I was wondering, is anyone playing with a special kind of house rules for the camera of Darrel Simmons. It feels to us that the camera is fairly overpowered, and we came up with a bunch of ideas how to play it another way.. but until now we couldnt decide how, therefor I wanted to see if and how others work with it.
Idea 1: The +2 for combat is only applied if the investigator with the camera is in the same room.
Idea 2: If the camera is dropped for whatever reason, the monster on it goes back into the keepers monster pool.
Idea 3: If the camera changes hands, the monster goes back into the keepers monster pool.
Idea 4: The combat bonus is reduced to +1.
Idea 5: To get the monster, the investigator with the camera has to kill the monster himself.
Idea 6: The monster doesnt go to the camera at all, leaving it in the keepers monster pool. The investigator only gets a small token to indicate which monster it was.
These were mainly the ideas after 30 minutes of brainstorming after the game yesterday. We were playing Lost in Time and Space and the poor keeper didnt really have a chance with only one hound left. It just felt broken. The effect of the camera doesnt show up as hard in multi-monster-type sceanrios, but if the keeper only has one type, and only 2 of them, that camera is just darn overpowered. Or are we missing something?