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What You hope most from Descent 2E?


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#21 IronRavenstorm

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Posted 29 April 2012 - 08:56 AM

While writing about the enemy breakdown of units I had a thought pop into my head about new possible hero skills.  I was writing about water spaces on the board pieces and I thought about the Druid class of heroes.  Wouldn't it be cool if you had a Druid type character who could do different magic attacks based on the type of terrain they are on like a Geomancer.  It brought me back to the days of playing Final Fantasy Tactics.  Examples:  You or your enemy is on a water square and you cast your water spell to make the freeze in place or something.  Or if you are on a dungeon/cave square you could have the ground fall underneath the enemy or make the ceiling fall down.  Not all of them would have to cause physical damage, but instead cause other effects on them to weaken them in some way or another.  Just a thought…



#22 Bleached Lizard

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Posted 29 April 2012 - 09:59 AM

IronRavenstorm said:

While writing about the enemy breakdown of units I had a thought pop into my head about new possible hero skills.  I was writing about water spaces on the board pieces and I thought about the Druid class of heroes.  Wouldn't it be cool if you had a Druid type character who could do different magic attacks based on the type of terrain they are on like a Geomancer.  It brought me back to the days of playing Final Fantasy Tactics.  Examples:  You or your enemy is on a water square and you cast your water spell to make the freeze in place or something.  Or if you are on a dungeon/cave square you could have the ground fall underneath the enemy or make the ceiling fall down.  Not all of them would have to cause physical damage, but instead cause other effects on them to weaken them in some way or another.  Just a thought…

It's a cool idea, but such skill cards would also need to have some other useful secondary ability to make them appealing to buy, as the abilities you describe are just way too situational (you would have a skill card that was completely useless 95% of the time).



#23 ZXTR

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Posted 29 April 2012 - 10:21 AM

Speaking of useless skills in 1E there was a lot of useless skills depending on some combination of characters and skills.

For example, when we started our last campaing One Fist recieved as one of the starting skills Ambidextrous.



#24 IronRavenstorm

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Posted 29 April 2012 - 10:34 AM

Well, I think that I would have the skill card read Geomancer then have below the different types of terrain and the effects.  Example: Water+Freeze(Stun type, and if the heroes cause at least one damage on them they break), Cave=Pitfall(Stun + fall damage), Wilderness=Entangled (like the spider web), and etc…  It would be just one skill card with the multiple uses.  Again, this is just a fun little idea that popped up into my head.  I love it when games add the environment as a factor.  It makes everyone have to stay on their toes and watch their footing.  I know that in the first edition that our OL would forget all of the time about us closing doors on his forces.  Especially if the door had a seal on it which only named monsters could open.  We screwed him over a couple of times with that old trick.

Just imagine doing a lightning/shock magic attack to someone on a water space.  It could be + <3 for every square they are in the water.  Single space units take one while large based units take four damage if they are all within the water.  Sure it makes the game more complicated, but I enjoy the little things like that. 



#25 Bleached Lizard

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Posted 29 April 2012 - 10:40 AM

ZXTR said:

Speaking of useless skills in 1E there was a lot of useless skills depending on some combination of characters and skills.

For example, when we started our last campaing One Fist recieved as one of the starting skills Ambidextrous.

LOL!  



#26 gbnogkfs

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Posted 29 April 2012 - 11:32 AM

Bleached Lizard said:

 

The previews have already revealed that heroes do not respawn by teleporting back to town - they are just "knocked out" and need to be revived by a teammate.

if I'm not mistaken (and I can definetly be), they only showed that a possible action for a character is "revive another hero". I try not to over-expect about what that exactely means…



#27 yohko

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Posted 01 May 2012 - 03:18 AM

I hope for the game to be released tomorrow.

The pain of waiting and the major excitement are unbearable. Descent is my favorite FF game. Where do they get the illustrators for that new edition? they are amazing.



#28 IronRavenstorm

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Posted 01 May 2012 - 04:37 AM

We hear you all too well.  To bad that it still has to be shipped out and that could take awhile.  I'm thinking that it should start to be shipped out either this week or the next to meet the deadline for the Realms of Realms of Terrinoth event at the end of June. 



#29 yohko

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Posted 02 May 2012 - 07:13 AM

When i get that game, i will play test it like never before =)



#30 ilikegames

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Posted 03 May 2012 - 03:31 AM

IronRavenstorm said:

Well, I think that I would have the skill card read Geomancer then have below the different types of terrain and the effects.  Example: Water+Freeze(Stun type, and if the heroes cause at least one damage on them they break), Cave=Pitfall(Stun + fall damage), Wilderness=Entangled (like the spider web), and etc…  It would be just one skill card with the multiple uses.  Again, this is just a fun little idea that popped up into my head.  I love it when games add the environment as a factor.  It makes everyone have to stay on their toes and watch their footing.  I know that in the first edition that our OL would forget all of the time about us closing doors on his forces.  Especially if the door had a seal on it which only named monsters could open.  We screwed him over a couple of times with that old trick.

Just imagine doing a lightning/shock magic attack to someone on a water space.  It could be + <3 for every square they are in the water.  Single space units take one while large based units take four damage if they are all within the water.  Sure it makes the game more complicated, but I enjoy the little things like that. 

Thinking about this and your earlier posts, I have an answer.
For the long rang/magic enemy that work with goblins: ork shamans!!!
Ork shamans that had geomancer magic: freeze/entanglement/collapse.
Now that’s a monster I as an overlord would love to play!
 



#31 IronRavenstorm

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Posted 04 May 2012 - 05:52 AM

From Beren Eoath's post on the release date info he mentioned that in the Tom Vassal review of "Commander and Chief" you can see the Descent 2nd Edition box behind his head.  On the box Beren Eoath mentions that you can see a "Fishman/Sharkman" creature.  My first questions is what does everyone else think about that?  Personally, I see something closer to the "Sharkman", but it looks like it has tentacles or something coming off of it.  Any other thoughts on the subject???

ilikegames, I think you bring up a point.  Maybe the geomancer should be more a OL creature then a hero. 

Also, I have been looking at some of the old Runebound cards and I was wondering if anyone thinks that they will ever use some of those enemies ever again, or are they just going to expand on the universe with all new creatures?  Personally I think it would be pretty cool to see the Blackwood Beast, Night Berzerkers, Shadow Fey, Feathered Wyrm, and much more again.  But I also understand if they want to go in a new direction. 



#32 Bleached Lizard

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Posted 04 May 2012 - 06:07 AM

IronRavenstorm said:

From Beren Eoath's post on the release date info he mentioned that in the Tom Vassal review of "Commander and Chief" you can see the Descent 2nd Edition box behind his head.  On the box Beren Eoath mentions that you can see a "Fishman/Sharkman" creature.  My first questions is what does everyone else think about that?  Personally, I see something closer to the "Sharkman", but it looks like it has tentacles or something coming off of it.  Any other thoughts on the subject???

I'm convinced it's going to be a blood squid.  Now that water (likely) no longer prevents movement, there is an absence of blood squid lore in 2E, and so I think the blood squids will have crawled out of the water and are now fighting the heroes face to face. 



#33 IronRavenstorm

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Posted 04 May 2012 - 11:13 AM

OK Bleached Lizard, I have finally done my homework to figure out what you were talking about when you kept on saying bloodsquid.  This whole time I thought you were getting it from Runebound, but I should have checked Sea of Blood first.  Sorry about that.  We hardly ever play with the Sea of Blood expansion, and my OL would always call them Kraken tentacles.  Now that I am all caught up you make a good point about it being a bloodsquid, but couldn't it also be a daggertooth shark?  Since we never saw any of the artwork of what they actually looked like it looks to be up in the air, kinda. 

Granted, I am now more on your side with the bloodsquid thing.  My reasoning: If you watch the video again you can see that the creature clearly looks to have two tentacles.  In the bottom right hand corner of the box you can see the Fantasy Flight logo, but you also see something else that is being kinda covered.  That could possibly be a third tentacle which would lend more evidence on the bloodsquid theory, but again you could argue that the thing on the top of it's head is a shark fin.

Does anyone know what these creature look like?  Lets start off with their size.  Are these single spaced or four spaced creatures?  I'm just going to rule out the two spaced creatures since we already have one in the second edition.  Please when you respond cite your references, so that others can check to see your sources.  That's just the scholar in me talking.   



#34 Bleached Lizard

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Posted 04 May 2012 - 11:25 AM

IronRavenstorm said:

OK Bleached Lizard, I have finally done my homework to figure out what you were talking about when you kept on saying bloodsquid.  This whole time I thought you were getting it from Runebound, but I should have checked Sea of Blood first.  Sorry about that.  We hardly ever play with the Sea of Blood expansion, and my OL would always call them Kraken tentacles.  Now that I am all caught up you make a good point about it being a bloodsquid, but couldn't it also be a daggertooth shark?  Since we never saw any of the artwork of what they actually looked like it looks to be up in the air, kinda. 

Granted, I am now more on your side with the bloodsquid thing.  My reasoning: If you watch the video again you can see that the creature clearly looks to have two tentacles.  In the bottom right hand corner of the box you can see the Fantasy Flight logo, but you also see something else that is being kinda covered.  That could possibly be a third tentacle which would lend more evidence on the bloodsquid theory, but again you could argue that the thing on the top of it's head is a shark fin.

Does anyone know what these creature look like?  Lets start off with their size.  Are these single spaced or four spaced creatures?  I'm just going to rule out the two spaced creatures since we already have one in the second edition.  Please when you respond cite your references, so that others can check to see your sources.  That's just the scholar in me talking.   

Actually, you should have checked the FAQ.  That's what I'm really referring to (I don't even own Sea of Blood).



#35 IronRavenstorm

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Posted 04 May 2012 - 11:31 AM

Yeah, that is what I was looking at.  That is how I remembered the daggertooth sharks.



#36 Bleached Lizard

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Posted 04 May 2012 - 11:40 AM

IronRavenstorm said:

Yeah, that is what I was looking at.  That is how I remembered the daggertooth sharks.

Actually, I think you're still not getting it.  From the FAQ:

"Q: Why can’t I jump over water like I can pits?

A: As every hero knows, the dank water found in
subterranean caverns is usually infested with deadly
bloodsquids, ready to pull an unwary hero to his doom at
a moment’s notice. As a result, only the most acrobatic
heroes dare to leap across even the most innocent-seeming
pools of water."
 
This has been in the FAQ since the beginning as far as I'm aware, and has become a bit of a running joke.  I wasn't aware of their inclusion in Sea of Blood.


#37 IronRavenstorm

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Posted 04 May 2012 - 02:35 PM

Don't worry I knew what you were talking about.  Bleached Lizard, originally I had forgotten about the whole bloodsquid water jumping thing from the FAQ.  Then while doing my homework on them I found that little article (the one you mentioned) along with the one for Sea of Blood.  I just assumed that you got the info from Sea of Blood since that is where they are found, so I didn't bother with mentioning the FAQ article(since they really don't play a role).  I simply went down the list of pdfs of rules for the first edition of Descent, and did a search for the word bloodsquid in each article.  That is how I tried to find what you were originally talking about when you kept mentioning bloodsquids all of the time.  They actually had bloodsquids in the Sea of Blood expansion along with the daggertooth shark. 

Q: What new figures come with Sea of Blood?
Sea of Blood does not have any figures associated with it. There
are two new monsters, the Bloodsquid and the Daggertooth
Shark, which are represented by tokens. The tokens are inserted
into stands, much like the doors, to stand up vertically on the
maps.

Source: http://www.fantasyfl...descent-sob.pdf

I should have been more clearer in my response.  I should have said that I checked out the article you mentioned, and found more info from the Sea of Blood expansion (Since they were kinda introduced there with a physical piece.  Granted, its not as detailed as we would all hope like the other monsters).  I got what you were talking about, but I wanted to add again the bit about the daggertooth shark as a possibility for the new creature besides the bloodsquid.  

Hopefully I have cleared everything up now with our miscommunication.  Sorry everyone for these past postings.          



#38 Jake yet again

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Posted 10 May 2012 - 12:44 AM

I want to see a less oppositional, more narrative driven game, more like HeroQuest. I guess I my role-playing background betrays me.


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#39 Columbob

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Posted 10 May 2012 - 01:55 AM

Jake yet again said:

I want to see a less oppositional, more narrative driven game, more like HeroQuest. I guess I my role-playing background betrays me.

 

Wrong game for you then, as D2 is still Overlord vs Heroes through and through.

 

You can still get HeroQuest through eBay and such.



#40 IronRavenstorm

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Posted 10 May 2012 - 06:46 AM

Yeah, I have to agree.  D2 will be like the first edition with most of the play be OL vs. Heroes.  It will have a little narration, but not enough for what I think you are hoping for.  I think that it will somewhat mirror the narration of the first edition. 






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