I posted this in another thread, which concerns a related issue:

I've noticed using the app, and then putting the stickers onto dice and rolling them, that I produce a serious amount of both threats and advantages. I haven't done the math, but it seems I often get results with either one success (remaining after cancellation) and then either lots of threats or advantages.

I have been wondering in my tiny head, and as I said I have not done the math so I can't take these things into account, so this is just a wild notion. What about reducing the number of advantages, perhaps only by one, on the ability die and adding another success. Similarly one could reduce the number of advantages on the proficiency die and adding the same amount of successes. If this is mirrored on the difficulty and challenge dice *(or not, the difficulty and challenge dice could remain untouched really)*, this should according to my flawed logic make successes "slightly" more frequent than advantages (which seems to pop up all the time), while simultaneously at least adjust the bonus from upgrading the ability die to proficiency versus adding a boost die. The latter being statistically better than improving an ability die (see discussion here).

I am only curious why so many advantages pop up all the time (of course I might just be "spending" the good results on the dice), I'm not sure I like it… to receive tons of advantages and not successes.

Alternately one could just up the number of successes on the proficiency die to adjust for the boost die. Leaving the ability die alone.

Of course, the logic at the base here is that adding a die to the dice pool, whatever sort, is better (ie creates greater change and variant results) than just increasing a die type in the pool with no addition. Increasing the number of sides rolled is not necessarily better than adding the number of dice (although adding a d6 to a d8 is similar to rolling 2d7 or a 1d14 if those existed - so adding a d6 to the dice pool creates a greater variation of results than replacing a d8 with a d12), although I'm not sure if this is desired from the devs point of view.

**Make sure your brain is engaged, before putting your mouth into gear.**

"What about the future...? We can only hope, we cannot however account for the minutiae of the quanta, as all accidents in an infinite space are inevitable."

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