Jump to content



Photo

Custom Institutions


  • Please log in to reply
112 replies to this topic

#101 Master Fwiffo

Master Fwiffo

    Member

  • Members
  • 279 posts

Posted 25 January 2012 - 09:38 PM

 This is the start of a Mini-Expansion I'm working on.  When all is said and done, it'll be this Institution (and its cards) plus a number of Investigators themed to the Circus.  Maybe some Allies/Items if I'm feeling particularly rambunctious.  But here's the Institution - and the cause of the latest trouble in Arkham!

 

 



#102 Jake yet again

Jake yet again

    Member

  • Members
  • 644 posts

Posted 26 January 2012 - 01:06 AM

Interesting idea.

You might want some links to Darke's Carnival (e.g. Searching the caravans behind the circus, you find an intriguing letter addressed to Ringmaster Darke. Place a clue token at Darke's Carnival or Ringmaster Darke is trying to recruit new acts from the circus. You may discard an Ally to put the Darke's Blessing condition into play)

I'm not convinced about the" take in a show" ability. $2 will fully heal you at the Asylum. Proximity to the Hospital helps, but $3 for a variable gain is a little too expensive. I'd reduce it to $2 or possibly even $1 for d3 Sanity.

I'm also not sure about Cultists gaining Nightmarish 1. I'd reserve that for really gruesome mosnters. Clowns, for all the horror motifs, don't really fit the "I don't understand how that thing can possibly exist" model, so I'd suggest a Horror (-1) for 1 Sanity (unless worse already) ought to be enough.

Still I love the concept and eagerly await your next work.


Lovecraft Country Horror - A completely FREE Big Box expansion for Arkham Horror, exploring the minor locations of the Cthulhu Mythos. Contains: Lovecraft Country Board, 16 Investigators, 4 Ancient Ones, 16 Skills, 32 Common Items, 24 Unique Items, 10 Spells, 16 Music of Erich Zann cards, 76 Leads, 4 Allies, 32 Monsters, 24 Injuries and Madnesses, 54 Mythos Cards, 41 Outer World Encounters, 52 Location Encounters for each Neighbourhood.


#103 Grudunza

Grudunza

    Member

  • Members
  • 517 posts

Posted 26 January 2012 - 06:19 AM

Somebody had proposed a variant for a traveling carnival a while back that had some really good ideas.  You might want to merge some of that with this.  But that being said, I do like this idea a lot as it is, though as Jake suggests, it could use a few tweaks.  I always like the idea of additional locations that are adjacent to certain others (like you have the Circus adjacent to the Uptown Streets).  That could open up a lot of smaller expansion ideas, where you don't need a new board of the size of Dunwich or Innsmouth, but a herald or institution sort of functions as a small board extension.



#104 Master Fwiffo

Master Fwiffo

    Member

  • Members
  • 279 posts

Posted 26 January 2012 - 07:14 AM

Jake yet again said:

Interesting idea.

You might want some links to Darke's Carnival (e.g. Searching the caravans behind the circus, you find an intriguing letter addressed to Ringmaster Darke. Place a clue token at Darke's Carnival or Ringmaster Darke is trying to recruit new acts from the circus. You may discard an Ally to put the Darke's Blessing condition into play)

I'm not convinced about the" take in a show" ability. $2 will fully heal you at the Asylum. Proximity to the Hospital helps, but $3 for a variable gain is a little too expensive. I'd reduce it to $2 or possibly even $1 for d3 Sanity.

I'm also not sure about Cultists gaining Nightmarish 1. I'd reserve that for really gruesome mosnters. Clowns, for all the horror motifs, don't really fit the "I don't understand how that thing can possibly exist" model, so I'd suggest a Horror (-1) for 1 Sanity (unless worse already) ought to be enough.

Still I love the concept and eagerly await your next work.


The only problem with Darke's is that I didn't want this to require Dunwich.

You're right on the ability - I'll reduce it to 2 - any less though would likely make it too powerful (because of how close it is to the Hospital).

As for Nightmarish, I needed something to be a bit negative, and I really wanted to run with the clown-in-cult idea i had.  Do you have any thoughts n some sort of global effect?



#105 Master Fwiffo

Master Fwiffo

    Member

  • Members
  • 279 posts

Posted 26 January 2012 - 07:16 AM

Grudunza said:

Somebody had proposed a variant for a traveling carnival a while back that had some really good ideas.  You might want to merge some of that with this.  But that being said, I do like this idea a lot as it is, though as Jake suggests, it could use a few tweaks.  I always like the idea of additional locations that are adjacent to certain others (like you have the Circus adjacent to the Uptown Streets).  That could open up a lot of smaller expansion ideas, where you don't need a new board of the size of Dunwich or Innsmouth, but a herald or institution sort of functions as a small board extension.


THat's exactly the idea!  I actually came up with the location idea fairly late into the concept, but once I hit it, I fell in love.  It's certainly a much better (as far as custom components and actually printing them out goes) than another board.  I'd love FFG to do some similar expansions.



#106 pcblack

pcblack

    Member

  • Members
  • 3 posts

Posted 18 March 2013 - 09:14 AM

I wante to share this idea of mine:



#107 kyau

kyau

    Member

  • Members
  • 2 posts

Posted 02 April 2013 - 11:17 AM

hi there:) I think its fine but I miss that hunting card so pls make some:)) And about ability:: About gate trophy its actually good but…

 

About physical weapon… should we take first common weapon or common weapon of our choice??

 

and about gate trophy. kinda like it but gate trophy here is more powerfull like monster trophy i would replace that monster trophy to some other ability :)) But as i said i like it:)



#108 Dr.Faust

Dr.Faust

    Member

  • Members
  • 352 posts

Posted 08 May 2013 - 03:55 AM



#109 Julia

Julia

    I survived Avi's apocalypse

  • Members
  • 6,259 posts

Posted 08 May 2013 - 04:27 AM

When you post an image, if you specify width = 600, it fits perfectly the message window :-I


We have dragged Reason from her Throne and set in her place the Empress of Dreams [liber Endvra]
Custom Arkham Horror material / Arkham Horror Advanced Players League

#110 Julia

Julia

    I survived Avi's apocalypse

  • Members
  • 6,259 posts

Posted 08 May 2013 - 04:32 AM

Also, grammar: "the maximum number of dice", I believe.

Maybe "the max number of movement points an investigator may spend is equal to the difference between his maximum and his current Sanity" is a better wording (even if the sense of "loss" is pretty clear, speaking of "losses" is always dangerous when playing Arkham)


We have dragged Reason from her Throne and set in her place the Empress of Dreams [liber Endvra]
Custom Arkham Horror material / Arkham Horror Advanced Players League

#111 Atomicq

Atomicq

    Member

  • Members
  • 16 posts

Posted 21 June 2013 - 10:03 AM

Hi Everyone,
 
With this Institution, I worked with the idea of making more helpful -and suitable for their characters- the items the Investigators get at setup; all for a price (and a penalty).
 
Greetings, and please let me know your comments and suggestions.
 
 
About the picture and quotes:
 
The illustration depicts the Industrial Trust Company Building (also known as the Superman Building), located in Providence, Rhode Island, completed in 1938.
 
The quote about the Industrial Trust Company bank was taken from "Industries and Wealth of the Principal Points in Rhode Island.", A. F. Parsons Publishing Co., 1892, p. 61; as published in: http://archiver.root...0-11/0973274382
 
The quoted text below "I am Providence" is an extract of a letter from H.P. Lovecraft to James Ferdinand Morton, dated 16 May 1926.
 
The quoted text below "The Haunter of the Dark" is an extract of the same name novel from H.P. Lovecraft, written in 1935, seven after the Industrial Trust Building was completed.

 



#112 Jake yet again

Jake yet again

    Member

  • Members
  • 644 posts

Posted 21 June 2013 - 11:54 AM

Wouldn't the players always just grab 4 Elder Signs and a Tommy Gun / Shotgun? Doublng the number of CIs and UIs received at the start of the game but forcing the player take a Loan card without the cash might leaving a little more room for variety. Good job on the quotes and picture though. Always good to see a little research.


Lovecraft Country Horror - A completely FREE Big Box expansion for Arkham Horror, exploring the minor locations of the Cthulhu Mythos. Contains: Lovecraft Country Board, 16 Investigators, 4 Ancient Ones, 16 Skills, 32 Common Items, 24 Unique Items, 10 Spells, 16 Music of Erich Zann cards, 76 Leads, 4 Allies, 32 Monsters, 24 Injuries and Madnesses, 54 Mythos Cards, 41 Outer World Encounters, 52 Location Encounters for each Neighbourhood.


#113 Atomicq

Atomicq

    Member

  • Members
  • 16 posts

Posted 22 June 2013 - 04:38 AM

Hi Jake yet again,

Thanks! Actually Elder Signs are not included in the offered Unique Items, only Physical and Magical weapons. 

Since the founder of The Industrial Trust Company was a nephew of Samuel Colt, a handy armory as well as "securities and other articles of value" accesible at their vaults are -arguably- thematically connected.

The double & random is an alternative, I'll keep testing and publishing an updated version.






© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS