Jump to content



Photo

What next after the 4th corner?


  • Please log in to reply
64 replies to this topic

#21 0beron

0beron

    Member

  • Members
  • 693 posts

Posted 02 September 2012 - 07:21 AM

 Previously, JemyM said: 

* Quest cards in each corner expansion that makes it rewarding for the player to visit a place that they normally wouldn't in a playthrough, especially reasons to go to the inner region. This may also reward the player to visit another corner region. If the Forest expansion is wisdom-focused then it might make sense that the Dungeon gets a card that asks the player to go to the forest, while they have the quest they have +2 wisdom in the forest, the Forest gets a card that asks the player to go to the dungeon and while they have the quest they have +2 strength*
 

Inner Region Quests:  Place (new?) objects cards on various spaces, a certain gem that must be retrieved from the mines, a magic object the Vampire has in the Tower, so on.

Cross-corner quests: Rendition a dangerous Dark Elf from the Forest to the Dungeon Cell. A special flower or herb in the Highlands is requested by the Doctor in the City.  The Frost Queen takes the Prince/ess from the character who finds them and forces you to trade her back for an object from each corner; trinkets or similar. 

 Without creating extra/complementary boards, you could also expand play on spaces like the Castle, Lost City, etc by having a alt.ending sized card with options, in stead of the space's instructions:

   Castle: If you return the Prince/ess , the King will double the gold if you additionally accompany him/her to City to see the doctor (or a City-Royal Compound). This could be interesting, because maybe *any* character can receive the reward if they deliver, so Characters may challenge the character with the Prince/ess and take them if they win.   Additional play options, if you don't have the Prince/ess : Find a secret passage to (roll) 1) Dungeon Library 2) Lost City 3) King's square 4) the Chapel 5) Cave behind the Waterfall in the Forest {I'm making this up!} 6) The Crypt in the Inner region



#22 0beron

0beron

    Member

  • Members
  • 693 posts

Posted 02 September 2012 - 07:30 AM

TheeforsakenOne said:

0beron said:

An example of how Miskatonic added cards that allow boards to interact with boards

 

in the last point, not so much about the types of mechanics, but 'how'.  For example I've mentioned Academies or Monasteries where either skill can be learned or craft/strength enhanced.

 Since there are so many cultists (mostly Dragon oriented), I rather think this a cool idea.  Of course we like our cultist 'enemies', so maybe if they are defeated there is a roll, if they win, they are moved to their Temple for healing - and live to fight another day (in which case you don't get them as a trophy, but maybe get to rob them of some 'cult' weapon they have (Cultist Tool deck?)

 

 

I had to take a quick look through my box set to remind myself of some specific examples but here you go:

  • That's just a few ideas of the top of my head. Perhaps it might get the ball rolling.

 Thanks for taking the time to research and post this.  These sound very interesting, I like!  I like the idea of other end bosses competing for or obtaining the Crown.  I suppose ultimately an alt.ending that works with all expansions would be something like, Eagle King, Frost Queen, Lord/Darkness combine to fight all 3 Lords. The Reaper is the referee. Characters try to gum up the works, or choose allies themselves (kinda like the Blood Moon alt.ending?, or a reverse to the Light Bearers one?)

Actually this sounds impossibly bizarre and hard to figure any reason or advantage to characters, any thoughts?



#23 Old Master

Old Master

    Member

  • Members
  • 253 posts

Posted 02 September 2012 - 03:55 PM

Draii said:

I'd like to see a nice book of rules, when all expansions is included with erratas and put together so they adress the basic rules and the alternative or expansion rules as sub-comments.

Would you see this as a hard or soft cover book that would be in some expansion?

For this type of rulebook to work it would have to be released near the end or as the last expansion to minimize errata.

DLC rulebook would do the trick of answering fans faster, is easier to update, make correction and add-on to existing text as expansion and new mechanics are released.

Draii said:

I'd also would like to see some real small expansions/add-on packs, they could just include 3-10 cards, or 1 extra character with miniature, or some extra markers/gold etc. I love those small expansions that Carcassonne has; Adding some new mechanic like the river. And the official tiles in some magazines.

Yes I like this idea, and since it would be only one miniature we might have a better chance of getting it prepainted.

 Draii said:

A Talisman card-shuffler the adventure cards fit in.

 

FFG might do a limited-partnership with a company who specialized on poker table and card shuffler (but honestly I don't see FFG manufacturing card shuffler or big carrying case but I might be wrong

Draii said:

Since the inner region already have three alternative versions, I think they will keep adding border expansions as alternatives to the ones we have, as long as the game is popular.

And then we could shuffle all those corners to select which one is gonna be used for a specific game.

This is also interesting as it will add so much replayability, no two game will be even close to be the same.



#24 Old Master

Old Master

    Member

  • Members
  • 253 posts

Posted 02 September 2012 - 03:59 PM

Jimmythecritic said:

 I have to say that i would love to see a box/pack/something that everything fits in. And, though this is no deal breaker, it could have a card tray that could be lifted out to sit beside the board and hold the cards/discard piles. It should definitely have a decent miniatures containment area…

So would it be like a bigger game box with storage inside or something more casino style like a carrying case and card shuffler?



#25 Old Master

Old Master

    Member

  • Members
  • 253 posts

Posted 02 September 2012 - 04:08 PM

Tavicz said:

I would like to see some extra or optional abilities for current characters. I mean lists of abilities for current characters which you can use instead of current ones.

Do you mean something like an "updated wizard" released 1.1 with new ability and more balance with the new character, yes I agree with the fans saying that character from the last couple of expansion are much stronger than those from the base game.

Tavicz said:

I would like to see more enemy cards. Like zombies, werebear, lich etc., for instance.

 

Do you just want more of them or do you want stronger enemy?

Tavicz said:

I would like to see some more special items like "you can spend a fate and teleport anywhere you wish in this Region instead of your movement", or "you can spend fates and for every one you can increase your Craft for one point when you are in Mines", etc.

Yes this would be great



#26 Old Master

Old Master

    Member

  • Members
  • 253 posts

Posted 03 September 2012 - 05:25 AM

0beron said:

TheeforsakenOne said:

 

 an expansion designed to give you content that integrates expansions together so they interact more meaningfully with each other. 

 

Now where have I heard this before?  Hmmmm, oh yeah me, but when I say it no one seems to notice?

 

Yeah, I wasn't notice too way back when it became clear that each expansion would be on it's own, the idea is that a customer who own 1 expansion might not have the previous 2 and would be reluctant to buy an expansion who might have 4 or 5 adventure cards out of maybe 60 that you would have to throw away if you don't own said expansions,

Personally, I don't think that people who buy Talisman will also buy the corner big box expansion and the dragon, the board with 1 or 2 corner look so incomplete.

Also, I don't think that 4 or 5 trap door or other mean to be sent to other regions will stop a potential buyer from purchasing an expansion if said expansion as an appealing story or flavor to add to the game. Hey, it might even give the extra push needed buy a big box expansion and improve sales. 



#27 Old Master

Old Master

    Member

  • Members
  • 253 posts

Posted 03 September 2012 - 05:52 AM

Velhart said:

I think that the small box expansions must keep going on.

Agreed, but do you think they should keen on adding extra mechanic to the game or only new character, adventure and spell cards

Velhart said:

I like to see more events,places and traps for the dungeon, because it has too many enemies.

 

Strange, I've see lots of tread from other poeples asking for more monster and enemies!!!

Velhart said:

More retro alternate endings. I am still waiting for the Pandora´s Box card!

Seem to me you want all cards from 2nd edition to make it to 4.5, does that include Timescape?

Velhart said:

I like to see a desert expansion with a lot of new raider cards. Camels who can act like mules, but maybe different etc

I also like to see more retro characters:)

Yeah well it would be nice if Talisman would get the same treatment that "City of Thieves" and "Arkam Horror" did for their Miniatures which is to release them in box as a prepaint set.



#28 Old Master

Old Master

    Member

  • Members
  • 253 posts

Posted 03 September 2012 - 05:54 AM

0beron said:

Old Master said:

 

Small box expansion that would bring more interaction between regions, including trap doors or catapult or secret doors? (you’ve been catapult from a secret trap in the highland to the wharf in the city!).

 

 

 

  Better watch it with this subversive thought!  When I speak to these things, the thread seems to DIE!

Let's hope this one will manage to survive



#29 talismanisland

talismanisland

    Harbourmaster

  • Members
  • 1,938 posts

Posted 03 September 2012 - 06:31 AM

0beron said:

TheeforsakenOne said:

 

 an expansion designed to give you content that integrates expansions together so they interact more meaningfully with each other. 

 

Now where have I heard this before?  Hmmmm, oh yeah me, but when I say it no one seems to notice?

 

Heh, I wouldn't worry too much about ideas being "ignored". I suspect it is just because only FFG truly know what is in store and whatever we might like, it is all in their hands.

Though Miskatonic Horror is a BIG box expansion (bigger than normal really), I think it would suit Talisman to have this type of thing as a SMALL expansion. Not sure whether they would go with it, but adding around 30 cards per corner deck, and another 10/12 for each Dragon deck might be a nice number along with a few characters and endings. It keeps the cost down to a more manageable level too and would be more of an impulse buy for those worried about the true value of the box.

It would probably make for a good addition after the 4th corner is released and people are more concerned about expanding what they have, rather than introducing yet more boards. It could also be another exercise in cost-effectiveness by recycling a bit of artwork around all of the large expansion boards… Goblins in the Highlands, Constructs in the City, that type of thing.


Harbourmaster at Talisman Island - 15 magical years and counting!

Sometimes I even update the Talisman Island Facebook Page!

#30 Old Master

Old Master

    Member

  • Members
  • 253 posts

Posted 03 September 2012 - 06:53 AM

We seem to follow the same line of reasoning about putting more interaction between corners.

0beron said:

Previously someone or two has indicated that FFG is not likely to do this, because so many people may not purchase or use all the sets.

Most business model seem to disagree with this kind of statement, let me state the example of comic book, crossover, team-up, guest appearance have been used since the 60's to increase interest and sale on lesser know series or characters, and it worked because they keep on using it today.

Agreed not everybody will buy all the set, I can see poeple buying only small expansion or the dragon as a big box, but not when it comes to corner boxes, it would look odd to have only one or 2 corners, so my guess is that fan who invest in one corner will eventually complete all four  and the relevance to have a small expansion that help the interaction between all four is a more than natural way to make the large Talisman landscape seem whole.

Your idea about a scenario, a mystery or quest small expansion is a good one, I like it, many possibilities there.



#31 Old Master

Old Master

    Member

  • Members
  • 253 posts

Posted 03 September 2012 - 07:16 AM

Hi, it seem to me that small expansion are more into a theme and adding new mechanics to the game and BIG corner box deal more with increasing the land.

So if you suspect a SMALL expansion to tie-in all region, do you expect also new mechanic to make region more interactive between themself and the main board?

You mention 30 cards for each regions 10/12 dragon deck card but what about spell cards? Spell card could be useful for travelling from one region to another

(can I say "Magical Trap Door", "Vortex", "Walk Through Ethereal Plane" and such.).

The "cost-effectiveness by recycling a bit of artwork around" thing will positively be a helping factor in a yeah or neah decision.

Cheers 



#32 Velhart

Velhart

    Member

  • Members
  • 4,210 posts

Posted 03 September 2012 - 08:12 AM

Old Master said:

Velhart said:

 

I think that the small box expansions must keep going on.

 

 

Agreed, but do you think they should keen on adding extra mechanic to the game or only new character, adventure and spell cards

Hello Old Master,

I think that new mechanics can make the game interesting, so FFG can always try to add some new ones to the game.

I want at least some retro characters back, adventure cards and alternative endings.

Old Master said:

Velhart said:

 

I like to see more events,places and traps for the dungeon, because it has too many enemies.

 

 

Strange, I've see lots of tread from other poeples asking for more monster and enemies!!!

I think that other people want them for the mainboard.

Old Master said:

 

Velhart said:

 

More retro alternate endings. I am still waiting for the Pandora´s Box card!

 

 

Seem to me you want all cards from 2nd edition to make it to 4.5, does that include Timescape?

Actually, i only want the Pandora´s Box card. But Belt of Hercules is welcome too.

FFG has also bring back the Horrible Black Void, so why not Pandora´s Box:)

I think it would be cool if the box is on the top of the dragon tower, and after you have slay the dragon, you must open the chest to defeat your rivals

 



#33 0beron

0beron

    Member

  • Members
  • 693 posts

Posted 03 September 2012 - 12:17 PM

Velhart said:

 

 

Actually, i only want the Pandora´s Box card. But Belt of Hercules is welcome too.

FFG has also bring back the Horrible Black Void, so why not Pandora´s Box:)

I think it would be cool if the box is on the top of the dragon tower, and after you have slay the dragon, you must open the chest to defeat your rivals

 

I liked those as 2nd edition alt.endings, but I could be happy if the Belt of Her and Pandora's Box are just object/cards too.

Since we're talking about (elsewhere) enemies, strangers and even followers that derive or take a nod from other, mostly literary sources, well, Hercules and his belt would make a great follower or stranger. 

  Pandora seems like a valuable ally follower or stranger too, but maybe every time she helps you, she opens the box and you can't guarantee what you get.



#34 Velhart

Velhart

    Member

  • Members
  • 4,210 posts

Posted 03 September 2012 - 01:14 PM

0beron said:

 

 

I liked those as 2nd edition alt.endings, but I could be happy if the Belt of Her and Pandora's Box are just object/cards too.

Since we're talking about (elsewhere) enemies, strangers and even followers that derive or take a nod from other, mostly literary sources, well, Hercules and his belt would make a great follower or stranger. 

  Pandora seems like a valuable ally follower or stranger too, but maybe every time she helps you, she opens the box and you can't guarantee what you get.

Maybe that pandora´s box could have 6 cards, which do different things. One of the six cards is the hope card. If you draw that card, you win the game.

But the other 5 cards will be nasty. 



#35 0beron

0beron

    Member

  • Members
  • 693 posts

Posted 03 September 2012 - 01:48 PM

Velhart said:

Maybe that pandora´s box could have 6 cards, which do different things. One of the six cards is the hope card. If you draw that card, you win the game.

But the other 5 cards will be nasty. 

  The Hope card as Talisman's Deux Machina?  I really like that.  Considering how many ways you can just flat out die, or "game over" with some of the alt.endings, or of course your favorite, Velhart - - Horrible Black Void - a personal and lasting Death!

 

A card that is the opposite is pretty cool, considering, chance-wise how often one would pull/encounter it.  Are you saying that the 6 cards are a random pull too? It makes it harder for The God-Card to work, but how sweet when it does…



#36 Velhart

Velhart

    Member

  • Members
  • 4,210 posts

Posted 03 September 2012 - 10:44 PM

0beron said:

Velhart said:

 

Maybe that pandora´s box could have 6 cards, which do different things. One of the six cards is the hope card. If you draw that card, you win the game.

But the other 5 cards will be nasty. 

 

 

  The Hope card as Talisman's Deux Machina?  I really like that.  Considering how many ways you can just flat out die, or "game over" with some of the alt.endings, or of course your favorite, Velhart - - Horrible Black Void - a personal and lasting Death!

 

A card that is the opposite is pretty cool, considering, chance-wise how often one would pull/encounter it.  Are you saying that the 6 cards are a random pull too? It makes it harder for The God-Card to work, but how sweet when it does…

Hi Oberon,

Well, i am still not sure what the Pandora´s box should do, but this idea came from Jon new (talismanisland)

Maybe there could also be a curse that if you draw it, then no one may use followers in the game etc. after that, you go back to the plain of peril.

I don't know if it would be fun if you add also a chance of death inside the box. ( as you draw a horrible black void card)

Yes, i like to have 6 random pandora cards, and one of them is the hope card, which is the card that you must draw to win the game.

But this is just a idea of course. The original Pandora's box is very interesting, and you must defeat the other characters by drawing adventure cards and spells.

 

 



#37 0beron

0beron

    Member

  • Members
  • 693 posts

Posted 04 September 2012 - 05:58 AM

Velhart said:

 The original Pandora's box is very interesting, and you must defeat the other characters by drawing adventure cards and spells.

In the 2nd Ed, Pandora was just about my favorite alt.ending. Thanks for sharing, Velhart.



#38 D_M

D_M

    Member

  • Members
  • 12 posts

Posted 04 September 2012 - 09:29 AM

Posted this as a own thread way back, but thought it would fit here aswell : )

when the last two corners are released and in place there will be two empty squares on each side of them on the long side of the board.

So I thought, hey, let´s fill it : )

A small expansion with two small boards in form of Castles (or if you have another idé?)

The castles would be covering one whole square and two half squares on the longside, meaning you could enter from three differnt squares, wich means you have a bigger chance to get in to a castle than perhaps city/tavern and so on. In the castles you would enter a courtyard wich perhaps could have a non-specific-market, and on each side there would be two or three shops (blacksmith, stable, healer, magic and so on, with a total of 4-6 shops to choose from) straight forward you have one big square with two small on each side ich could be entering the kings hall or something like that(where I dont know what would happend, perhaps the kings blessing?). This way you would have a better chance to get a place to buy stuff for you gold (wich always seems to be a complaint among players)

One castle would be for the "good" characters and the other for "evil"ones, "neutral" characters can go in either one.You could also spice things up in the following way. neutral characters can pass any castle without problems, but if a good passes(read lands on one of the three squares infront of the castle) the evil castle and vice versa, either the alarm is sound right away, or perhaps rolling a dice to se if you are spotted, leaving you to battle the castle guards (not to heavy characters, but just a new twist) If you win you win (and maybe nothing more needs to happend, you just defended yourself) but if you loose, maybe you loose a turn or two since they holds you prisoner (nothing a little gold can´t fix he he)

Toughts on this?

 

Best Regards.
 



#39 0beron

0beron

    Member

  • Members
  • 693 posts

Posted 04 September 2012 - 11:48 AM

D_M said:

Posted this as a own thread way back, but thought it would fit here aswell : )

when the last two corners are released and in place there will be two empty squares on each side of them on the long side of the board.

So I thought, hey, let´s fill it : )

A small expansion with two small boards in form of Castles (or if you have another idé?)

The castles would be covering one whole square and two half squares on the longside, meaning you could enter from three differnt squares, wich means you have a bigger chance to get in to a castle than perhaps city/tavern and so on. In the castles you would enter a courtyard wich perhaps could have a non-specific-market, and on each side there would be two or three shops (blacksmith, stable, healer, magic and so on, with a total of 4-6 shops to choose from) straight forward you have one big square with two small on each side ich could be entering the kings hall or something like that(where I dont know what would happend, perhaps the kings blessing?). This way you would have a better chance to get a place to buy stuff for you gold (wich always seems to be a complaint among players)

One castle would be for the "good" characters and the other for "evil"ones, "neutral" characters can go in either one.You could also spice things up in the following way. neutral characters can pass any castle without problems, but if a good passes(read lands on one of the three squares infront of the castle) the evil castle and vice versa, either the alarm is sound right away, or perhaps rolling a dice to se if you are spotted, leaving you to battle the castle guards (not to heavy characters, but just a new twist) If you win you win (and maybe nothing more needs to happend, you just defended yourself) but if you loose, maybe you loose a turn or two since they holds you prisoner (nothing a little gold can´t fix he he)

Toughts on this?

 

Best Regards.
 

  I posted/queried about this some time ago myself. I was flatly told that no way were there going to be boards to fill that space.

I think I actually suggested that each of the two remaining boards were/could be larger to fill or run flush up to the board bordering.

  In my mind, I think either would idea could work.  But I had different ideas about "what" would go there:

on the side between Tavern and City, I thought that space could be a desert!  But… the only way in was through the oasis on the Middle level.  The entrance space on this Desert board would be a "Bazaar" (think that is spelled right, which is I guess a desert-ish market place (Think "Haggling" which could be a cool dynamic if possible).  but I also thought that if you possess the Flying Carpet, you could get there from the Desert spaces on each side of the Oasis, but basically, this Desert Board is only enterable from that Middle region grouping of "Desert" Spaces.  Of course there would have to be some Desert themed adventure cards; Geni's and what not.  The Sultan's Harem… a bunch of pretty ladies that would heal you or give you rest - - unless the Sultan's guards - Eunuchs caught you.  What fun!

 Now the space between the Chapel /Highlands and Village / Forest could be… a swamp - with Toad King, or …. The Ancient Burial Grounds,,,, kind of an older more Eldritch type of Cemetery with lots of Spirits and undead and maybe Lovecraftian kind of beings?

  Other ideas that I have not thought as much about could be:   Citadels for Chaos and Order? This is harder for me to figure how the dynamics or mechanics could exist. I mean, we got Good Evil and Neutral, but there is also Chaos and Order. How could this concept work in Talisman? 

  But in this idea, it could play or display similar to your Castles, with various spaces being chambers or areas to learn skills or gain objects etc. for characters.

  Of course considering the Desert as a board that extends off of Middle Region spaces, maybe the opposite side board should be extra-dimensional, but not Timescape, but maybe the portal is through the Graveyard somehow, and its more of a Death dimension than anything, but room for Lovecraft horrors, Super Undead beings, etc.    I think I did have an idea for some summoning space, with a bad roll resulting in the Reaper teleporting there to take care of your business.  But in an actual death dimension, I don't think the Reaper would have all those options…. maybe just # 1



#40 The Thing In The Attic

The Thing In The Attic

    Member

  • Members
  • 205 posts

Posted 04 September 2012 - 12:32 PM

Pre-painted minis sets of the existing characters!

They've done it with Arkham Horror line… why not Talisman?

 






© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS