I appreciate the time you are taking to provide information both about the actual game, as well as what was discussed at Realms. I must admit that I can at least appreciate the point of view of wanting to actually see the cards you purchased come into play at some point. I can't tell you the number of times I speant treachery in D1 to swap out base level cards, only to get an unfortunate shuffle that put a majority of the cards at the end of the deck.
Having said that, you still will have to play a quest/encounter or perhaps two within a campaign where you don't yet get to buy any cards. For those quests/encounters, I will know exactly all 15 cards in the deck, and can play accordingly as cards come out.
I guess I just wished that the number of cards provided was say 30 or 45, and from that the OL draws/deals 15 cards for his base deck. At least that way, you wouldn't know what was within the deck.
One of the reasons why that I really hope as they move forward, expansions are released that include additional base deck cards as well as additional campaigns, quests, and encounters.
I guess this leads me to an additional question. Suppose I choose to never play in campaign mode (won't happen, but just suppose), but just decide to play individual quests/encounters (perhaps because I am always playing with different people - no continuity, no reason for a campaign). It is my understanding that in this situation all you ever will play with, as the OL, is the base deck. In that case, you run into the same problem I have been discussing. Can you confirm this?
I suppose I could always make some kind of homebrew rule, but … just curious.
Not quite, the game rules allow you to choose a method of play. If you opt not to play the campaign, you get to choose a level to play at. Each player would then be able to build his hero/OL with the gold and XP branted them by that specific level and then play the campaign. This lets you vary the play experience and not have to worry about playing only with the same 15 cards each time.