Shadow Walker said:
Honestly, this has become one of my big pet peeves about DW. I really can't ******* STAND it.
I mean really, the Deathwatch is supposed to ONLY fight aliens? Do they recruit only the most retarded of Space Marines, that they're going to sit around ignoring mutants, traitors, and daemons, just because they'r alien fighting specialists? And I suppose the SEALS only do missions where the enemy is on boats? Or the SAS are only sent out if they can use parachutes to get to the target?
Give me a break.
Yes, they are supposed to only fight aliens because that was the very reason they were created for and they are chamber militant of Ordo XENOS. And no they won't ignore other threats when they encounter them. Sublime difference lie in that they won't be send to mission to fight Chaos cultists just because they are enemies of the Imperium. That is what other Chapters and forces of the Imperium are for. They will be send to misions to have anything related to Xenos threat and only when that mission is in danger they will react and stomp some Chaos. They will fight Chaos worshipping aliens because they are aliens not their religion. Is it so hard to understand?
"Sublime difference lie in that they won't be send to mission to fight Chaos cultists just because they are enemies of the Imperium."
BS. Space Marines will just plain fight.
Without the Deathwatch, the Jericho Reach would be even more overrun with Chaos than it currently is since Erioch launched operations against the Archenemy after the sector fell. This is perfectly in line with SMs seeing a threat and responding to it. That they are elite xenos fighters doesn't mean that they will not combat other threats to the Imperium, just as Ordo Hereticus won't pass up an opportunity to kill some xenos and Order Malleus will purge heretics given the chance.
Asserting that Inquisitorial Space Marines would say "well, this place is going to hell but, uh, no xenos, so we'll just hang out til an Eldar pirate ship appears" is pants-on-head retarded.
Blood Pact said:
…They're supposed to protect the Imperium from aliens, and woe to anything else that they happen to find in their path along the way to that…
You are making our point: the Deathwatch was created to specialize in fighting xenos. Of course they will kill any other enemies of the Emperor that get in their way, but, to maintain the theme of the Deathwatch concept, those 'other enemies' should be the exception, not the rule. This is the exact opposite of the situation in the Jericho Reach setting, where the Deathwatch, through tortured logic that exists only to pander to pimply-faced fanboys ("Chaosh ish aweshome!"), have a near-Chapter-sized preasence (?!) in a Sector which they have pledged to reclaim from Chaos… and, oh yeah, occasionally kill xenos that get in the way.
Any competant writer or GM can easily come up with excuses for a Deathwatch Killteam to have 'change-of-pace' encounters with Chaos that don't fly in the face of their position as the Chamber Militant of the Ordo Xenos. For instance, they could be sent to find out where an Ork Waaagh! is getting their looted artillary from, and discover that Chaos Space Marines are giving it to the Orks to divert attention from one of their own nefarious schemes. Or they could encounter a minor xeno race that worships- and summons- daemons.
But to make a Crusade against Chaos the cornerstone of a game about elite xeno-fighters? I find that to be pure cheese, and I don't use the Jericho Reach setting for that reason.
I guess you want to ignore the fact that the Crusade was originally against both Chaos and the Tau, and arguably the biggest threat to reclaiming the sector are now the Tyranids? That 2/3 of the Achilus Crusade is directed at xenos? Guess that's not quite obvious enough…
You can call it cheese, I'm sure FFG calls it "a winning formula for sales," and that's really what matters in the end.