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#21 Dog Solitude

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Posted 05 May 2012 - 12:24 PM

Budgernaut said:


 

 

I think you're right about the designations. My mistake. I guess SW:CCG just threw me off because in that game the ships themselves are named Gold 2, or Red 5 and those ships are considered unique compared to Y-wings and X-wings.

 

I'm just a big nerd.   And you are right about the CCG.  I'm guessing there might be generic pilots like "Red Squadron Pilot" etc., like they did with the TIE fighter Obsidian Squadron pilot.  I still think you are correct about the YT-1300 and Firespray and how their cards might be done.

 



#22 qwertyuiop

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Posted 05 May 2012 - 03:26 PM

 TIE Scouts and Z-95s…. maybe a good way to fill up unused squad points. ;)

And I just want to say this now, if I see a Sun Crusher model for this game, I quit. 



#23 plokoon9619

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Posted 06 May 2012 - 01:37 PM

Starfighters
  1.  Tie Interceptor
  2. Tie Bomber
  3. Tie Defender
  4. Tie Scimitar
  5. Skipray(Empire/Neutral)
  6. A-Wing
  7. B-Wing
  8. Z-95(Rebel(NR)/Neutral)
  9. E-Wing
  10. K-Wing
  11. Starviper(Neutral)
  12. R-41 Starchaser(Neutral/Rebel(NR))
  13. Preybird(Neutral/Empire)

Transports

  1. YT-1300(Neutral/Rebel)        Han Solo
  2. YT-2400(Neutral)                  Dash Rendar
  3. Firespray(Neutral)                  Boba Fett
  4. Aggressor (Neutral)              IG-88
  5. YV-666(Neutral)                    Bossk
  6. JumpMaster500(Neutral)              Dengar
  7. G1-A(Neutral)               Zuckuss/4-LOM
  8. HWK-290(Rebel(NR)/Neutral)               Kyle Katarn
  9. Sorosub 3000(Neutral/Rebel(NR))               Lando
  10. Lambda Shuttle(Empire)
  11. Sentinel Shuttle(Empire)

This is what I think be should the total run of Fighters/Transports in this game. I picked from the good EU sources only(Jedi Knight, Shadows of the Empire, Thrawn Thrilogy, Backgrounds of movie characters, X-Wing, and a few other fighters that didn't come from good stories but were interesting none the less). I personally don't think we need to expand this game past the Rebellion(New Republic) vs Empire era. The Clone Wars era is for the kids, Yuuzhan Vong only have three fighters and nobody is writing about them anymore, The Old Republic era is a cluster of a giant timeline, and the later Legacy/FOTJ eras aren't exactly appealing unless you talking about the Legacy comics and not the terrible novels. Obviously a few aren't exactly fighter type ships such as the shuttles and Lando's ship. This list doesn't include stuff that looks like exact duplicates of other starfighters such as the "hundreds" of X-wing series ships, and it doesn't include one-off ships that never appear again in the EU. 

Overall this list can be shortened easily to just this

1. Tie Interceptor
2. Tie Bomber
3. Tie Defender
4. Preybird
5. Skipray
6. A-Wing
7. Z-95
8. B-Wing
9. E-Wing
10. R-41
11. YT-1300 
12. YT-2400
13. HWK-290
14. Firespray
15. YV-666
16. Aggressor

Which would cover pretty much the most important starfighters/transports in the GCW era. This would give the game a total of 20 fighters. 
 

 



#24 Parakitor

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Posted 06 May 2012 - 02:30 PM

plokoon9619 said:

 

Overall this list can be shortened easily to just this

1. Tie Interceptor
2. Tie Bomber
3. Tie Defender
4. Preybird
5. Skipray
6. A-Wing
7. Z-95
8. B-Wing
9. E-Wing
10. R-41
11. YT-1300 
12. YT-2400
13. HWK-290
14. Firespray
15. YV-666
16. Aggressor

Which would cover pretty much the most important starfighters/transports in the GCW era. This would give the game a total of 20 fighters. 
 

 

 

I am really digging this list. I like that the Bounty Hunters get some love. I had completely forgotten about the preybird, too. I noticed that except for the R-41 starchaser you didn't include any of the cool EU fighters from the TIE fighter video game (like the Gunboat, Missileboat, TIE avenger or T-wing). Does the R-41 pop up in other stories?


"That starship won't fly, Bastila."


#25 plokoon9619

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Posted 06 May 2012 - 03:02 PM

Parakitor said:

plokoon9619 said:

 

Overall this list can be shortened easily to just this

1. Tie Interceptor
2. Tie Bomber
3. Tie Defender
4. Preybird
5. Skipray
6. A-Wing
7. Z-95
8. B-Wing
9. E-Wing
10. R-41
11. YT-1300 
12. YT-2400
13. HWK-290
14. Firespray
15. YV-666
16. Aggressor

Which would cover pretty much the most important starfighters/transports in the GCW era. This would give the game a total of 20 fighters. 
 

 

 

I am really digging this list. I like that the Bounty Hunters get some love. I had completely forgotten about the preybird, too. I noticed that except for the R-41 starchaser you didn't include any of the cool EU fighters from the TIE fighter video game (like the Gunboat, Missileboat, TIE avenger or T-wing). Does the R-41 pop up in other stories?

R-41 pop ups as a early use starfighter for the alliance in TFU:2 which generally is a horrible source that should be forgotten but it looks good none the less seeing it at least used. It also pops up in Mysteries of the Sith expansion for Jedi Knight: Dark Forces. Also the TIE Defender is from Tie Fighter. The rest weren't included because I doubt we will receive more than 20 fighters in the next few years judging on how slowly developed their other fighter game is. 



#26 VaultDweller

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Posted 06 May 2012 - 03:10 PM

 Great list. I would like to see a ship like the Slave 1 in it's own Boba colors and a generic Firespray in alt paint. Same with the Falcon and other bounty hunter ships too. 

Between releases of 4 ships each I WOULD LOVE TO SEE capital ships added with rules to be incorporated in both the base game and a separate fleet-scale game. Not sure how big the Dust Tactics vehicles are but I would expect them to be similar size as a capital ship. Those sell for $40 retail so expect $50 retail for a Star Destroyer size ship.  Capital ships make the bombers more important too. 

 

I'm convinced they could do capital ships after the second wave of fighters if the game is successful and as long as they make their sales plan. 



#27 VaultDweller

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Posted 06 May 2012 - 03:26 PM

 I should add that the scale between fighters and capital ships is not that important before the thread goes to a " but they won't be in scale" discussion.  



#28 Rogue Kiwi

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Posted 06 May 2012 - 09:00 PM

VaultDweller said:

 I should add that the scale between fighters and capital ships is not that important before the thread goes to a " but they won't be in scale" discussion.  

Not that important to you you mean?



#29 Rogue Kiwi

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Posted 06 May 2012 - 09:18 PM

plokoon9619 said:

Tie Scimitar

 

 

Do you mean the Scimitar assault bomber

or a Tie bomber from scimitar squadron?

 

 



#30 Hamlet23

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Posted 09 May 2012 - 06:52 AM

 I think you have the first four dead on, A Wing, B wing, TIE Interceptor, and TIE Bomber. Those are the ones I really want to round out the set. 

I think the Imperial Shuttle would be a good choice for a sooner release.

Not much of a dogfighter, but it does have front and rear guns, and makes a perfect objective for escort/ HVT missions.



#31 Rogue Kiwi

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Posted 09 May 2012 - 06:14 PM

Hamlet23 said:

I think the Imperial Shuttle would be a good choice for a sooner release.

Not much of a dogfighter, but it does have front and rear guns, and makes a perfect objective for escort/ HVT missions.

 

I concur perhaps release the rebel meduim transport at the same time, ( I know that it is no good in combat but would be another cool mission target)



#32 MarthWMaster

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Posted 27 May 2012 - 01:41 PM

I've always liked the design of the Naboo Royal Starfighter. Sleek, elegant, and fit for a queen's escort squadron. I'd run one.

But yes, this does seem a short game if they don't expand into other eras. And I see it as less of an issue to do so in a miniatures game than in the LCG, but YMMV. I suppose it depends upon whether they choose to implement a faction system in either game, and to what extent such a system will restrict deck/squadron-building.



#33 MarthWMaster

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Posted 28 May 2012 - 03:41 PM

 Also, I could see the expansions lasting a lot longer if material from the New Republic era were deemed fair game.

One thing that might be fun, is if FFG plotted out their releases for both X-Wing and Star Wars: The Card Game so that the material released for each game ran parallel in regard to its relationship to Star Wars continuity. For example, a release for Star Wars: The Card Game based on the Battle of Endor could be released opposite an X-Wing expansion featuring the A-Wing and TIE Interceptor.

This relationship could become more pronounced when (and if) the two games expand into other Star Wars eras, but basically you would have a consistent narrative between the two.



#34 Budgernaut

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Posted 28 May 2012 - 04:40 PM

 I like that idea! I wanna say that it's unlikely, given that the card game is still in development, but then, given that we know virtually nothing about the card game, that might totally happen.


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#35 Acrizer

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Posted 29 May 2012 - 04:10 PM

 I'm all for the popular 4 here (they'd be my choices). Right now I'm thinking I'll have at least 3 of each to choose from and 6 TIE Fighters (I'll have to see how the side-building works out if I have to balance more) - in fact, I already have preorders in. Add those 4, though, and I'm a happy camper.

If they do a Falcon type ship, I'd definitely want it in scale. Prequel ships would work (since they are older) but I wouldn't be nearly as gung ho about them. I'd prefer cap ships to be more mission/objective types than huge models (although the thought of a Death Star surface with turrets and a trench playing field is intriguing).

I don't think the EU stuff has the chops to carry the line, They'd have to mix it in with other things. I know I'd give them a pass. Most Star Wars fans I know (and granted, we all have our own social circles) either don't know much about or flat out deny the EU. I think more luck would be had tying closely in to movie characters than EU-only stuff (Eg: ships for Bossk, IG-88, etc vs genberic EU fighters or ?Vong things).

 

YMMV



#36 sverigesson

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Posted 30 May 2012 - 02:21 AM

 I hate to admit it, but Marth is right in some ways. First of all, its a tragedy that we'll get prequel/Clone Wars ships (even though I admit to liking the Clone Wars) before we get EU stuff (if we ever get them, pretty unlikely if you ask me). This sucks because in general, the EU stuff is far superior story-wise to the prequels, in my opinion, and has some way cooler ships too. Still, we will likely never see them. I'll have to be content with a Naboo Starfighter. Sigh.



#37 MarthWMaster

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Posted 30 May 2012 - 06:33 AM

No, if that's what you got from my above comments, then I was flat-out wrong. :P I actually think it would be far more clever for FFG to go into the New Republic era first, and firmly lay out that period of Star Wars dogfighting, and then start dealing with the prequel and Clone Wars stuff. This is because they are setting their games apart from the glut of Star Wars paraphrenalia that has catered to fans of TCW in recent years, by focusing (for now) solely on the Classic Era. Extending that out into what formed the vast majority of Expanded Universe lore prior to the release of The Phantom Menace seems like a logical extension of that marketing choice if you ask me.



#38 sverigesson

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Posted 02 June 2012 - 04:07 AM

 Sorry Marth, I think I was looking at Acrizer's last post, not yours. Anyways, I agree with you. It'd be awesome to see EU stuff ASAP, but are we honestly expecting it? I'm not. But I would throw money at it if they went there.



#39 DaveNYC

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Posted 02 June 2012 - 12:13 PM

Of immediate interest, I'd like to see:

TIE Interceptor

TIE Bomber

TIE Defender

Z95 Headhunter

A wing

B wing

Imperial Shuttle



#40 Parakitor

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Posted 04 June 2012 - 01:38 AM

DaveNYC said:

Of immediate interest, I'd like to see:

TIE Interceptor

TIE Bomber

TIE Defender

Z95 Headhunter

A wing

B wing

Imperial Shuttle

I agree that the Imperial Shuttle is a nice choice, but it would have to be more competitive than that awful rendition in the Starship Battles game. Granted, they aren't combat craft, but they're big enough that they ought to be able to hold their own against a couple starfighters. The other concern is game balance. Budgernaut and I have racked our brains but we could not come up with an appropriate counterpart to the Imperial Shuttle on the Rebel side. Unless, perhaps, it came with a Rebel card entitled "Stolen Imperial Shuttle Tydirium." …Has this already been mentioned here on the forums? Oh well.


"That starship won't fly, Bastila."





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