Wow, knew I'd be out a little but didn't realize it'd be quite that much, but that's what happens when you're just starting out with making techniques. As expensive as this tree is I had fully expected it to be so, but with some of the names for the techniques they needed to have some real impact when used. So here is the corrected version, and thanks once again for the help.
These techniques were created many years ago by a Vetala that was cursed with the blood of Orochi. Knowing how dangerous she was to those around her she allowed herself to be kept hidden from the world, only coming out when she was called to action by her sister, leaving a trail of destruction behind her.
Techniques: 5 Total MK: 465
Four of a Kind, Level 1 40MK
This technique was created not merely as a method to attack her opponents, but also to play. Due to her long periods of solitude she needed things to occupy herself while alone and so created this clone technique. Unfortunately for her foes her playfulness carried over to battle as a result. This technique creates 4 illusionary versions of the user that require a check of 240 to realize they are illusions and a PsR of 180 to prevent damage from their attacks.
Advantages: Mirage (4 Images, 240 Detection, PsR180), Maintained
Disadvantages: Requires Blood of Orochi
Ki Cost: Dex 9(3) Pow 9(3) WP 8(3)
Cranberry Trap, Level 1 50MK
This technique , while carrying a rather childish name, is a highly effective means by which to restrain the users foes. This techniques name comes from the appearance of a multitude of small red orbs that swarm around the user, restraining any opponent they choose. This technique allows for a spirit trap of 12 within an area of 10m from the user, the trap can be maintained through following turns.
Advantages: Trapping 12 (Spirit Trap), Area Attack 10m (Target Choice), Maintained
Disadvantages: Requires Blood of Orochi
Ki Cost: Dex 9(2) Pow 8(2) WP 8(2)
Laevatein, Level 2 95MK
This first truly destructive ability of this school, this attack is used to incinerate vast groups of enemies, often demoralizing them to the point that they often no longer wish to fight. Named for the great flaming wand of destruction this ability creates a large blade of flame from the user weapon that when swung affects an area 1km long and 1km across, dealing damage equal to the user presencex2 +Pow bonus that is then tripled.
Advantages: 1km Long Distance Attack, 500m Area Attack (Target Choice), Damage x3, , Damage 2xPresence+Pow
Disadvantages: Requires Blood of Orochi, -100 Life
Ki Cost: Dex 12 Pow 13 WP 13
Starbow Break, Level 2 85MK
This attack while less overtly destructive when compared to Laevatein is still an incredibly powerful ability. This technique destroys the supernatural powers of an opponent, making many of the strongest foes tremble before the user of this ability. The user of this technique seems to create a great bow comprised of stars before drawing back and firing a single large arrow that tracks their target adding 150 to the attacks roll and dealing 2x presence plus Power bonus damage, this is then doubled. Finally, upon being struck the opponent must make a PhR check against the damage dealt plus 100 or have all their maintained or charging abilities canceled.
Advantages: +150 Attack, Damage x2, Ranged Attack 50m, , +60 Interruption(Ki, Magic, Psychic), Damage 2xPresence+Pow
Disadvantages: Predetermined, Require Blood of Orochi
Ki Cost: Dex 19 Pow 18 WP 18
And Then There Will Be None, Level 3 195MK
The final and most powerful ability of this school, and yet it is one that does not initially seem to be an attack. When used the wielder stands with their hand open in front of them. They then clench their fist, causing an invisible pulse of ki to travel out from the user, destroying all foes touched by it. Any hit by the technique collapse to the ground writhing in pain as the energy continues to wreak havoc on their bodies if they are able to survive the initial burst. This technique requires an opponent to pass a roll of 440 or be caught unawares as to the nature of the attack. Every target within 1km of the user suffers an attack that deals double the users presence plus their power bonus which is then tripled and must pass three successive PhR200 checks, the first reducing PhR, the second causing double the failure in damage and the final causing extreme pain if failed.
Advantages: 200PhR Supernatural State (PhR Reduction, Double Damage, Extreme Pain), Camouflage Attack (440), Area Attack 1km (Target Choice), Damage x3, Damage 2xPresence+Pow
Disadvantages: Predetermined, Defenseless, Requires Blood of Orochi
Ki Cost: Dex 33 Pow 34 WP 34
Edited by Kushala, 06 February 2014 - 05:45 AM.