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Macharian Handbook: An Acolyte's Guide to the Galaxy of Guns


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#121 doomande

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Posted 25 April 2014 - 09:04 AM

This is one of the best things that I have ever seen for the games! Even if I do wonder why Garrotte is an exotic weapon of all things, I mean... The use of a length of wire to strangle someone, should not be that exotic after all, or maybe have I missed something.

 

If you ever make a list for psykers and their powers as well do you simply have to post a link to a paypal or something so I can throw some money after you!


Edited by doomande, 25 April 2014 - 04:02 PM.

Sure some say blood for the blood god, skulls for the skull throne... I say muffins for the muffin god! Derp for the master derper!


#122 Jeriko

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Posted 05 May 2014 - 07:03 PM

Very nice, may you not be eaten by the nids this day.



#123 doomande

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Posted 06 May 2014 - 02:38 PM

So my group have just gotten a lot of money between their hands (they found a plasma gun on the bad guy and none of them dare to use it) and they wanted to buy a servo skull. The handbooks have become my nr 1 go to place for equipment, but I can now see that there are not a single servo skull to be found sadly, that is maybe something to consider adding into the next edition of the book


Sure some say blood for the blood god, skulls for the skull throne... I say muffins for the muffin god! Derp for the master derper!


#124 darkforce

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Posted 07 May 2014 - 06:31 AM

Hey Malik, really appreciate your work on these two publications, but can you, If at all possible, make a version allowing for comments within the PDF? I really want to use it for my group, but I'd have to make a few adjustments due to house rules... thanks in advance for any reply :)



#125 doomande

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Posted 14 May 2014 - 01:35 PM

One thing that I found out today were I was looking at the armour section once again, shock field generators are missing a price


Sure some say blood for the blood god, skulls for the skull throne... I say muffins for the muffin god! Derp for the master derper!


#126 MalikCarr

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Posted 18 May 2014 - 04:19 PM

One thing that I found out today were I was looking at the armour section once again, shock field generators are missing a price

Bah. When you work on such an expansive piece without having another person serving as an editor to check for that sort of thing all sorts of embarrassing little bits like that tend to show up later...

 

 

Hey Malik, really appreciate your work on these two publications, but can you, If at all possible, make a version allowing for comments within the PDF? I really want to use it for my group, but I'd have to make a few adjustments due to house rules... thanks in advance for any reply :)

 

...you want to house-rule my house-rules? <_<


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#127 darkforce

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Posted 18 May 2014 - 05:53 PM

 

Hey Malik, really appreciate your work on these two publications, but can you, If at all possible, make a version allowing for comments within the PDF? I really want to use it for my group, but I'd have to make a few adjustments due to house rules... thanks in advance for any reply :)

 

...you want to house-rule my house-rules? <_<

 

 

 

Aye, a few tweaks to weapons and weapon special qualities here and there, bit of fiddling with the prices, along with the addition of a system to further diversify Melee-weapons by their length, meaning all Melee-weapons will get a new special quality. Gist of the system is, someone with a longer weapon will be able to keep someone with a shorter weapon at distance, severely impairing his opponents chances of striking successfully... makes melee a bit more complicated, but since it diversifies weapons further (why would you otherwise use a spear over a sword?) it's a trade-off I'll be willing to make. Gonna write a mock-up later.



#128 Fgdsfg

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Posted 19 May 2014 - 03:11 AM

This is one of the best things that I have ever seen for the games! Even if I do wonder why Garrotte is an exotic weapon of all things, I mean... The use of a length of wire to strangle someone, should not be that exotic after all, or maybe have I missed something.

 

If you ever make a list for psykers and their powers as well do you simply have to post a link to a paypal or something so I can throw some money after you!

Ever tried to use a Garrote in combat? Imagine trying to fight with a string between your two hands, basically tying them together.

I haven't tried it yet, but I can guarantee that it wouldn't be easy.

Using a Garrote outside of combat is doing what you describe - using a length of wire to strangle someone. That's be a Sleight of Hand, Move Silently, Concealment or Grapple Check with a big bonus from the Garrote, not an actual attack action, I'd say.


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#129 MalikCarr

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Posted 19 May 2014 - 04:42 PM

 

This is one of the best things that I have ever seen for the games! Even if I do wonder why Garrotte is an exotic weapon of all things, I mean... The use of a length of wire to strangle someone, should not be that exotic after all, or maybe have I missed something.

 

If you ever make a list for psykers and their powers as well do you simply have to post a link to a paypal or something so I can throw some money after you!

Ever tried to use a Garrote in combat? Imagine trying to fight with a string between your two hands, basically tying them together.

I haven't tried it yet, but I can guarantee that it wouldn't be easy.

Using a Garrote outside of combat is doing what you describe - using a length of wire to strangle someone. That's be a Sleight of Hand, Move Silently, Concealment or Grapple Check with a big bonus from the Garrote, not an actual attack action, I'd say.

 

 

What this guy said. Strangling someone with a garrotte isn't rocket science, but doing it when they're aware of your threat, or worse, actually armed and capable of defending themselves, is nigh impossible. Being able to snare and strangle someone with a garrotte in a combat situation would be a spectacular feat, this why it requires a special talent *and* is damn hard to pull off unless you have a high Weapon Skill, *or* the target is unaware of your presence and you get the regular huge bonus to offset the penalty you take.


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#130 Tiamanti

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Posted 30 June 2014 - 02:20 AM

Sorry but I would love to get my Mechadendrites all over Tools of the Trade v1.2 but as I follow the link it shows as requiring permission.

Is the version 1.2 not out yet or is it some other issue?

I hope it was not deleted. It would be Tech-Heresy!


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#131 Utherix

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Posted 12 July 2014 - 12:01 AM

Amazing! Does this contain all of the stuff from Rogue Trader books?



#132 Twillera

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Posted 17 July 2014 - 04:40 PM

Does anyone know which book the arc welder is from? 



#133 Utherix

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Posted 17 July 2014 - 05:44 PM

Sorry but I would love to get my Mechadendrites all over Tools of the Trade v1.2 but as I follow the link it shows as requiring permission.

Is the version 1.2 not out yet or is it some other issue?

I hope it was not deleted. It would be Tech-Heresy!

I found the Macharian Handbook: Tools of the Trade! The link I found said it's version 1.0, but it doesn't say the version, so he could have merged the other one into this link.

 

https://docs.google....Wx2Xy02Tms/edit


Edited by Utherix, 17 July 2014 - 05:46 PM.


#134 Jargal

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Posted 18 July 2014 - 12:21 AM

Does anyone know which book the arc welder is from? 

 

The Lathe Worlds, p.62.



#135 MalikCarr

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Posted 31 July 2014 - 02:57 AM

 

Sorry but I would love to get my Mechadendrites all over Tools of the Trade v1.2 but as I follow the link it shows as requiring permission.

Is the version 1.2 not out yet or is it some other issue?

I hope it was not deleted. It would be Tech-Heresy!

I found the Macharian Handbook: Tools of the Trade! The link I found said it's version 1.0, but it doesn't say the version, so he could have merged the other one into this link.

 

https://docs.google....Wx2Xy02Tms/edit

 

 

Odd, I apparently didn't set the v1.2 as sharable with the link. It's been fixed now!






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