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#21 Gaire

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Posted 13 June 2012 - 12:06 PM

 It also seems like, looking at the Ogryn reprint online, the example Ogryn does NOT have Unnatural Strength or Toughness, as these are listed as being aspects of his size. Now, whether or not this is a simplification of the rules remains to be seen.



#22 H.B.M.C.

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Posted 13 June 2012 - 12:53 PM

It's a simplification. Remember that these rules can't include a full Talent/Trait listing, so simplifications like this are necessary.

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#23 htsmithium

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Posted 13 June 2012 - 03:44 PM

does anyone know why they changed the ogryn character? i actually liked the first one better. thou if there are enough players i might just run both for giggles.


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#24 H.B.M.C.

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Posted 13 June 2012 - 07:17 PM

What are the differences, out of interest?

And what are the other characters?

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#25 Lightbringer

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Posted 02 July 2012 - 11:42 PM

On the subject of Abhumans, it's nice to see the Squats getting a shout out in the 6th Edition of 40k. It appears that GW is finally ending its ridiculous policy of pretending that they never existed. It's like GW is coming out of the closet as Squatphiles. 

Furthermore, they have elaborated upon various other strands of abhuman out there…these include:-

7 sub categories of Ogryn (Homo sapians gigantus)
Ratlings (Homo sapians minimus)
Squats (Homo sapians rotundus) -yaaaaay!
Beastmen (Homo sapians variatus)
Troths (Homo sapians verdantus
Longshanks (Homo sapians elongontus)
Pelagers (Homo sapians oceanus)
Felanids (Homo sapians hirsutus)
Neanders (Homo sapians hyannothus)

The latter five are new. It occurs to me that a combination of the name and the latin scientific name can give us a clue as to what we're dealing with here:-

Troths -  well according to Google Translate, there's no direct translation of "Verdantus." I'm a little lost as to what concept the writers were aiming at here - if "verdant" is the word they're aiming at, are we looking here at green skinned humans? Think the Mekon/Star Trek aliens perhaps?

Longshanks - again, there isn't a latin word for "Elongatus." However, it's not hard to see what they're up to here - Longshanks is an old English nickname for someone with long legs. So we're looking at tall abhumans - perhaps stilt like legs? Low gravity abhumans?

Pelagers - Again, not hard to see what they're trying for here. Ocean adapted abhumans - think the thing from the black lagoon, Aquaman, Namor, or Kevin Costner in Waterworld. Interestingly, Face Eater's concept of Mers from earlier in this thread matches this precisely, an example of how great minds think alike!

Felanids - Well "Hirstute" means hairy, so again it's not hard to see what the writers are doing here. Again, in an example of how tropes/concepts draw from a relatively narrow pool, one imagines that these guys aren't too dissimiliar from my "Hrukies" from earlier in this thread - even though I wrote them up as a bit of a joke! Just from the title, we can imagine these are hairy, furred abhumans. 

Finally, we have the Neanders. I've no idea what hyannothus means, (again, the internet cannot help me with that) but the title "neanders" hints they're aiming at cavemen. Interestingly, this again closely matches a concept I came up with independently last week for abhuman cavemen - the write up is here.   (The Kromagnan infantry) I hadn't seen 6th ed when I saw this, and obviously the writers wouldn;t have seen my concept either - it's just a weird example of how people approaching the same concept from different ends can come up with remarkably similar ideas! It's almost like convergent evolution…

 

I like all this new Abhuman stuff, but I do have a couple of reservations…firstly, the list of abhuman species currently active appears to be exhaustive, ie the writers are saying you ONLY have these abhumans. OK, there may be some scope for one of the many extinct subtypes to not be extinct at all, but I would have preferred a more open-ended writeup. I don't like options for creativity being closed down.

Secondly, what about the poor old Afreilis? They were originally classed as abhumans in the WD article which mentioned them for the first time, but they don;t appear on this list. Are they now deemed one of the extinct abhuman types? Does the same apply to the nightworlders? Or are Afrielis no longer classed as Abhumans? This actually is a reasonable assumption, as Afreilis didn't evolve into their current form, they were created, so they are technically different to "normal" abhumans…

 

Anyway, just a few thoughts!



#26 Face Eater

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Posted 03 July 2012 - 01:47 AM

Lightbringer said:

On the subject of Abhumans, it's nice to see the Squats getting a shout out in the 6th Edition of 40k. It appears that GW is finally ending its ridiculous policy of pretending that they never existed. It's like GW is coming out of the closet as Squatphiles. 

Furthermore, they have elaborated upon various other strands of abhuman out there…these include:-

7 sub categories of Ogryn (Homo sapians gigantus)
Ratlings (Homo sapians minimus)
Squats (Homo sapians rotundus) -yaaaaay!
Beastmen (Homo sapians variatus)
Troths (Homo sapians verdantus
Longshanks (Homo sapians elongontus)
Pelagers (Homo sapians oceanus)
Felanids (Homo sapians hirsutus)
Neanders (Homo sapians hyannothus)

Nice that they are happy to acknowledge these old references, other than the standard Ratlings and Ogryns. It's makes both them more believable if there are more than 2 abhumans and I like them because it makes the Imperium more sci-fi.

Seems we are somewhat ahead of the game. But i can't really claim it was a massive leap of logic. I was thinking of adding a note about some red or blue humans (mostly because of a love of Rogue Trooper) but it's a simple enough sci-fi explanation that certain suns promote certain pigments. I wonder if the Verdantus are actually green, or a collective name for any weird coloured dudes. The populous of Dreah in the Calixis sector could actually count here. Was also thinking about some tall, low grav humans, but I couldn't actually think of any characteristics beyond that.



#27 Trader Austin

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Posted 03 July 2012 - 09:11 PM

 apelings

as humans colonized the stars, some unlucky few found their way to planets with such efficient predators that the population was wiped out. however on the world of Pi-Alpha IV the survivors developed several interesting adaptations. first the regression in the gnome to a earlier form, with only minamal regression of the mind. these feral abhumans, only the males, appeared to be normal humans. standing tall and watching  us from a distance. however when we tried to approach they fled into the trees. this is when the mutations became apparent. their feet had regressed back to hands as well as them forming long, prehensiel tails. we spent several more days on Pi-Alpha cataloging the predators for sale to the beast house, when we found our way into one of their villages. suspended from the canopy, their huts were attached to one another not with bridges but vines. we also observed a very large portion of the population was children. this mystery was soon answered when one of the genators noted one of the females. possessing 6 breasts she was suckling 5 children, all appearing to be the same age. the priest of mars postulated that this was another adaptation to the world where the population had litters instead of single births due to the high death rate of both children and adults. this makes sense, because on this trip we lost 47 guards, porters, and other assorted personel to that planet. 

excerpt from the log of Dorian Austin



#28 Plushy

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Posted 04 July 2012 - 11:48 AM

 The new 40k rulebook adds in quite a few abhumans, and brought Squats back.


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#29 MILLANDSON

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Posted 05 July 2012 - 01:51 PM

Plushy said:

 The new 40k rulebook adds in quite a few abhumans, and brought Squats back.

Squats never actually really left, it's just the vast majority were wiped out by Tyranids. Nothing in the new 6th Ed book states that this is no longer true.


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