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Proton Torpedoes


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#21 DavicusPrime

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Posted 06 September 2012 - 06:45 PM

 P-Torps are going to be very good for Y's as Hrathen said.  Double the dice with potential bonus damage.  Also it allows them to hit long range with much greater potential of making it count.  And since they can take 2 per ship, that only adds to their potential effectiveness.

I would suspect that they'll work best against unshielded ships though.  Have an X knock down the target's shields and let the Y-Finish him off.

-DavicusPrime



#22 Hrathen

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Posted 07 September 2012 - 07:12 AM

DavicusPrime said:

 P-Torps are going to be very good for Y's as Hrathen said.  Double the dice with potential bonus damage.  Also it allows them to hit long range with much greater potential of making it count.  And since they can take 2 per ship, that only adds to their potential effectiveness.

I would suspect that they'll work best against unshielded ships though.  Have an X knock down the target's shields and let the Y-Finish him off.

-DavicusPrime

I got very excited and started loading out Y-wings with lots of goodies.  But 2 p-torps and an ion-turret const 13 points.  That is a TIE fighter by itself just on upgrades.  But if that y-wing can kill two TIEs and mess with a third, then it should be worth it.


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#23 GunslingerSix

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Posted 07 September 2012 - 06:18 PM

Tricked out Ys can be worth it.  I pushed one the other night and he had one kill and four assists.






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