Xathess Wolfe

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Posted 15 March 2009 - 05:01 PM

Pius XIII said:

I heard that Rogue Trader is set in the Koronis Exspanse, anyone want to bet that it is near the Eastern fringe(Damocles Gulf)

I can Imagine that there will be supplaments to play as Tau and Eldar

All Ross is willing to say is that it is connected to the Calixis Sector in some unsual way, meaning that its probably "near" to the Calixis Sector without necessarily being right next door, but far enough away that we'll be exploring virgin frontier.



#62 Maxim C. Gatling

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Posted 17 March 2009 - 08:28 AM

I don't know about you guys, but my players have a Black Ship and I'm more than willing to change names/planets/sectors/etc to whichever side of the galaxy I need them to be on if I want to use my Tau minis.

Just because all the printed material happens in "The Calixis Sector" shouldn't stop you from using whatever Xenos/phenomenon/plot devices you want.  Neither should FFG use the excuse "there are no Tau in Calixis Sector" as an excuse for not printing up stats for them.

If you want Tau and you want to play in the Galactic East, then by all means change the name of Scintilla to Cunnilingus Majoris and have fun.  Don't limit yourselves to other people's creativity.

In a WH40k tournament, you have rules.  Minis have to have X amount of colors, you have to stick to the Army lists and PowerBoards and Temporal Distort no longer exist.  In the RPG you DON'T have to stick to the "Rules".  You want your dream IG Company that doesn't fit the list?  Make up the background and use 'em.  Don't have painted minis? Who cares.  Minis are a bonus, not a requirement. 

Want to re-introduce Temporal Distort?  That, my friends, isn't just doable, it's an entire Adventure Plot in and of itself. 



#63 Anonymus

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Posted 17 March 2009 - 09:04 AM

Xathess Wolfe said:

Pius XIII said:

 

I heard that Rogue Trader is set in the Koronis Exspanse, anyone want to bet that it is near the Eastern fringe(Damocles Gulf)

I can Imagine that there will be supplaments to play as Tau and Eldar

 

 

All Ross is willing to say is that it is connected to the Calixis Sector in some unsual way, meaning that its probably "near" to the Calixis Sector without necessarily being right next door, but far enough away that we'll be exploring virgin frontier.

 

Halo stars probably, the place where the margin crusade is ongoing, (a good place for space battles too).



#64 LeBlanc13

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Posted 17 March 2009 - 11:55 AM

I agree if the rules use the same ruleset then you're really talking about the same game with a new campaign idea.

Frankly, paying for the rules twice just so it can be sold as a stand alone game doesn't appeal to me.

I'd rather have one rulebook with all the rules and have each incarnation being built off of it.

It ticked me off with White Wolf's game systems and it will tick me off with this one as well if they head down that route.

Still going to buy it, but my grumblings will continue.



#65 Maxim C. Gatling

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Posted 18 March 2009 - 08:08 AM

LeBlanc13 said:

I agree if the rules use the same ruleset then you're really talking about the same game with a new campaign idea.

Frankly, paying for the rules twice just so it can be sold as a stand alone game doesn't appeal to me.

I'd rather have one rulebook with all the rules and have each incarnation being built off of it.

It ticked me off with White Wolf's game systems and it will tick me off with this one as well if they head down that route.

Still going to buy it, but my grumblings will continue.

 

Remember though, FFG took over this game from BI.  I hear what you're saying though.

Optimally you'd have:

WH40kRPG Main Rulebook>Dark Heresy (Campaign Setting), Rogue Trader (Campaign Setting), Creatures Anathema, DeathWatch(Campaign Setting)

Naturally, if you want to play RT and have no interest in DH, then you buy the Main Rulebook and RT.  Unfortunately, FFG is in the position that they have to tell RT players they have to buy DH (because it's the "main rulebook") OR rewrite/reprint the core rules in RT.

They could write and print a new Core Rulebook, but that's a gamble as most of the existing players might not buy it because its already in DH.

Another alternative is they distribute the Core Rules with no campaign fluff online as a free .pdf download.  That way, they could put more crunchy stuff in RT, satisfy the RT-only players and make the DH players happier and feel like they got more for their money when they buy RT.

But of course, they're probably going to just reprint the core rules in RT.  This is going to be a big problem if they feel the need to continually reprint equipment lists, etc.   At some point, the logical thing to do would be for them to say "Yes, RT, DW and DH are the same game and the upcoming Xenos Lover's Compendium is intended for use with all three..."



#66 Oguleth

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Posted 26 March 2009 - 12:16 AM

I am pretty happy it is done this way, where each line is focused.

Never got around to play newer D&Ds nor GURPS and suchlike simply because books with just rules bore the hell out of me. So it doesn't matter much if there is a reprint of some of the basic game rules in RT when it comes out for me; there's already a reprint of art in nearly every new book too, which bugs me more than a recap. Same thing with sourcebooks on Xenos and the like.

Not that I can't understand the benefits of having all similiar material show up in single books for easy looking up and less book bloat to bring around and so on. But to me, that would just end up having a lot of content I might not have a use for, and if it turns into big tomes the combination with price would most likely be a downer.

When everything is released I suppose they could revamp all of it for a second edition run with other release formats or something; and perhaps even produce a system sourcebook :P



#67 Kage2020

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Posted 28 March 2009 - 10:01 AM

I actually just had remarkable fun creating a character for Dark Heresy despite also finding it a vexing experience (the fun won out in this case), so here's hoping that a second edition will take a core rulebook and separate settings.  Hopefully the quirks of the rules will be sorted out by then and the system would have matured considerably.  (Which is not to say that it is "juvenile" in any way, just that it will have more years behind it.)

Kage



#68 Dwnhmcntryboy

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Posted 29 March 2009 - 12:55 PM

My friends and I have just started a DH campaign. I look forward to Rogue trader because it is a different setting. It is akin to AD&D and Spell Jammer. Completely compatible with the existing material in Dark Heresy BUT with a different setting...SPACESHIPS!!!!!

RT places you in command of your ship and crew instead of being a pawn for some Inquisitor. I like both perspectives. We just had a ship battle in our DH game in which the crew did most of the work while our party basically sat and waited to see if we would be blown up, boarded or escaped. I think there is room for both games and I can see why they have chosen to market them differently rather than together.



#69 Kage2020

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Posted 29 March 2009 - 04:05 PM

With regards to my previous post, I was in error.  Seemingly what I had gone with is not permitted in the Dark Heresy rules.  -1 Karma to that game system... 

 

Kage



#70 Cifer

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Posted 01 April 2009 - 05:33 AM

What did you do that was not permitted?



#71 SJBenoist

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Posted 08 April 2009 - 05:14 AM

the 8 spider said:

from france

hello, the way i understant it the best comparison for me will be with the world of darknes from whitewolf. rules are compatible, generics but you have wraith, changeling, vampire, werewolf and some stand alone. same "universe", same rules but differentes games with few possibilities for a cross over.

this is how i undertstand the division beetween rogue trader, dark heresy and the last one. what in espect from the game are "culturale books" about xenos like the scaven book for warhammer rpg

 

This seems to accurately describe the situation from my POV.



#72 Wilfred Owen

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Posted 08 April 2009 - 11:01 AM

However, World of Darkness now has a core rulebook and the Vampire, Werewolf and Mage books do not contain those rules.



#73 Maxim C. Gatling

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Posted 14 April 2009 - 07:51 AM

"the concept of Roles when I realised that a character’s Career wouldn’t fully encompass the idea of being the Lord-Captain of a ship. In addition, I wanted something that could be added on to a character’s Career, which would allow almost all the Careers (even those from Dark Heresy!) to have several choices determining how they could contribute towards the overall welfare and operation of the starship. "

So, it seems the rules will be quite compatible.  One less thing to worry about.






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