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Worst unit?


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#21 Kriegschatten

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Posted 08 December 2012 - 05:52 AM

You know, I'm increasingly tempted to add the Wotan to this list.

I really want to like it, but it always seems to underperform every time I field it.

It's main gun is just really underwhelming for the points, especially since it only has a crappy MG44 as it's secondary weapon.

The release of the Laser Jagdgrenadiere was really the last nail in the coffin for the Wotan, I think, since you can field two of them while spending two fewer points.

You would think that the extra armor and health on the Wotan would make it more impressive, but it doesn't really seem significantly more survivable than a Ludwig.  Two bazooka shots will drop both of them just as easily, and it's quite embarassing when your 58 point walker gets blown up in a single round by a lowly 22 point Bot Hunter unit.



#22 Roskov

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Posted 08 December 2012 - 06:48 AM

Kriegschatten said:

You know, I'm increasingly tempted to add the Wotan to this list.

I really want to like it, but it always seems to underperform every time I field it.

It's main gun is just really underwhelming for the points, especially since it only has a crappy MG44 as it's secondary weapon.

The release of the Laser Jagdgrenadiere was really the last nail in the coffin for the Wotan, I think, since you can field two of them while spending two fewer points.

 

I agree with this. I don't field any Wotan anymore. As for the gorillas when pair with marcus with the charge ability they're always been devastating especially when you need the extra movement to attack.

 

As for the allied put me on the BlackHawk list.

 

As a general comment I start to stop using mont of infantery level 2 units, they die pretty quickly now with all those level 3.

 



#23 marcemtp

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Posted 08 December 2012 - 07:39 AM

My new favorite is the Devils Own. Those phasers are great.



#24 Kriegschatten

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Posted 11 December 2012 - 09:09 AM

So, can the SSU players out there confirm that the Ohotniki (SSU Rifle Squad) are as crappy as they look?

 

Because I'm having a hard time seeing why I would spend 22 points on three normal infantry dudes + two snipers WHO CAN'T EVEN SNIPE when I can get four real snipers for 24 points.



#25 Loophole Master

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Posted 11 December 2012 - 09:20 AM

Kriegschatten said:

Because I'm having a hard time seeing why I would spend 22 points on three normal infantry dudes + two snipers WHO CAN'T EVEN SNIPE when I can get four real snipers for 24 points.

That's a, uh… good question. With two Jnetzi squads you get an extra activation, improved cover, much better range and the Sniper ability.

The only reasons I can see to pick the Ohotniki over a couple Jnetzi are:

- Like me, you don't use multiples of the same unit type.

- You want more longevity for the widowmakers, which the 3 grunts offer…



#26 Lska

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Posted 11 December 2012 - 09:56 AM

As for the Wotan i would field it as a good counter for allied and SSU hvies on big maps, last time it almost killed my punisher. Mine is arriving this week so i will test it and see how well it works;)



#27 Poyet

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Posted 13 December 2012 - 08:41 PM

for axis is hard to tell … there is some redudancy here and there … like wotan , laser jagd grenadiers, 2 hermans.

or flame luther vs 2 loths 

 

also Super Heavy AT version req opponent to use super heavys to be worth it.

Super Heavy AA has not enough weapon lines…

infantry 2 becomes obsolete with infantry 3 with phasers,

 

 

 

Loophole Master said:

That's a, uh… good question. With two Jnetzi squads you get an extra activation, improved cover, much better range and the Sniper ability.

The only reasons I can see to pick the Ohotniki over a couple Jnetzi are:

- Like me, you don't use multiples of the same unit type.

- You want more longevity for the widowmakers, which the 3 grunts offer…

+can do some damage in CC

+you can add commisar to unit {snipers are too squishy}

 

I think that you should aproch problem from diffrent angle …You choose Ohotniki when you need range 6 infantry squad with 2 dices  vs armor 4 

sniper squad is in difrent position on organisation chart and should be used difrently..

Loophole Master said:

 

"- Like me, you don't use multiples of the same unit type.

i love that idea 
should be offical rule in tournaments.


#28 Lska

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Posted 13 December 2012 - 11:47 PM

Yeach i too get only one of each (lowers the costs heh) and it makes you pick more diffrent units instead of 2 zombie squads vs 3 grim reapers:P



#29 xBeakeRx

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Posted 26 December 2012 - 03:17 AM

Kriegschatten said:

So, can the SSU players out there confirm that the Ohotniki (SSU Rifle Squad) are as crappy as they look?

 

Because I'm having a hard time seeing why I would spend 22 points on three normal infantry dudes + two snipers WHO CAN'T EVEN SNIPE when I can get four real snipers for 24 points.

I can confirm that they are as crappy as they look…I've fielded mine once, and dont see myself doing it again.



#30 Major Mishap

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Posted 26 December 2012 - 03:36 AM

Kriegschatten said:

So, can the SSU players out there confirm that the Ohotniki (SSU Rifle Squad) are as crappy as they look?

 

Because I'm having a hard time seeing why I would spend 22 points on three normal infantry dudes + two snipers WHO CAN'T EVEN SNIPE when I can get four real snipers for 24 points.

They deal out more dice damage at close range and buying the snipers will cost you twice as much, both units have their uses.



#31 Kriegschatten

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Posted 26 December 2012 - 04:19 AM

Major Mishap said:

They deal out more dice damage at close range and buying the snipers will cost you twice as much, both units have their uses.

 

Not sure I'm quite following your logic here.

How do the two squads of Jnetzi cost you twice as much?  They're 12 points apiece, right?  So, 24 points for two squads of Jnetzi versus 22 points for one squad of Ohotniki.

 

And the Ohotniki squad only rolls significantly more dice in close range against Type 1 & 2 infantry and Type 1 vehicles.  They roll a whopping 1 more die against Type 3 infantry and actually roll fewer dice against Type 4 infantry as well as Type 2, 3, & 4 vehicles.



#32 Major Mishap

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Posted 26 December 2012 - 05:31 AM

Cost, as in $$$

A2 infantry is the most common foe, so is most important and don't generally use snipers to try and take out armour, thats not what they are for.  There is also the close combat dice bonuses too with 5 models fighting rather than 2.  You also have to compare a squad of 5 against a squad of 2 in combat situations due to individual unit activation.



#33 Moe-them-down

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Posted 27 December 2012 - 04:11 AM

On allied side the hammers. Though not a bad squad, all other jump infantry packs more punch for mostly the same cost. There is no situation I can imagine (please correct me) where a reaper squat with rhino is not superrior to hammers with rhino.

#34 Loophole Master

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Posted 27 December 2012 - 07:41 AM

Moe-them-down said:

There is no situation I can imagine (please correct me) where a reaper squat with rhino is not superrior to hammers with rhino.

If you're attacking a vehicle, Hammers are considerably superior.



#35 Lska

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Posted 27 December 2012 - 10:12 AM

Today i tried fielding a flammluther and it didn't do a lot of a job..



#36 Loophole Master

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Posted 27 December 2012 - 10:58 AM

Lska said:

Today i tried fielding a flammluther and it didn't do a lot of a job..

Well, at least it has Assault and tougher armour to help it reach its target, unlike my poor Hot Dog…



#37 Poyet

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Posted 28 December 2012 - 04:15 AM

Moe-them-down said:

There is no situation I can imagine (please correct me) where a reaper squat with rhino is not superrior to hammers with rhino.

1.IN DEF As target for Zombies, Gorillas etc

2.vs Armor target



#38 Moe-them-down

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Posted 29 December 2012 - 07:40 AM

Poyet said:

@loop & poyet So in which situation do you prefer hammers before reapers (and tank busters) considering only two of these squads can be supported by the precious heroes? Moe-them-down said:

There is no situation I can imagine (please correct me) where a reaper squat with rhino is not superrior to hammers with rhino.

1.IN DEF As target for Zombies, Gorillas etc

2.vs Armor target



#39 ??!

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Posted 30 December 2012 - 01:07 AM

I actually like to play the Grim Reapers joined by Rhino (to use his Berserk with their ranged attack) and the Hammers joined by OZZ (to attack opposing units with Flamer and Close Combat, then use OZZ to avoid the retaliation). Both combinations have been successful so far.



#40 Mattador Actual

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Posted 30 December 2012 - 04:02 AM

??! said:

I actually like to play the Grim Reapers joined by Rhino (to use his Berserk with their ranged attack) and the Hammers joined by OZZ (to attack opposing units with Flamer and Close Combat, then use OZZ to avoid the retaliation). Both combinations have been successful so far.

I like this too.  Rhino + Tank Busters is really nice.  Walkers go boom.






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