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Anima: Beyond Science


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#1 Reverare

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Posted 24 April 2012 - 02:22 AM

Anima: Beyond Science is a fan-made, non-profit supplement for the Anima: Beyond Fantasy RPG, and was designed to give GMs everything they need to run Anima games based in futuristic settings. It's designed to be compatible with Beyond Fantasy, so you can mix and match aspects of each game as you require, which includes the Exxet series. Displacing Magic, Ki and Psionics are Genetics, Cybernetics, Technology, Precursor Technology, Robotics, Pharmaceuticals and Mastery Modules, which expands Training Modules beyond use in combat. There are currently 13 alien species, 10 new classes, 8 new secondary skills and scores of new training modules, weapons and armour.

 

The project currently stands at 120 pages, but is still under construction, so many sections are unfinished, and there's a lot of editing to be done. Despite this, I'd like to offer this link to general view for review. Because it's such a big project, there are quite a few issues to address, and I'd be grateful for any comments or criticisms.  

 

You'll find the link here:

Beyond Science



#2 brewmaster_vitty

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Posted 24 April 2012 - 02:53 AM

looking incredibly interesting. i would be better able to give some feedback if i didn''t require a facebook account to download. i''ll try to take a better look later.



#3 ElricOfMelnibone

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Posted 24 April 2012 - 10:16 PM

 Wow! Amazing job, man! This thing is awesome! It''ll take some time reading through it, and I don''t know if I''m using it in the near future, but still it seems a very complete and interesting work!



#4 Nochtal

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Posted 25 April 2012 - 07:44 AM

I''ll be taking a look as I get a chance! I''ve recently had an idea for a campaign that would be set in the far future.



#5 cdcace

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Posted 25 April 2012 - 08:11 AM

 Well ive taken a look through the whole thing, and its been well worth taken a read.  This will really help me out in the future im sure.  Can''t wait for more to be added.

 

Thanks



#6 Stilgar

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Posted 25 April 2012 - 02:39 PM

Very nice work.  Professional grade.  Your artwork is amazing.  I look forward to seeing your finished product.  Are you going to have a section on Mechs?

 



#7 Reverare

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Posted 25 April 2012 - 10:55 PM

There's a one-page section on Mechs in the current edition, p112, but it's little more than a few paragraphs on how to adapt the rules for robotics. Consider it to be a work-in-progress, with more yet to come, I intend it to be as big a section as star-ships.



#8 Einlanzer

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Posted 05 March 2013 - 05:02 AM

I know I'm a bit late to the party but I just got back into Anima and came across this while looking around for homebrew material. Out of curiosity, is this project still being worked on?



#9 Nurddude

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Posted 16 March 2013 - 07:59 AM

While I have no idea if the project is still being worked on, I do know that they came out with another draft: 

http://www.scribd.co...-Beyond-Science

 

The one originally linked was a beta.



#10 Guards

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Posted 17 March 2013 - 02:06 AM

Deffinately looking forward to using this LOVE scifi. I'd feel more comfortable doing so once i have more experience with the current system before reviewing or branching out to anything else. 

Better to have a good foundation then a tall building thats just gonna fall.



#11 Maelstrom

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Posted 17 March 2013 - 01:54 PM

Nurddude said:

While I have no idea if the project is still being worked on, I do know that they came out with another draft: 

http://www.scribd.co...-Beyond-Science

 

The one originally linked was a beta.

Unfortunately, one has to be a "premium" member in order to download this file.


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#12 Nurddude

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Posted 18 March 2013 - 12:12 PM

After looking back at the files, I would like to say that I may be wrong. While the beta was removed from it, I think that the Beta is newer? Not sure if it is just a naming error, but I think there is more in the beta.



#13 Reverare

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Posted 20 March 2013 - 12:37 AM

Indeed, the beta was intended as a 'test' version for the playtesting, and is the most recent version available.

 

Scribd does require 'premium' membership to download the pdf, but allows you to view without it. They also allow you to download if you have uploaded something yourself.



#14 Bleakheart26

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Posted 19 April 2013 - 10:31 AM

Hey guys/gals,

   I've been wondering if there are many others that like to cross worlds, span options (old tech, new tech), that are willing to cross midevil dungeons castlse with future robot flying mech thing.

  To get to the point I have a couple of thoughts I would like to span this beyond science with the older magic era of beyond fantasy.

Q1.Does anyone know if the systems over lap well at all or not? 

Like wise Most of the players I know LOVE to completely customize their character with their own "specialty" in mind. I would point at the other area in the forum where they talk about breaking main classes down into a point system and then permiting some slight alterations.

Q2.Has anyone on here considered doing something like that (class creation) with the Beyond science? 

 ( http://www.fantasyfl...46&efidt=675185 ) under "class creation"

I have already had players interested in taking points in something like  Tech jocky 1,2,3  +(50/100/150) tech points. Has anyone playtested meshing like that. I have to wonder myself becouse there are somethings that stand out as interesting to me too.



#15 Nurddude

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Posted 19 April 2013 - 11:50 AM

After reading through it quite thoroughly, I would say that the  Beyond Science system is a world in and of itself. The weapons pierce through Fantasy armours and have ranges that would totally throw off a normal campaign. If you were to have one of your players do this (I would only suggest letting one person per campaign), I would make them in some way affiliated with The Powers. Depending on what you have open available to them, you may have to change some of the Science items stats, and I would suggest a level mod for such characters.



#16 Maelstrom

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Posted 19 April 2013 - 03:10 PM

Nurddude said:

After reading through it quite thoroughly, I would say that the  Beyond Science system is a world in and of itself. The weapons pierce through Fantasy armours and have ranges that would totally throw off a normal campaign. If you were to have one of your players do this (I would only suggest letting one person per campaign), I would make them in some way affiliated with The Powers. Depending on what you have open available to them, you may have to change some of the Science items stats, and I would suggest a level mod for such characters.

Having read through the setting myself as well, I agree that there is a difference in power between Fantasy and Science. However, I do not think the creator of Beyond Science meant to mix the two settings. 


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#17 Nurddude

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Posted 19 April 2013 - 06:02 PM

I also do no think that the setting were meant to be mixed as is. I am saying that you could use Beyond Science as a template if you have a player who wanted access to, say, Technomagic.



#18 Bleakheart26

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Posted 20 April 2013 - 10:49 AM

I guess i'll give you the skippy of my thoughts…

 

Yes there are things that just don't mesh… i've noticed it too. But some of the things I would like to be able to transition into has to do with going from fantasy to science. Useing some suggested theme stuff from the book, it appears that they were hinting at gods or beings that ascended into higher plains that had much greater powers. I don't really have the time right now to get into that but there are celestial groups that I intend to elevate the game to incorprate. Of course as you said the armor, and the weapons are very much a Caliber above the other, but that in it's own right would give it a divine "look" when compaired.  Shortly the game wouldn't stay in such a world but would infact continue to visit over and over again. Latter if/when do more with mech  type stuff and ships then sure By then I should have to have players use divine weapons, armors, "Technology" even if their larger background is that of the OLD- world below.  There are transitions such as ranged weapons and guns and things that eventually rely on how far can you actually see to shoot something at a target, but I look at it as a transition rather than sudden slap in the face to the players. Besides nothing like an underdog group standing before a big mech and needing to stop it…..  The players love anime-style and of course massive challenges to overcome. Loss is only defined by how you overcome it.



#19 Nurddude

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Posted 20 April 2013 - 03:56 PM

This sounds like a very interesting story line. If you ever run into any trouble trying to incorporate it or just want to run it by someone, feel free to email me at nurddude@gmail.com. I would be very interested in how it plays out. **** luck!



#20 Reverare

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Posted 22 April 2013 - 01:18 AM

As requested, a free download link for Beyond Science.

 






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