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Why I am not playing this game…


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#41 Toqtamish

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Posted 27 November 2012 - 05:41 AM

dwbailey said:

I want to start by saying that I manage a game store. My store is in a major metropolitan market in the US and we are packed every night for different events and games. I have seen games come and go, player communities grow, die, and then regrow again. I can guarantee that the play kits from any manufacturer or the prize support from the manufacturer do not dictate the growth of the game or the size of the community. The key to growing a game is simple. Have people play it in the store….on game nights, on their days off, whenever they can. Have fun and outgoing people playing it and having a good time. Simple. I just bought netrunner myself because we have a group of people playing it in my store…they are very nice and seem to have a great time. I have access to pretty much any game out there. I bought this one because people were playing it. As evidence to my point, we used to have a very active L5R community. Several of the players moved away, some had children, some just stopped playing. I still received tons of prize support, promo cards, and other give aways from AEG (the manufacturer) but the game almost completely died in my store because people weren't playing it and there was no community. I had a new guy move to the area who loved the game, said he would demo the game as much as possible and built a community just by being in the store playing games and having fun. Today when i left we had 6 people sitting and playing at 6pm on a random monday with no store event scheduled just because people stopped by to see if anyone was there playing. If you want Netrunner to be successful in your local game store you have to do two things…play games and have fun…people will ask what you are doing, can they watch, what do you need to play? I know this sounds a little like "if you build it they will come" but i have seen it time and time again. And as for prize support, there are tons of ways that a FLGS can have tournaments and offer great prize support with nothing from the manufacturer and without hurting profits for the store. I definitely understand the original posters frustration with wanting to play a new game that has not built a community…but the answer is not to blame fantasy flight for not offering enough support (though i do wish they would get the game kits and standard sleeves back in stock). It is simply to grab a friend and go down to the store and play the game. Have fun. And even if you play 3 games and not a single person buys a copy, you've had fun playing playing 3 games of Netrunner. Much worse things out there.

Exactly. Same thing here with WoW TCG. They give the kits away for free. Yippee. Doesn't really matter if no one is playing and most have moved on. We went from 16 very active to 3 or 4. If you build it they will come is very accurate for building a gaming community for any game. Prizes are cool and all but really there is only so many playmats I can have hanging on my wall in gaming room. I went to the store in Halifax on a random Friday night with a friend expecting to meet 2 others. Instead of it being 4 of us playing Netrunner it was 11. People just showed up with copies or picking theirs up and we all started to play. We had 4 to 5 games on the go at a time.



#42 vermillian

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Posted 28 November 2012 - 09:30 AM

You have to work your butt off to make a game successful sometimes. Its not the quality of support, its the quality of player's support. I used to sit in gaming stores for hours showing off card games I liked. I single handedly created the Columbus Ohio UFS playscene (most likely).

Play. Love it. Play more. Let others love it. Get up. Go!



#43 Talamare

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Posted 28 November 2012 - 11:47 AM

Surreal said:

Toqtamish said:

 

Khudzlin said:

 

This is how I see things are currently, not how I think they should be. I just have the impression FFG is not supporting its games' tournament scene as much as Wizards or AEG. But I would love to have to change that opinion,

 

 

 

Keep in mind that Cryptozoic, WotC and AEG all make a significant larger amount of money off of their TCGs. LCGs are not quite the cash cow that traditional TCGs end up being in light of their random card distribution thus forcing people to buy multiple products in order to get their cards they "need" for their decks. I'm already planning out a tournament for Android: Netrunner using the tournament kit I ordered that arrived last week. The kit is very similar to the kits Cryptozoic sends out for World of Warcraft TCG.

 

 

Do you have some data to pack this up? This kind of argument is often used:t "random card distribution thus forcing people to buy multiple products in order to get their cards they "need" for their decks." Still I haven't met a single serious MTG player who does this (or maybe some boosters to get playsets of commons/uncommons). Everybody just buys singles. Buying random cards to get specific cards is not very wise whne there is a single market. It is amazind drafting format which really saves MTG. I don't think it is even very cheap to build tournament AGoT decks. First tournament winning AGoT deck I found used cards from over 14 different expansions (and multiple core sets). That is huge investment for a game practically without singles market.

My point is more that CCG/LCG are both big cash cows and it can only be debated which packing system someones likes more. Both have their positive sides and negative sides. But I don't think it can be compared which nets more money or which is a bigger cash cow. LCGs might bit better to hide this image for some thought.

 

TCG random distribution are definitely bigger cash cows

1 - Its very common to see people buy boxes of boosters, especially early in a new release. Occassionally I see people buy a case (6 boxes)

2 - Think about how the singles market generates, Someone out there needs to be buying boosters to sell to these redistributors. Sometimes they will even open a case or 2 themselves to get some starting stock to sell. Also the price of specific cards go up based on demand of the card and the limited supply of the card

3 - The price of a card in a LCG is limited, you will never see a "rare" card in a LCG that sells for $100, or even $10 (barring promos). Why? because anyone is able to buy the box for $15 that probably comes 3 of the card you want



#44 hoywolf

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Posted 17 December 2012 - 01:03 PM

the game is still new, i think if this game gets more sales FFG will maybe commit more into getting the OP setup. As part of the community I think everyone should pitch in and get it off the ground.

 

I'm close to getting my friends and a local store to start supporting NR.



#45 Rince

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Posted 19 December 2012 - 07:16 AM

The announcement of the new gamenight kits are very encouraging. It is almost as if FFG took a peek into this topic and actually listened to our complaints… ;)



#46 Toqtamish

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Posted 19 December 2012 - 07:20 AM

Rince said:

The announcement of the new gamenight kits are very encouraging. It is almost as if FFG took a peek into this topic and actually listened to our complaints… ;)

Not really, the alternate art cards are something that have been requested by AGoT players for a while now so they are just applying the same thing. Personally, I want more playmats!



#47 Xeridias

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Posted 17 January 2013 - 04:27 AM

I just wanted to chime in here. I organized my own local play group. It took time and effort of me and a really good friend. Made sure alteast someone was there and hit almost every board game night for the last two months to demo if anyone was interested. We slowly gathered support of 3-4 players.  The store we were closest too didn't show a whole lot of interest in hosting or running any types of events, so we shopped around our area. Michigan seems to be lucky enough to have a ton of FLGs and while a lot of our stores had it, no one really was really biting the idea of organized play. 

We kept at it though. Every Monday, we showed up.  Played for 3-4 hours. Talked to the owner about ordering the first playkit. Said he could order it and he did, as long as he made money back for the kit he didn't mind at all. We started reaching out online and notifiying people through here, Reddit, BGG, Twitter, and now Facebook.

Fast foward to this last monday, we had 10 players for $5 dollar buy in on league play. Also had 4 players in open play. Proceeds went right back to the 1st, 2nd, and 3rd players for store credit.  We are now looking forward to our first prize kit tournament this Saturday and with we're about looking at about 25 people signed up and expecting even more. Im estatic about the whole thing. 

Hopefully we can get enough going on so our application stands out for regionals. The store's thrilled with the idea. I'm crossing my fingers.

I consider myself to be very lucky. But a lot of it fell into place after networking out. Don't loose hope!

The store credit model worked out great to keep players coming back in for the league play. Some people use it to buy sleeves or other board games, magic cards. Whatever. The stores happy to have the secured income. We're happy to have the level of competition on the table. The week before Trace Amount came out our store knew it was coming in next week. We had 8 people at $5 entry. 1rst, 2nd, and 3rd all got vouchers for TA along with 1st getting 15 store credit, 2nd getting 10, 3rd just the pack. That model worked out great with the store taking a tiny hit. Everyone showed up the next week to pickup and play the new cards. They completely sold out of their first set. 

We are taking the responsibility and making our play environment. It's thriving. It's great to see our efforts paying off and we're having a blast.



#48 vermillian

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Posted 17 January 2013 - 12:45 PM

Again, I did the same thing with UFS back when Sabertooth Games owned it. Takes a lot of effort, but if you bring a buddy and demo decks, worst case scenario, you wind up playing the game with your buddy in a visible space at a games store.






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