After my first playtest last weekend (FINALLY!) we ran into confusion over a set of Bounty Hunter Minions.
First we ran into confusion over the Soak value listed. The Wounds are multiplied by the total number, but the Soak couldn't be (it would be impossibly high if it was), but this is not clearly listed as such. We determined that you had to overcome Soak for each individual with remaining damage continuing on to the next Minion. So 14 damage would pass 3 Soak, kill 1 minion (6), Soak 3 on the next, and do 2 more damage. It appears everyone else just determined that the Soak is just applied once. This is fine, we just made a quick decision since we could not find a answer. More clarification in the final book would have prevented this.
Second of all, we determined that the skill rating would go down for the group as their number is thinned. I don't believe we read this actual rule either, just made the determination on how the rule for the Group Skills worked. Anyone else doing this?
The way that I've been running it, and I believe Cyril has as well, is that the Soak Value is only applied once. So for for your example, the 14 damage would pass their Soak 3, leaving 11 damage, which would be enough to take out two minions (assuming 5 Wound Threshold each) and a point left over to be applied to a third minion. If nothing else, it does help keep combat flowing in that it doesn't take as much time to take down a group of minions. I guess the source for my interpretation of that is that minions are considered a "single entity" for most purposes, so it doesn't make a whole lot of sense to keep re-applying Soak Value for every single minion in the group.
As for skill ratings, I'd say that less minions in the group due to attrition means less skill ranks for that minion group. So if dealing with a minion group consisting of 4 bounty hunter minions, taking out two of them would drop their Ranged (Light) skill ranking from 3 down to 1, making them less dangerous as more damage is dealt.