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Specialties so far


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#21 H.B.M.C.

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Posted 16 May 2012 - 02:49 PM

Warboss Krag said:

Hmm. In a perfect world, the employees of the producing company would be perusing posts, looking for good ideas and cogent discussions that could be used in the upcoming product. Yes, it would be a lot of work, but the benefit would be tapping the ideas, freely given, of a lot of players.


Not at all.

I know of one company that specifically never reads suggestions nor do the staff post their own because they cannot take anything for fear of anyone seeing it as "stealing" ideas. I'm talking about Catalyst Game Labs and BattleTech, where they won't go into the rules suggestions or custom design forums or take unsolicited suggestions specifically for the fear of being accused of plagiarism. That sort've thing is a big deal.

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Matt Eustace. Contributing Author Credits: Church of the Damned, The Lathe Worlds, The Lathe Worlds - The Lost Dataslate, Only War Core Rulebook, Hammer of the Emperor, Shield of Humanity, Tome of Fate, Tome of Blood, Tome of Excess and Tome of Decay.

The views expressed in this post are my own. I do not speak for or on behalf of Fantasy Flight Games.


#22 Warboss Krag

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Posted 16 May 2012 - 04:47 PM

Crying shame, that. Such things are easy to avoid by a disclaimer at the Home page or some such, having people sign away their claims to any material put on the site. A little legal boiler-plate goes a long way.

Refusing to even admit that the player base might be right smacks of two attitudes: 1) A lazy lawyer whose single response to almost any question is "Nope, can't do it, we might be sued," and/or 2) "How dare those upstart players act like our work is anything but perfect!!!" (The Games Workshop attitude.)



#23 H.B.M.C.

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Posted 16 May 2012 - 05:39 PM

It's not about refusing to admit that the "player base might be right". Stop treating this as an adversarial 'us vs them' thing - it isn't. It is often done simply to avoid the spectre of plagiarism ever coming up. It's not a quagmire that any company wants to get involved in.

BYE


Matt Eustace. Contributing Author Credits: Church of the Damned, The Lathe Worlds, The Lathe Worlds - The Lost Dataslate, Only War Core Rulebook, Hammer of the Emperor, Shield of Humanity, Tome of Fate, Tome of Blood, Tome of Excess and Tome of Decay.

The views expressed in this post are my own. I do not speak for or on behalf of Fantasy Flight Games.


#24 Warboss Krag

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Posted 16 May 2012 - 11:14 PM

Interesting. Back in 1992, I believe, I put together the 'Uncle Al's Auto Stop and Gunnery Shop' compilation for Car Wars. We solicited player input and a lot of the gadgets (it was a gadget book) came from players. Now, I don't know if you know anything about Steve Jackson, and I can tell you a lot, but if there's one person who's going to be careful about his legalities, it was Evil Stevie. Not that I blame him; having the Secret Service - no kidding; look it up! - raid his offices in connection with the production of GURPS Cyberpunk (because there was a tenuous connection with a person said to belong to a hacking community), made him cross his t's and dot his i's. We never had any problem with a 'quagmire,' as you put it.

You want to check it? My actual name is Craig Sheeley. And I'm honestly surprised how many addresses on the internet list me as having games I wrote still being for sale…



#25 Drake56

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Posted 17 May 2012 - 05:58 AM

and yet another thread has been derailed by bitching and moaning, so in an atempt to get things back on track id like to see a sniper specialist. Also to all those who say its easy to change specialties in military i will tell you that is bull, i am currently serving in uk forces and i can get promoted and be a supervisor for my job or go commision and become an officer my role is a weapons technicin in the RAF



#26 tuco

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Posted 17 May 2012 - 11:16 AM

I'm torn on the Ogryn idea.  Part of me would love to play an Ogryn, but another part of me is certainly hesitant due mostly to how GW has far more often than not portrayed them as stupid to the point of being nearly handicapped and the comedy relief. 

I would like to see a Sniper career and also a Scout career.  I'm not sure they need to be the same career with options for branching into one specialty or the other or two seperate careers. 

 



#27 Moglwi

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Posted 17 May 2012 - 11:59 AM

Drake56 said:

and yet another thread has been derailed by bitching and moaning, so in an atempt to get things back on track id like to see a sniper specialist. Also to all those who say its easy to change specialties in military i will tell you that is bull, i am currently serving in uk forces and i can get promoted and be a supervisor for my job or go commision and become an officer my role is a weapons technicin in the RAF

Thats the probleam with Crab air no promotion.  Must be course you can go on to widen your skills?  In the Infantry you may start off as a pravate but then you can move to learn to use the mortars Anti tank misslies gunner recce platoon Helicopter handler inteligance sniper etc I am sure there are many more (Army 87-91 so my info is out of date)  of course the most important career in the game must be Band

 



#28 Warboss Krag

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Posted 17 May 2012 - 02:37 PM

Hee, hee! Moglwi does have a good point ('Crab air'); the specialty switching I've heard of all comes from modern military, emphasis on 'modern.' And specifically wartime modern military. Dunno how it would work with the Guard…but a big part of the Guard is that it's a galaxy-spanning force, made up of units from disparate worlds and cultures, all tenuously linked by Imperial service and a basic manual. Relatively unsupported, each Guard unit maintains a lot of its own logistical tail, and reinforcements? Unless you're serving on a War World, you have to drum those up yourself. Resupply? Ditto. And so on.

My point is this: I believe the Guard would be a much more nebulous thing, in specific organization, practice, doctrine, personality, and culture, varying from unit to unit, than any number of Space Marines, in particular the Codex Chapters (those following the Codex Astartes).



#29 Dulahan

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Posted 17 May 2012 - 02:49 PM

tuco said:

I'm torn on the Ogryn idea.  Part of me would love to play an Ogryn, but another part of me is certainly hesitant due mostly to how GW has far more often than not portrayed them as stupid to the point of being nearly handicapped and the comedy relief. 

 

 

My biggest issue with Abhumans is they aren't typically in mixed units.  they are kept quite separate.  Maybe an Ogryn bodyguard here and there.  But you don't see a random Ratline sniper in with any given Guard regiment.  Let alone Ogryns.  They're their own thing.



#30 H2SO4

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Posted 17 May 2012 - 10:11 PM

Dulahan said:

My biggest issue with Abhumans is they aren't typically in mixed units.  they are kept quite separate.  Maybe an Ogryn bodyguard here and there.  But you don't see a random Ratline sniper in with any given Guard regiment.  Let alone Ogryns.  They're their own thing.

The logistical problems involved in maintaining and supplying mixed troops would keep these rare and avoided.

Then again, with army bureaucracy and clerical errors being what they are, this could be used as adventure hookings: How to keep your Ogryns fed, armed and supplied through it all, battling the inevitable paper errors, red tape and bureaucracy during wartime action. Heck, same could be used for regular troops too. Would even fit in the grimdark dystopia feel.

Though players would probably try to solve this through gun-to-clerks-head intimidation.  Which would still fail, when the cargo pallet supposedly containing ogryn-sized combat boots turns out to be filled with SPF-1000 sunblocking lotion. On an ice world. During winter.

IIRC, the germans had a similar problem in Stalingrad: The food supplies failed to reach the troops supplied via planes, due to russian AAA. The one cargo which made it, contained their supply of prophylactics (condoms).



#31 Tunnelhckrat

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Posted 18 May 2012 - 01:23 AM

Ive Heard Ogryns mentioned as a possibility, Ive been waiting on the for a while. But what about the Lowly Ratling? Does no one want to be Frodo in 40k? dissapointing.

 

Also, wasnt there supposed t be a guard speciffic book for DH, what happened to that?



#32 Face Eater

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Posted 18 May 2012 - 02:02 AM

 The IG are the largest and most diverse armed force in the Galaxy. The different regiments can make the most extreme SM Chapters looks like re-painted clones. They have certain standards enforced by the Departmento Munitorum, but those would be exceptions to the rule.

So while some Regiments are entirely Abhuman others would Incorporate them within other, say infantry regiments.Especially in the case of Ratlings (for example, theres no end to the local abhuman adaptions), who's specific logistics are much less extreme than Ogryns and tend to act as small units of scouts within larger forces. It also I imagine depends on the populations of the supplying worlds. Any entire Ogryn world would probably farm out full Regiments where as those worlds which are mostly human might have abhumans integrated at a company level.

On top of that even if they are separated by Regiments in battle they may well be fielded entirely in small units farmed out work alongside other Regiments. The IG as played on the TT allows you to field units of tanks alongside units of abhmans and infantry, all of which could be from different Regiments. Likewise the Command units might have representives from all or any of the regiments assembled or even advisors from Regiments (or even other forces) that are further afield in order aid integration.

Of course if you a Command squad an Ogryn is likely to be included as a bodyguard or muscle rather than an advisor, in the same way that they might include heavy or special weapons. In fact Ogryn regiments almost certainly have human commanders anyway.



#33 tuco

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Posted 18 May 2012 - 04:31 AM

I think with the right players a sanctioned psyker paired with an Ogryn to act as the insurance against possession by a warp entity.  The contrast between powerful body, weak mind and weak body, powerful mind with each side watching the other out of the side of the eyes would be immense fun to play, play alongside, or to GM.

How about a demolitions career?



#34 Warboss Krag

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Posted 18 May 2012 - 05:41 AM

Hee, hee! Want a specialty troop? Back in the day (well, it might have been waaaay back in the day! As in the Horus Heresy!), the Guard (or at least the Imperial Army) featured Beastmen troops! I've got 'em for the old Epic-scale Space Marine game, and I have an old lead Beastman leader with plasma pistol and chainsword.

Also, around this time (original Rogue Trader), Guard troops could take allied mercenary Ork units! Blood Axes, most likely. I think this was the old timeline, before the Blood Axes were reduced as the leading faction of Orkdom.



#35 Face Eater

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Posted 18 May 2012 - 06:07 AM

I was wondering if there might be some kind of engineer career, to cover close range special weapons, demolitions etc.

As I said most diverse of all. i'm sure most players and IG characters wall be apalled by the idea of working with Orks or massed mutants. But who's to say what's happening byond the range of the Astronomicon.

Be an interesting story to be stuck as the last remants of the Margin crusade, just a few loyal soliders with xeno filth mercenaries (Orks and Kroot), just trying to keep the Imperiums enemies at one anothers throats, and trying not to die in brawls with Xeno's on your own side.



#36 Starglyte

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Posted 19 May 2012 - 12:33 PM

 As long as I can roll a Catachan Sniper, I will be happy.



#37 MILLANDSON

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Posted 20 May 2012 - 01:00 PM

Warboss Krag said:

Crying shame, that. Such things are easy to avoid by a disclaimer at the Home page or some such, having people sign away their claims to any material put on the site. A little legal boiler-plate goes a long way.

Refusing to even admit that the player base might be right smacks of two attitudes: 1) A lazy lawyer whose single response to almost any question is "Nope, can't do it, we might be sued," and/or 2) "How dare those upstart players act like our work is anything but perfect!!!" (The Games Workshop attitude.)

Plus, such a piece of "legal boiler-plate" doesn't work. In most countries (like the majority of Europe), unless you are working for a company and produce something as part of your employment for said company, you CAN'T sign over your copyright to anyone else - it's legally impossible. You can license something, but that can be revoked unless there is some sort of compensation for you letting them use your ideas.

Basically, if they copy anything posted up by a community member, and don't make an individual license with that person, there is every chance of them being sued.

So no, it's not about lazy lawyers, or thinking your stuff is perfect and the community are idiots - it's all due to real, and important, legal restrictions.

 


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Posts/views/opinions are in no way representative of FFG, and are entirely my own.


#38 Warboss Krag

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Posted 20 May 2012 - 07:31 PM

Yes, I see. International copyright laws would be a problem. I was, in the past, only dealing with U.S. laws. Real crying shame, that. Especially since those diverse copyright laws get used so often to allow outright copyright piracy, as well as monopolistic practices…it's a mess. Isn't it fun, trying to deal with a world-wide communications system using essentially 19th-century (or older) legal systems?



#39 tuco

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Posted 21 May 2012 - 12:30 PM

Warboss Krag said:

Hee, hee! Want a specialty troop? Back in the day (well, it might have been waaaay back in the day! As in the Horus Heresy!), the Guard (or at least the Imperial Army) featured Beastmen troops! I've got 'em for the old Epic-scale Space Marine game, and I have an old lead Beastman leader with plasma pistol and chainsword.

 

I have that same mini.  Mine came packaged with four or five "regular" beastment with swords and maces.  I think this would have been mid- to late-1980's.

 

 

 



#40 stickman_kenobi

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Posted 31 May 2012 - 02:14 PM

I'm just going to be happy if there's flame troopers






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