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A Guide to Grunburg


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#21 GoblynKing

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Posted 21 November 2011 - 11:19 AM

Dude, that sounds amazing! I'm super stoked to see this!



#22 frycook

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Posted 27 December 2011 - 09:51 AM

 hey ragnar63,

it sounds like you guys have a ton of maps to get in. any chance you'd like some help? i don't really have a portfolio to show you, but if you'd like to send me a small test map assignment i'd be happy to give it a shot and get it back to you. i'm a huge fan of the wfrp setting and i love maps. also i'd love to contribute especially since i've gotten so much good stuff from the liber fanaticas over the years. what more do you need?

just PM if you are interested!

~fry



#23 ragnar63

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Posted 30 December 2011 - 04:46 AM

Hi fry,

Always glad to hear from volunteers.

The person you need to talk to is Undermound (Jussi) who is doing the layout and illustration for this project.

Happy New Year and all the best,

Ralph



#24 ragnar63

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Posted 30 December 2011 - 07:01 AM

Hi again Fry,

Should have added this in the last post.

You may want to look at the Liber Fanatica site (when it is up again) and join the Inner Sanctum where the forums are. There is a Grunburg entry in the basic forum. Make yourself known on there and we will get you upgraded to the Grunburg forum.

All the best,

Ralph



#25 frycook

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Posted 30 December 2011 - 08:31 AM

cool! i'll ge on it. thanks for the info! ~fry



#26 frycook

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Posted 30 December 2011 - 08:36 AM

 cool! i'll ge on it. thanks for the info! ~fry



#27 ragnar63

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Posted 02 January 2012 - 12:13 AM

Happy New Year everybody,

Apart from a couple of small bits, the writing of the town and its personalities etc is just about done.

What I am looking for now are adventure and scenario writers who will want to take what I have written and run with the ideas and plot hooks within. Hopefully the LF regulars will pick up much of the slack, but new blood is always great and needed.  

Contact me here if you are interested.

All the best,

Ralph 



#28 Emirikol

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Posted 02 January 2012 - 05:54 AM

I'm on board to help proof and I'll work on getting another scenario in there somewhere :)

 

jh



#29 Brottok

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Posted 04 January 2012 - 04:06 AM

bladerunner_35 said:

GoblynKing said:

This is an excellent idea! If I had one request it would be TONS of maps. Maps of the city proper, maps of the surrounding forests and lands, maps of separate districts, floor plans of particular buildings, basic floor plans of standard buildings that could be used for impromptu encounters.

 

Also, random encounter tables! I feel these are underused in many modern table top rpgs, including WFRP 3. For a sandbox type setting, such as a city, random encounter tables can be a godsend for GM's that haven't prepared for where their players might go and what they might do.

If you want further input for either of the above suggestions, let me know.

Cheers!

 

 

 

Sorry GoblynKing but I will have to disagree strongly with you here.

Instead of taking the time to do lots and lots of maps and floorplans and random encounters you should play to the strengths of WFRP3. I am not trying to tell anyone how to play the game but I personally believe that it is an abstract game that do not really need a lot of maps and certainly not floorplans. Sure, one or two maps of the city and surrounding area would be welcome but I would much rather that Ragnar63 spent his time to make Grunburg come alive, much like Ubersreik has come alive with the information in the various supplements.

Use this and build upon it - write about the interests and relationships of various noble families, criminal organisations and guilds in Gruneburg, their motivations. Is there a conflict brewing between various interests. What are the ramifications of the von Saponatheims expanding influence in Gruneburg? How come the Jungfreuds won't touch the town? Which other noble families are strong in this region of the Reik and what are their goals and motivations?

Create some colorful NPCs that live and work in and around the city.

Create some inspiring points of interest in and around the city.

Do not go into to much detail. Leave some gaps. Use a large brush, add some detail here and there and leave the rest up to the imagination.

Random encounters can be made by taking a bunch of appropriate cards. Shuffle them. Draw a card. Instant random encounter. You could have one pile for urban encounters and one pile for rural. Mix location cards with unique and general NPC-cards and maybe even add some choice action cards.

 

I agree as well with Bladerunner!



#30 Brottok

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Posted 04 January 2012 - 04:12 AM

If you want I could take a peek and comment about it.



#31 ragnar63

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Posted 05 January 2012 - 11:15 AM

Well the first draft is written.

It awaits critiquing. I will inform you of progress from here on.

Ralph



#32 IanBear

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Posted 06 January 2012 - 05:08 AM

ragnar63 said:

Well the first draft is written.

It awaits critiquing. I will inform you of progress from here on.

Ralph

 

What do you mean, I've read it all :P



#33 ragnar63

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Posted 06 January 2012 - 08:59 AM

IanBear said:

ragnar63 said:

 

Well the first draft is written.

It awaits critiquing. I will inform you of progress from here on.

Ralph

 

 

 

What do you mean, I've read it all :P

Apart from you, Ian. Anyway I thought you hadn't finished the second draft of all the districts yet.

All the best,

Ralph



#34 ragnar63

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Posted 29 October 2013 - 04:02 AM

Hi all,

 

Grunburg has finished editing and has gone for formatting and illustration.

 

Hopefully, should be released early in the New Year, when we all need a pick me up after Christmas.

 

Will keep you posted.

 

All the best,

 

Ralph


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#35 GoblynKing

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Posted 31 October 2013 - 08:07 AM

Hi all,

 

Grunburg has finished editing and has gone for formatting and illustration.

 

Hopefully, should be released early in the New Year, when we all need a pick me up after Christmas.

 

Will keep you posted.

 

All the best,

 

Ralph

Awesome! Can't wait!



#36 crimsonsun

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Posted 05 November 2013 - 06:02 PM

This is wonderful news!


The Question of Khaine

    "A God named Khaine, A God of Murder and death and bloodshed, only the willfully blind could not see this is none other than the Blood Lord Himself, cloaked in one of his many guises to beguile and trick those who might otherwise repel him!"

-The Liber Chaotica


#37 Johann Rowlocks

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Posted 06 November 2013 - 07:52 AM

Great!






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