Should The Haunting paragraph 35 end the game?
Also, the Tome, Corbitt's Diary has the wrong paragraph numbers on it.
So, we played The Haunting tonight, our first Arkham Investigations game. Overall, we thoroughly enjoyed the game, but it had issues (or we were doing something wrong ). We did go around 10 consecutive turns without rolling the requirement to move the timeline on, so that probably didn't help. The story telling aspect was great, but we rarely felt under pressure. I think we finished the story (see previous post), but continued playing, we were certain that the "Vignette complete" or "Investigation complete' text was missing, so continued playing under the assumption it was the vignette that was complete. Looking back, probably ended in a success when we offed the walking dead in his basement. Looking forward to playing the other cases.
Yes the casebook ends on paragraph 35.
Ah, I was not aware of the entry mistake on Corbitt's Diary - I will fix that and upload a new card tomorrow.
With the other issues of the casebook, I will look into it tomorrow as well. One question: the lack of pressure - is this about not enough of threats that makes it so?
I think it was the down to the long time between timeline events (it was Day 4 we were stuck on). I imagine, had the timeline advanced more promptly, we would have felt a lot of pressure. I'm thinking of adding a token to the timeline each time it doesn't advance and advancing automatically when there are 3 tokens, remove tokens when the timeline advances. We managed to see off Walter in a single round of combat (1 blessed investigator with a bunch of magical weapons, and 1 with a fairly high Fight rating). Like I say, it was a very enjoyable experience, the house was particularly creepy and actually sent one of us Insane (we were 3 players), thanks to a particularly grizzly incident in the kitchen.
We did have some other thoughts. In the casebook, around the Corbitt House, there were a number of paragraphs that read, "Nothing happens, read paragraph x" They felt awkward and seemingly pointless, ie ,why couldn't the previous paragraph point us to paragraph x? And yeah, perhaps the threat level of the enemy was a little low, but I guess it served the narrative well. I was thinking of maybe adding a couple of other undead to the basement encounter, just a couple of Zombies, which would force investigators to split their dice pool. That would make Walter much more of a challenge.
Any suggestions for a second Investigation?
Editted for grammar.
Edited by MaddMatt, 09 August 2013 - 02:47 AM.