3darkan : Yes as you can see in the module library common.xml, both critical wounds and normal wounds are of the critical class. Or else, there is a bug
No, this is not a bug. When a library is loaded the ruleset scans the library and builds a list of all criticals, including severe criticals. When you draw a wound card, the ruleset randomly selects a card from this list. This simulates the way that severe wounds are meant to shuffled in with normal wound cards.
Tunar : If you share the library with the players (the Green Check) and let them pick themself the cards then everyone have to wait for the player to drag and drop the 'grey square' to his character. Once attached, any card can be seen by all players (including the GM).
Second thing, no one can see if the players draw more than one and whoose the one they want, or worse, directly choose the card he wants directly in the library !
Only the person drawing the card can see the card. They can share the card by right clicking and selecting 'share'. They can drag and drop the card to the character sheet or character portait and it will be automatically added to their character sheet, plus a message is sent so everyone knows which card has been added.
I mastered cheating player so I prefer my way :
You dont need to share the library with the players (the Red Cross). In this way, they can read all the card directly in the library but dont have the 'Drawing Card' which I handle myself.
I recommand letting the GM draw the cards for a more Storydriven Roleplay Tension. I describe the Card then I attached it to the player character (and I can share it with the player for more fun)
I haven't had any problems with players cheating, but Ummaner's way is the right way to do it if you want the GM to be in control. The GM can choose to share or not share the library with the players - if he doesn't share the library with the players then he can draw cards and assign them to players instead.
Oh, the Initiative tracker for the GM is an Icon up right (Cross Swords), but for the players it's the third button between the Notes and the Token Box.
The initiative tracker for the player is only control by the GM. Players can only modify their own numbers. If the player wont see GM's modification then I don't know
I haven't had any problems with the initiative tracker. Ummaner is right in that the GM and players have different icons, so thats something to be aware of.