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Would you guys like a Computer game version of TI?


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#41 HeroTONMA

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Posted 19 May 2013 - 12:00 PM

We are!

The videos are there to see what can be done and use as a guide on the layout, GUI and gameplay.

Twilight Imperium is pretty complex when you try to thing of it as a turn based strategy game for the PC. The videos help on realizing the hurdles that has to be overcome for it to work.

When we have something tangable… we contact FFG and hopefully they will endorse the project. It's still done in our spare time, so not too much recourses are spend on it at the moment.

Thomas

 


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#42 Seren

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Posted 23 May 2013 - 09:17 AM

Your videos are impressive. It's not how I'd approach the challenge, but I like what you have done. Keep us posted on progress!!



#43 Cremate

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Posted 07 July 2013 - 02:57 AM

Best of luck with - both the programming as well as getting FFG on board; the latter bit is quite significant.


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#44 HeroTONMA

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Posted 10 July 2013 - 08:42 AM

My third video is up.. here I explain how space combat and planetary invasions could be done.

 

 

Enjoy! and keep posting comments, critique and ideas... it will all help us when we go to FFG with this.

 

Regards

Thomas



#45 Nonimus

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Posted 11 July 2013 - 01:34 AM

Not bad, combat is very clear and understandable, only one little thing, Sardakk N'orr starts with Hylar V assault laser tec so Cruisers hit on 5 insted of 6  ;)



#46 HeroTONMA

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Posted 11 July 2013 - 04:39 AM

!!!!.. lol... that is the reason why I wanted to do it a computer game in the first place... I always forget stuff like that. How many times haven't I played through a space battle... and lost... only to realize that I forgot I had a +1 on something or another.

 

Rest assured... when the game is out... THAT will not happen! :D

 

Thanks for telling though.



#47 skolo

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Posted 11 July 2013 - 07:16 AM

mouse pointer on the movie looks like its programmed and not moved manually...

 

so when is it coming? any beta release? how about FFG copyrights?



#48 Grummore

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Posted 05 August 2013 - 01:28 AM

News?



#49 freakgib

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Posted 05 August 2013 - 11:47 AM

that Video looks amezing 

but how wil u implement the option of action cards and racial abilities

there are action cards u can use in mids of a battle so there should be something like a interrupt button 

where u then can select options from action cards or other options like  racial ablilties u name it

but so far it is very cool

 

ill be watching this closly



#50 tHEkROGE

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Posted 15 August 2013 - 03:50 PM

Quick update on progress:

 

Within the last 2 months, development has ramped up considerably.  Parts of the UI you've seen in our videos have already been implemented, and look/feel exactly as we intended.  As far as ETA goes, it is safe to say we will have a playable version ready by the end of this year.  Whether that is alpha, beta, or full release, well, we will have to wait and see :).  



#51 freakgib

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Posted 16 August 2013 - 12:29 AM

  • Wow i hope u give us some more vids/ screenshots
  • can't wait to see more from this
  •  


#52 adamwehn

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Posted 23 August 2013 - 10:47 AM

I would be interested in such a project, but would suggest a way to have email games so those pressed for time can submit a turn when they have time. Also have you heard anything from FFG about this project?

Edited by adamwehn, 23 August 2013 - 11:03 AM.


#53 Grummore

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Posted 06 September 2013 - 08:51 AM

Head's up? News? Update?

 

I'm kinda interested by this project!



#54 skolo

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Posted 07 September 2013 - 01:44 AM

i think we are done with this project. video removed, no FFG licence etc.

no way it can see day light imho



#55 Spaceresearcher

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Posted 07 September 2013 - 05:36 PM

It's a nice idea in principal, however for me, the whole point of playing TI is to sit with a group of like minded individuals and enjoy a nice game together.

 

When your sitting behind a computer you will loose the following within the game:

1. Fellow players emotions as they play the game(in TI this does have an impact).

2. A casual chat to request negotiations and trades is not really possible removing the fun of seeing the other players reactions.

3. Watching the hesitations and second thoughts of the players around the table.

4. Total focus on the game(many online players will be doing other things in the background which not only distracts from the game but can really slow it down to an annoying pace).

5. Rolling the dice versus computer generated number seeds.  There's something special about a classic analogue dice roll. This is removed when you play from an online computer program setup.

6. The social aspect of getting together to play a game with friends.

7. Exciting other gamers in your game club which generates more players when they all come around to watch a game and like what they see and want to play it as well.

8. Hilarious laughter and the many jokes that go around the table. (Many just wouldn't be funny when reading them off a screen even if a chat window interface was part of the computer version).

9.The overall impact on the game of having everyone sitting around the board as opposed to watching changes on a screen.

(Strange results can and do occur just due to this aspect alone).

10.The satisfaction of physically moving that fleet into battle etc.  Watching pixels move on a screen is not as rewarding as moving in the actual miniature ships etc(also discovering the cheats who don't flip there ships on there side etc).

 

Board games and Role Playing games provide an excellent way for like minded people to have fun and socialise.  Playing Twilight Imperium on a computer in my mind would be like playing chess with a computer(playing by yourself), it's just not as much fun.  Then of course, let's face it, why put aside an excellent gaming experience for the sake of being lazy and not wanting to leave the chair at home? 

 

Computer spreadsheets and programs do exist to assist players and those I don't have a problem with as the players still come to the table so to speak but as for making it entirely playable from behind a screen anywhere you want?  Personally I think it kind of defeats the purpose of a board game.  Not everything in the world needs to be simulated by a computer and games like the awesome Twilight Imperium are certainly a fine example of this.

 

There's my 2 Lazix dumps worth.



#56 Grummore

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Posted 08 September 2013 - 05:21 PM

You miss the point I think.

 

I play TI3 with friends on several occasion and other board game F2F. But sometime, you cannot reach anybody or you don't have friends that like that kind of activities. As for myself, I have played several TI3 game over the net with ti3wiki.org and that other one community (I dont remember the site) that is still open). But I was playing with old friends far away, without which I would never have played with them again. And I played with other peoples from around the world. I couldn't have done that with a F2F game.

 

I don't know if you ever played a PBF game, but depending on your GM and/or the players in the game, it could be very political, diplomatic, etc. rpg type.

 

There is a place for that kind of software and btw, if it bring a few peoples from the computer to the table, what's wrong hum?



#57 Spaceresearcher

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Posted 13 September 2013 - 07:34 PM

You miss the point I think.

 

I play TI3 with friends on several occasion and other board game F2F. But sometime, you cannot reach anybody or you don't have friends that like that kind of activities. As for myself, I have played several TI3 game over the net with ti3wiki.org and that other one community (I dont remember the site) that is still open). But I was playing with old friends far away, without which I would never have played with them again. And I played with other peoples from around the world. I couldn't have done that with a F2F game.

 

I don't know if you ever played a PBF game, but depending on your GM and/or the players in the game, it could be very political, diplomatic, etc. rpg type.

 

There is a place for that kind of software and btw, if it bring a few peoples from the computer to the table, what's wrong hum?

-------------------------------------------------------------------------------------------------------------------------------------------

 

No I have not missed the point.  Having a computer version runs the risk of not bringing players to a table top version as they will get the mistaken belief that what they see on there screen is all the games about. (also how will it bridge the gap of waiting for your turn? Waiting for 30 - 40 minutes for your turn and missing the human element that is present when playing the table top version would surely result in excitement on par with watching paint dry, (waiting for the pixels to move on a screen)).  Which I'm sure you would agree is not the case. 

 

If it's used by existing players who can't wait to get to the next table top game, then fair enough, however if it's played with the same rules as TI, it stands to reason that it will take the same amount of time to play.  Personally I think that would take the excitment out of the game, but hey that's just me.  As for new players, they will certainly be more impressed seeing the entire game happening as opposed to waiting behind the screen surely.

 

In any case your excited about it, so good for you.  My main concern was for the developer/s.  If the designers are cool and doing it for there own reward great.  If it's to be a chance at commercial money making success, I'd hate to see there resources wasted on an extremely small market.  Terrific to see the enthusiasm though.

 

 

 

 

 

 


Edited by Spaceresearcher, 13 September 2013 - 07:36 PM.


#58 Shadow

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Posted 14 September 2013 - 11:43 AM

Actually the online TI 3 games at the old ti3wiki.org were quite exciting and had alot of intrique in it.  Many players were involved in 5 to 8 games at once.  

 

Many players had to cut back to only 1 or 2 games because they spent too much free time playing twilight 3.

 

The biggest wish of that community was a computer version of TI 3 for mulitplayers and a new TI 3 expansion every year.

 

A single player computer version was thought to be a impossible dream.

 

 

Whether there is a big enough market to justify such a project, I do not know. 


Edited by Shadow, 14 September 2013 - 11:45 AM.


#59 HeroTONMA

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Posted 30 October 2013 - 07:03 AM

Hi guys!

 

I just want to tell that the videos have been removed, by request of FFG.

 

"it was not a good idea to post a work-in-progress video to a game we do not have the rights to"

 

That said... it's still not quite impossible that a videogame like that, might not be under development ;)

 

Regards

Thomas



#60 thereisnotry

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Posted 02 November 2013 - 09:23 PM

Hi guys!

 

I just want to tell that the videos have been removed, by request of FFG.

 

"it was not a good idea to post a work-in-progress video to a game we do not have the rights to"

 

That said... it's still not quite impossible that a videogame like that, might not be under development ;)

 

Regards

Thomas

I'm just getting into TI3 right now, and I really hope that what you didn't quite just say (but came oh so close to saying) is actually the case.   :)  

I know that I'd very happily pay money for something like this.  Even if the AI isn't superb, it's still a worthwhile game to play.  As for the angle that some have expressed of preferring the actual face-to-face experience to a pixel-based experience...I can't argue against that.  I always prefer face-to-face...but honestly, I'll take anything I can get.   :P






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