Yes in my opinion, standard crew ratings are a bit ridiculous. Our GM built our voidship for us and he let us start with crew rating 20. It occured that at the start of the campaign we did'nt had any PCs with the Pilot (Spacecraft) Skill. So when going to a planet via Shuttle, we had to rely on NPC Pilots. Those had an effektive Skill of 20 + 30 for Routine Action. So even with some heavy wind we always had to fear for our lifes when landing on a planet. Its very odd that on a spaceship with thousands of voidborn the best you can find is someone with an effective Skill in Pilot(Spacecraft) of 20. Its not that you pick your Pilots randomly out of your crewmembers. You take the best ones you find. So the best pilots out of 30.000 voidsmen have Agility 20 and are trained with Spacecraft? Or do they have 40 Agility and Pilot Spacecraft as basic skill? Doesn't sound reasonable to me.
And yes, if you have a crack (50) crew, i think it is okay to have a couple dozen people out of your 20.000 to 100.000 crewmen with a skill of 50 for almost every skill. But i don't want to kidnap this thread with a crew rating discussion.
I would really be interested how the "evasive manoeuvre" houserule would effect the macrocannon vs. other weapons performance in RT. Would you please crunch a little numbers for me, Moribund?
Edited by Sanguinius40k, 06 September 2013 - 11:57 PM.