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#21 Tibs

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Posted 03 February 2009 - 08:23 AM

As a general rule, if you're using the Kingsport board, you're using KH. If you're using the Dunwich board, you're using DH, no matter what other components you're using from these expansions. If you're using the Next Act cards, you should consider checking the KiY box. Everything else is a gray area.

Using AOs/investigators from certain expansions, (most) heralds, guardians, Injury/Madness, or Epic battle does not necessarily mean you are using that expansion. Many components are designed to be integrated with the base game independently of most of the expansion's other components. Marie Lambeau against Shudde M'ell/King in Yellow/Nodens could very well be entered without checking any of the expansions boxes.

For the most part, it's up to the submitter's discretion. If you're using all the Gate and Location encounters from Curse of the Dark Pharaoh, but none of the Mythos cards, then are you really playing without Curse of the Dark Pharaoh?



#22 Acebob

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Posted 03 February 2009 - 07:57 PM

Tibs said:

As a general rule, if you're using the Kingsport board, you're using KH. If you're using the Dunwich board, you're using DH, no matter what other components you're using from these expansions. If you're using the Next Act cards, you should consider checking the KiY box. Everything else is a gray area.

Using AOs/investigators from certain expansions, (most) heralds, guardians, Injury/Madness, or Epic battle does not necessarily mean you are using that expansion. Many components are designed to be integrated with the base game independently of most of the expansion's other components. Marie Lambeau against Shudde M'ell/King in Yellow/Nodens could very well be entered without checking any of the expansions boxes.

For the most part, it's up to the submitter's discretion. If you're using all the Gate and Location encounters from Curse of the Dark Pharaoh, but none of the Mythos cards, then are you really playing without Curse of the Dark Pharaoh?

 

Well the main reason I wanted to include this was because of a theory I've been throwing around in my head. As my group claims (and as these statistics seem to proove) four players is the ideal number to play with. Now if you used both boards, the game would effectively could as four players. So you would still have the five players but you wouldn't be spawning two monsters at each gate and you would count as four. Mainly I would like to see how playing with 5 players and both boards stacks up to playing with just four players and playing with just five players.

Also, the Yog-Sothoth/Ghroth undefeated combo has been defeated! My team of 9 investigators beat that tonight with a closing victory. We lucked out on the mythos which threw gates at the locations we had sealed. All the gates that did open tended to draw in an investigator which was the main thing keeping us from a sealing victory (plus the clue tokens are spread much thinner with 9 players). We also had the extreme luck of drawing two Eltdown Shards with out initial draw. Combined with Wendy's Elder Sign, we were able to effectively counter-act Ghroth's biggest benefit and start in a good position.



#23 zeb

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Posted 04 February 2009 - 01:46 AM

Acebob said:

Also, the Yog-Sothoth/Ghroth undefeated combo has been defeated! My team of 9 investigators beat that tonight with a closing victory.

 

Nice! And that also will be the first 9-investigator game of the stats then.



#24 Tibs

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Posted 04 February 2009 - 03:38 AM

I was waiting for the 9p game to get submitted!

To address your point, I could generate a separate set of investigator-size-driven stats for games that involved both boards. I don't think I'd want to do this too often, because it would generate a lot more space. But checking it out once might be neat.

*checks*

Wow, and you managed to get all 9 characters to the Hospital to counter the Virulent Disease rumor. Bravo.

 

Zeb, do you have any of your info on hand?

Which combination of expansions was most common? Which was most difficult?



#25 zeb

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Posted 04 February 2009 - 04:10 AM

Tibs said:

Zeb, do you have any of your info on hand?

Which combination of expansions was most common? Which was most difficult?

I sent you this morning a new output of the script I made, that can calculate most of the stats you publish there, plus the expansion combinations of course. I hope you'll like it. However I'd prefer to be up-to-date and recalculate the data, so if you could please send me the latest data (in ODS format) then I could send you the latest stats.

Then if you want I can post the results and my little analysis I sent you by email.



#26 zeb

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Posted 04 February 2009 - 06:09 AM

Tibs kindly sent me the latest stats sheet, so here we are. I have been working for a while on a Python script that can parse the spreadsheet (in OpenDocument format, the native format for Google docs, that is also the native format for OpenOffice) and then calculate the stats. I initially focussed on the "missing stats", the ones that were difficult to do from a spreadsheet software, and then extended to almost all the stats Tibs is used to post here.

Therefore I will show the "missing" stats, in particular the expansion combos stats and the individual investigator success rates.

  • Cumulated Expansion stats

There is shown the cumulated expansion usage:

Total number of games: 1057
Expansion #games #vict  %games %vict    %vict with this exp
Base          205          150    19.39      14.19        73.17
BGotW        84            58      7.95        5.49          69.05
CotDP       487          305     46.07     28.86        62.63
DH             631          391     59.70     36.99        61.97
KH            355           207     33.59      19.58       58.31
KiY            450           279     42.57      26.40       62.00

  • Expansion Combination stats

There is the expansion usage, breakdown for all possible combinations

Combo                                       #games #vict  %games  %vict    %vict with this combo
('',)                                                     205     150     19.39      14.19      73.17
('BGotW',)                                           8         5         0.76        0.47        62.50
('CotDP',)                                          55       37        5.20        3.50        67.27
('DH',)                                               152      93        14.38     8.80        61.18
('KH',)                                                 48      27         4.54       2.55        56.25
('KiY',)                                                 34      25         3.22       2.37        73.53
('BGotW', 'CotDP')                              3        2          0.28       0.19        66.67
('BGotW', 'DH')                                    3        3          0.28       0.28      100.00
('BGotW', 'KH')                                     1       1          0.09       0.09       100.00
('BGotW', 'KiY')                                     1       1          0.09       0.09       100.00
('CotDP', 'DH')                                    72     53         6.81       5.01        73.61
('CotDP', 'KH')                                    13      11        1.23       1.04        84.62
('CotDP', 'KiY')                                    14      7          1.32       0.66        50.00
('DH', 'KH')                                          33     19         3.12       1.80        57.58
('DH', 'KiY')                                          51     31         4.82       2.93       60.78
('KH', 'KiY')                                          24     19         2.27        1.80       79.17
('BGotW', 'CotDP', 'DH')                    2        0          0.19        0.00        0.00
('BGotW', 'CotDP', 'KH')                    3        1          0.28        0.09        33.33
('BGotW', 'CotDP', 'KiY')                    2        2          0.19        0.19      100.00
('BGotW', 'DH', 'KH')                           0       0           0.00        0.00
('BGotW', 'DH', 'KiY')                           1       1           0.09        0.09      100.00
('BGotW', 'KH', 'KiY')                           0       0           0.00         0.00
('CotDP', 'DH', 'KH')                            8       6           0.76        0.57      75.00
('CotDP', 'DH', 'KiY')                            63   43          5.96        4.07      68.25
('CotDP', 'KH', 'KiY')                            15     8           1.42        0.76      53.33
('DH', 'KH', 'KiY')                                  9       7           0.85        0.66       77.78
('BGotW', 'CotDP', 'DH', 'KH')             1      0           0.09        0.00       0.00
('BGotW', 'CotDP', 'DH', 'KiY')            36    27         3.41        2.55       75.00
('BGotW', 'CotDP', 'KH', 'KiY')             0       0          0.00        0.00
('BGotW', 'DH', 'KH', 'KiY')                   0       0          0.00        0.00
('CotDP', 'DH', 'KH', 'KiY')                   177   93       16.75      8.80       52.54
('BGotW', 'CotDP', 'DH', 'KH', 'KiY')   23    15          2.18       1.42       65.22



#27 zeb

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Posted 04 February 2009 - 06:10 AM

I'll post comments on these stats later.



#28 zeb

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Posted 04 February 2009 - 06:44 AM

Just looking at significant stats for combos (where there are at least 20 games played with that combo):

('',)                                                     205     150     19.39      14.19      73.17

('BGotW',)                                           8         5         0.76        0.47        62.50
('CotDP',)                                          55       37        5.20        3.50        67.27
('DH',)                                               152      93        14.38     8.80        61.18
('KH',)                                                 48      27         4.54       2.55        56.25
('KiY',)                                                 34      25         3.22       2.37        73.53

('CotDP', 'DH')                                    72     53         6.81       5.01        73.61

('DH', 'KH')                                          33     19         3.12       1.80        57.58
('DH', 'KiY')                                          51     31         4.82       2.93       60.78
('KH', 'KiY')                                          24     19         2.27        1.80       79.17

('CotDP', 'DH', 'KiY')                            63   43          5.96        4.07      68.25

('BGotW', 'CotDP', 'DH', 'KiY')            36    27         3.41        2.55       75.00

('CotDP', 'DH', 'KH', 'KiY')                   177   93       16.75      8.80       52.54
('BGotW', 'CotDP', 'DH', 'KH', 'KiY')     23    15          2.18       1.42       65.22

Unsurprisingly, adding an expansion to the base game increases the difficulty (in particular DH and KH), except KiY.

But there are surprises: ('CotDP', 'DH') is more successful than DH, meaning that CotDP makes DH easier than DH alone! This is confirmed by ('CotDP', 'DH', 'KiY') as well. Maybe only experienced players play these multiple expansions? On the other hand ('CotDP', 'DH', 'KH', 'KiY') is the hardest combo! Strange, isn't it ? Of course, we need to be careful when the number of games is low, because the statistical variations will be higher.

In term of number of games, it is natural to see combo frequency follow the order of expansion publishing date. But there are some peculiarities: there are few "out-of-order of publication" games, such as DH + KiY or KH + KiY. There are more CotDP+DH, CotDP+DH+KiY, etc which means people don't bother separating their extensions after purchase. For instance, there are more ('CotDP', 'DH', 'KH', 'KiY') than any other combo, even DH alone! It means that people "accumulate" their expansions and they do not remove them afterwards.



#29 zeb

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Posted 04 February 2009 - 06:57 AM

  • Investigator popularity and individual success

This table shows the % of games and % of victories for each investigator:

Name                 #games     #vict      %games     %vict      %vict with this inv
"Ashcan" Pete          118         88      11.16       8.33      74.58
Amanda Sharpe           81         61       7.66       5.77      75.31
Bob Jenkins             96         69       9.08       6.53      71.88
Carolyn Fern           118         85      11.16       8.04      72.03
Charlie Kane            48         24       4.54       2.27      50.00
Daisy Walker            79         48       7.47       4.54      60.76
Darrell Simmons        137        105      12.96       9.93      76.64
Dexter Drake           128         83      12.11       7.85      64.84
Diana Stanley          104         69       9.84       6.53      66.35
Gloria Goldberg         92         61       8.70       5.77      66.30
Harvey Walters         103         67       9.74       6.34      65.05
Jacqueline Fine        104         80       9.84       7.57      76.92
Jenny Barnes           109         72      10.31       6.81      66.06
Jim Culver              70         40       6.62       3.78      57.14
Joe Diamond            129         93      12.20       8.80      72.09
Kate Winthrop          113         81      10.69       7.66      71.68
Leo Anderson            99         67       9.37       6.34      67.68
Lily Chen               84         55       7.95       5.20      65.48
Lola Hayes              56         39       5.30       3.69      69.64
Luke Robinson           58         38       5.49       3.60      65.52
Mandy Thompson         202        151      19.11      14.29      74.75
Marie Lambeau           74         48       7.00       4.54      64.86
Mark Harrigan           88         62       8.33       5.87      70.45
Michael McGlen         116         75      10.97       7.10      64.66
Monterey Jack          106         71      10.03       6.72      66.98
Rex Murphy              58         34       5.49       3.22      58.62
Rita Young              86         60       8.14       5.68      69.77
Sister Mary             85         43       8.04       4.07      50.59
Tony Morgan             57         37       5.39       3.50      64.91
Vincent Lee             82         42       7.76       3.97      51.22
Wendy Adams             65         47       6.15       4.45      72.31
Wilson Richards         97         67       9.18       6.34      69.07

I let you draw your own conclusions and comment them.

If some people have ideas of other stats, I'll be pleased to add them to my script (as long as they are not overwhelmingly too complex).



#30 Dam

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Posted 04 February 2009 - 07:44 AM

zeb said:

('BGotW', 'CotDP', 'DH', 'KiY')            36    27         3.41        2.55       75.00

Am I reading it right, 36 games with said combo, 27 wins? Hehe, I think I contributed quite a bit then, as my last 24 games were using that combo and only 2 losses.

zeb said:

Unsurprisingly, adding an expansion to the base game increases the difficulty (in particular DH and KH), except KiY.

Haha, KiY makes base game easier, lol.

zeb said:

But there are surprises: ('CotDP', 'DH') is more successful than DH, meaning that CotDP makes DH easier than DH alone! This is confirmed by ('CotDP', 'DH', 'KiY') as well. Maybe only experienced players play these multiple expansions? On the other hand ('CotDP', 'DH', 'KH', 'KiY') is the hardest combo! Strange, isn't it ? Of course, we need to be careful when the number of games is low, because the statistical variations will be higher.

In term of number of games, it is natural to see combo frequency follow the order of expansion publishing date. But there are some peculiarities: there are few "out-of-order of publication" games, such as DH + KiY or KH + KiY. There are more CotDP+DH, CotDP+DH+KiY, etc which means people don't bother separating their extensions after purchase. For instance, there are more ('CotDP', 'DH', 'KH', 'KiY') than any other combo, even DH alone! It means that people "accumulate" their expansions and they do not remove them afterwards.

I can only speak for myself, but I'm way too lazy to start separating expansions and then mixing them in again, making sure they are shuffled properly . Seems kinda redundant.


"A dirty mind is its own reward."


#31 mageith

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Posted 04 February 2009 - 07:48 AM

The three worse investigators in the game are Vincent, Sister and Charlie Kane (as popularly played).  I've always considered them a drag on a team.   Time to reimplement my house rules to make them more playable.

Vincent can heal anyone in town if he's in town too. Sister doesn't lose her blessing and Charlie (well I won't mention what I do with Charlie).

Daisy Walker at 60% probably means most people haven't discovered her spell yet.

I'm kind of surprise to see Amanda and Jacqueline so high in helping their teams.  Maybe not Jacqueline. She really saved us a lot of Mythos trouble in our last game.

To Zeb: The stat I always extrapolate is the chance of winning by seals/close vs. battle for each AO.



#32 Dam

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Posted 04 February 2009 - 07:55 AM

mageith said:

 

The three worse investigators in the game are Vincent, Sister and Charlie Kane (as popularly played).  I've always considered them a drag on a team.   Time to reimplement my house rules to make them more playable.

Vincent can heal anyone in town if he's in town too. Sister doesn't lose her blessing and Charlie (well I won't mention what I do with Charlie).

 

I think people who draw Mary just "give up" and play her poorly, because they hate her. For me, Mary's always good .

 

Also, WTF is up with Amanda Sharpe and her 75+% ? No effing way! Or maybe I just play her poorly 'cos I hate her .


"A dirty mind is its own reward."


#33 zeb

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Posted 04 February 2009 - 08:00 AM

mageith said:

To Zeb: The stat I always extrapolate is the chance of winning by seals/close vs. battle for each AO.

I think that Tibs already provides the chances of winning during Final Combat for each AO. But I can work out the other ways to win.



#34 mageith

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Posted 04 February 2009 - 09:06 AM

zeb said:

mageith said:

 

To Zeb: The stat I always extrapolate is the chance of winning by seals/close vs. battle for each AO.

 

 

I think that Tibs already provides the chances of winning during Final Combat for each AO. But I can work out the other ways to win.

I use that stat to extrapolate my figures. What I am interested in the chances of winning by seals/closing when entering into a game with a particular GOO.  If you look up higher in the thread you'll see my extrapolation.      My extrapolation is not exact: It assumes every game is either a seal/close victory, a final battle victory or a final battle loss.  Other wins and losses would be interesting.



#35 Tibs

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Posted 04 February 2009 - 09:39 AM

I've included chances to win by Final Combat, and chances to win without the AO awakening (The entry on my last report is Most Restless). This is essentially a combination of chances to seal and chances to close.

I didn't bother to differentiate between winning by closing vs. winning by sealing, because their relative chances are probably not based on the AO so much as the number of players and overall luck of the game. Only Hastur, Yibb, and Atlach should yield a significantly different ratio, but it might be worth investigating for anyone who cares.



#36 The Message

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Posted 05 February 2009 - 10:34 PM

Would it be possible to add a field for Scenarios? Especially with a 'Custom' entry, that would be really helpful.



#37 Tibs

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Posted 17 February 2009 - 07:31 AM

• Stats report for 02/17/09:
_____________________

• Introduction

There have been 1119 reported sessions:

65.2% were reported as victories:

356 Victories by seals
238 Victories by Final Combat
135 Victories by closing all gates
1 Victory by "For the Greater Good" mission

...Leaving 34.8% as Defeats:

361 Defeats by Final Combat
12 Forfeits
7 Pre-Final Combat Shudde M'ell Earthquakes
6 Defeats by King in Yellow's Act III
3 Successful completions of "Joining the Winning Team"

_____________________


• Ancient Ones

• Most popular

Here are the Ancient Ones, in order from most to least commonly played, followed by the number of games:

  1. Nyarlathotep    116
  2. Yig    105
  3. Hastur    94
  4. Cthulhu    90
  5. + Shub-Niggurath    88
  6. - Azathoth    82
  7. ++ Yog-Sothoth    72
  8. - Ithaqua    70
  9. - Shudde M'ell    67
  10. + Abhoth    62
  11. - Tsathoggua    62
  12. Glaaki    55
  13. Y'Golonac    49
  14. Atlach-Nacha    42
  15. Yibb-Tstll    34
  16. Eihort    31



• Most dangerous
Here are the Ancient Ones, from highest to lowest investigator defeat percentage:

  1. Atlach-Nacha    59.5%
  2. Y'Golonac    53.1%
  3. Glaaki    50.9%
  4. Abhoth    43.5%
  5. + Shudde M'ell    40.3%
  6. - Cthulhu    40.0%
  7. ++ Tsathoggua    38.7%
  8. - Yibb-Tstll    38.2%
  9. - Shub-Niggurath    37.5%
  10. + Azathoth    32.9%
  11. + Eihort    32.3%
  12. -- Yog-Sothoth    30.6%
  13. Hastur    28.7%
  14. Ithaqua    25.7%
  15. Yig    21.9%
  16. Nyarlathotep    19.8%


• Most restless
Here are the Ancient Ones, from highest to lowest percent of games where it has awoken (this is essentially the difficulty to close or seal):

  1. Yig    80.0%
  2. Glaaki    69.1%
  3. + Atlach-Nacha    69.0%
  4. + Y'Golonac    65.3%
  5. -- Abhoth    64.5%
  6. Shudde M'ell    50.7%
  7. + Hastur    58.5%
  8. + Shub-Niggurath    55.7%
  9. -- Nyarlathotep    55.2%
  10. + Ithaqua    50.0%
  11. - Yibb-Tstll    47.1%
  12. Cthulhu    43.3%
  13. + Eihort    41.9%
  14. - Yog-Sothoth    37.5%
  15. Tsathoggua    33.9%
  16. Azathoth    28.0%

*This includes the investigators' losses by Shudde M'ell wrecking the town.

• Hardest to fight
Here are the AOs, from highest to lowest investigator defeat percentage during Final Combat:

  1. Azathoth    100.0%
  2. Tsathoggua    95.2%
  3. Atlach-Nacha    86.2%
  4. Cthulhu    84.6%
  5. Yog-Sothoth    81.5%
  6. Y'Golonac    81.3%
  7. Yibb-Tstll    81.3%
  8. Eihort    76.9%
  9. Glaaki    68.4%
  10. Shub-Niggurath    67.3%
  11. Abhoth    62.5%
  12. Shudde M'ell    58.8%
  13. Ithaqua    51.4%
  14. Hastur    43.6%
  15. Nyarlathotep    32.8%
  16. Yig    26.2%



_____________________

• Heralds

• Most popular

In games that used a Herald, the percent of those games that each Herald was used:
 

  1. King in Yellow    31.1%
  2. Tulzscha    17.2%
  3. + Ghroth    16.1%
  4. - Dunwich Horror    15.5%
  5. Dark Pharaoh    13.5%
  6. Black Goat    6.6%

59.5% of games did not use a herald.

• Herald effectiveness
The percent of investigator-lost games, by herald:
 

  1. + Ghroth    45.2%
  2. - Dunwich Horror    44.3%
  3. Tulzscha    38.5%
  4. King in Yellow    34.8%
  5. No herald    32.7%
  6. Dark Pharaoh    31.1%
  7. Black Goat    30.0%



• Unattempted combos
These are combinations of Ancient Ones and Heralds that have not yet been attempted:
 

  • Atlach-Nacha / Black Goat
  • Yibb-Tstll / Black Goat

Only one has been attempted since the last report. Get to it, investigators!!!


• Undefeated combos
These are combinations of Ancient Ones and Heralds that have been attempted at least once, but have not been won by the investigators (combos still undefeated from the last report are in bold):
 

  • Abhoth / Black Goat
  • Y'Golonac / Black Goat
  • Yog-Sothoth / Black Goat
  • Y'Golonac / Dark Pharaoh
  • Atlach-Nacha / Dunwich Horror
  • Y'Golonac / Dunwich Horror
  • Glaaki / Tulzscha

Congrats to Acebob for toppling Yog-Sothoth / Ghroth and to Bel-Shamharoth for defeating both Eihort / Dark Pharaoh AND Shub-Niggurath / Ghroth!


_____________________

• Guardians

• Most popular

In games that used a Guardian, the percent of those games that each Guardian was used:
 

  1. Nodens   40.2%
  2. Hypnos   34.2%
  3. Bast   25.6%

71.8% of games did not use a guardian.

• Guardian effectiveness
The percent of games investigators won, by Guardian:
 

  1. No guardian   67.6%
  2. Nodens   59.8%
  3. Bast   59.3%
  4. Hypnos   58.3%

Oh cool. The heralds have all come very close to offering equal protection.


_____________________

• Investigator Popularity
Investigators sorted from most games used to least:
 

  1. Mandy Thompson    215
  2. Darrell Simmons    151
  3. Joe Diamond    139
  4. Dexter Drake    135
  5. Carolyn Fern    131
  6. "Ashcan" Pete    131
  7. ++ Jenny Barnes    127
  8. - Michael McGlen    126
  9. - Kate Winthrop    117
  10. +++ Harvey Walters    113
  11. - Monterey Jack    110
  12. - Diana Stanley    110
  13. +++ Leo Anderson    109
  14. -- Jacqueline Fine    107
  15. - Bob Jenkins    102
  16. - Wilson Richards    101
  17. Gloria Goldberg    99
  18. Mark Harrigan    95
  19. Sister Mary    93
  20. +++ Amanda Sharpe    93
  21. - Rita Young    91
  22. - Vincent Lee    89
  23. - Lily Chen    88
  24. Daisy Walker    84
  25. Marie Lambeau    81
  26. Jim Culver    76
  27. Wendy Adams    69
  28. Rex Murphy    64
  29. + Luke Robinson    62
  30. - Lola Hayes    61
  31. Tony Morgan    58
  32. Charlie Kane    49



• Team numbers
How many games involve how many investigators:

1    26
2    180
3    229
4    523
5    84
6    56
7    13
8    7
9    1


• Team size vs. Chance to win
Percent of games won by certain sized investigator teams:

1    46.2%
2    58.9%
3    61.1%
4    70.4%
5    69.0%
6    62.5%
7    46.2%
8    42.9%
9    not enough data


• Team size vs. % won by closing all gates:

1    7.7%
2    4.4%
3    9.2%
4    14.1%
5    21.4%
6    16.1%
7    15.4%
8    not enough data
9    not enough data


• Team size vs. % won by sealing gates:

1    3.8%
2    25.6%
3    26.2%
4    37.7%
5    29.8%
6    41.1%
7    15.4%
8    not enough data
9    not enough data


• Team size vs. % won by Final Combat
If the Ancient One awoke, the percent of games where teams of a certain size were victorious in Final Combat.

1    40.9%
2    43.0%
3    42.8%
4    40.4%
5    36.6%
6    13.0%
7    22.2%
8    20.0%
9    N/A


• Investigator selection method:

Random    71.8%
Before AO    22.2%
After AO    5.9%

_____________________

• Expansions used
The percent of games that used any given expansion:

DH    59.5%
CotDP    44.7%
KiY   42.5%
KH    32.9%
none    20.4%
BGotW    8.4%


• Special events
The number of games in which a given special event occured

Dual-Color OW battle    32       
"Old Debt" paid to the Dark Man at Wizard's Hill    3       
Coded Messages activated    7       
Darke's Blessing activated    4       
Rare Book Collection activated    1       
Velma's Gratitude activated    4       
DH awoke    137    (20.6% of all games using the Dunwich board)
DH awoke w/o DH herald    101    16.9%   
DH awoke with DH herald    36    51.4%   
% increase from using he DH herald    203.5%   
DH was defeated    34    (24.8%  of games in which it awoke)
Terror Level reached 10    75       
At least one rift opened    19       
"Switched bodies" at the Science Building    2       
Devoured by 0 San/Sta simultaneously    6       
A gate burst removed a seal    28       


• Special acquisitions
The number of games in which a particular title was gained

Anointed    4
Barred from a Neighborhood    16
Beloved of Bast    6
Captain of the White Ship    27
Changed    17
Deputy of Arkham    212
Harried    5
Local Guide    6
One of the Thousand Cult Membership    22
Private Investigator    2
Psychic    9
Rail Pass    12
Sheldon Gang Membership    18
Silver Twilight Lodge Membership    173
Tainted    6
Visions    15
Wanted    2


• Ways the Ancient One awoke
Number of reported games where the AO awoke a given way:

The doom track filled    78
Too many gates were open    30
Too many monsters (after TL10)    11
Ran out of monster tokens    1
Ran out of Servants of Glaaki    1
Call Ancient One spell    2

_____________________

• Top contributors
These are the individuals who contributed the largest number of games:
 

  1. Tibs    93    8.3%
  2. mageith    87    7.8%
  3. Dam    72    6.4%
  4. jhaelen    44    3.9%
  5. flamethrower49    36    3.2%
  6. Victimizer    33    2.9%
  7. Cariosus    29    2.6%
  8. Morgaln    24    2.1%
  9. Vemb    23    2.1%
  10. dj    22    2.0%

I think flamethrower49 took everyone's recommendations about expansions seriously. All of his submissions have been with the Dunwich Horror and King in Yellow expansions. He's also climbing the ladder like a maniac.



#38 tamsyn

tamsyn

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Posted 17 February 2009 - 08:27 AM

I love these.

I only wish I had time to do the league and attempt the unbeaten combinations!



#39 awp832

awp832

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Posted 20 February 2009 - 11:23 PM

Is there a good way to get comprehensive rumour statistics?  Like which rumours contribute to the success or failure of the investigators?  That sounds interesting. 



#40 Tibs

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Posted 21 February 2009 - 04:05 AM

awp832 said:

Is there a good way to get comprehensive rumour statistics?  Like which rumours contribute to the success or failure of the investigators?  That sounds interesting. 

Last time I updated the forum, I entered checkboxes for passed or failed rumors. The best I can do for now is wait for a significant number of entries, and then reveal how often each rumor is passed or failed. It would be really difficult to correlate how these affected the entire game's outcome.






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